gzdoom-gles/src/configfile.cpp
Christoph Oelckers 1e9a65e673 - fixed the player name display.
This was broken by several small unicode-incompatible code fragments.
This commit also removes the input limit for the player name and the savegame description. With multibyte encoding, limiting them to a fixed length did not work right.
Currently these will just overflow the fields if the text becomes too long, this needs some additional work.
2019-05-14 17:19:34 +02:00

971 lines
24 KiB
C++

/*
** configfile.cpp
** Implements the basic .ini parsing class
**
**---------------------------------------------------------------------------
** Copyright 1998-2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include "doomtype.h"
#include "configfile.h"
#include "files.h"
#include "m_random.h"
#define READBUFFERSIZE 256
static FRandom pr_endtag;
//====================================================================
//
// FConfigFile Constructor
//
//====================================================================
FConfigFile::FConfigFile ()
{
Sections = CurrentSection = NULL;
LastSectionPtr = &Sections;
CurrentEntry = NULL;
PathName = "";
OkayToWrite = true;
FileExisted = true;
}
//====================================================================
//
// FConfigFile Constructor
//
//====================================================================
FConfigFile::FConfigFile (const char *pathname)
{
Sections = CurrentSection = NULL;
LastSectionPtr = &Sections;
CurrentEntry = NULL;
ChangePathName (pathname);
LoadConfigFile ();
OkayToWrite = true;
FileExisted = true;
}
//====================================================================
//
// FConfigFile Copy Constructor
//
//====================================================================
FConfigFile::FConfigFile (const FConfigFile &other)
{
Sections = CurrentSection = NULL;
LastSectionPtr = &Sections;
CurrentEntry = NULL;
ChangePathName (other.PathName);
*this = other;
OkayToWrite = other.OkayToWrite;
FileExisted = other.FileExisted;
}
//====================================================================
//
// FConfigFile Destructor
//
//====================================================================
FConfigFile::~FConfigFile ()
{
FConfigSection *section = Sections;
while (section != NULL)
{
FConfigSection *nextsection = section->Next;
FConfigEntry *entry = section->RootEntry;
while (entry != NULL)
{
FConfigEntry *nextentry = entry->Next;
delete[] entry->Value;
delete[] (char *)entry;
entry = nextentry;
}
delete section;
section = nextsection;
}
}
//====================================================================
//
// FConfigFile Copy Operator
//
//====================================================================
FConfigFile &FConfigFile::operator = (const FConfigFile &other)
{
FConfigSection *fromsection, *tosection;
FConfigEntry *fromentry;
ClearConfig ();
fromsection = other.Sections;
while (fromsection != NULL)
{
fromentry = fromsection->RootEntry;
tosection = NewConfigSection (fromsection->SectionName);
while (fromentry != NULL)
{
NewConfigEntry (tosection, fromentry->Key, fromentry->Value);
fromentry = fromentry->Next;
}
fromsection = fromsection->Next;
}
return *this;
}
//====================================================================
//
// FConfigFile :: ClearConfig
//
// Removes all sections and entries from the config file.
//
//====================================================================
void FConfigFile::ClearConfig ()
{
CurrentSection = Sections;
while (CurrentSection != NULL)
{
FConfigSection *next = CurrentSection->Next;
ClearCurrentSection ();
delete CurrentSection;
CurrentSection = next;
}
Sections = NULL;
LastSectionPtr = &Sections;
}
//====================================================================
//
// FConfigFile :: ChangePathName
//
//====================================================================
void FConfigFile::ChangePathName (const char *pathname)
{
PathName = pathname;
}
//====================================================================
//
// FConfigFile :: CreateSectionAtStart
//
// Creates the section at the start of the file if it does not exist.
// Otherwise, simply moves the section to the start of the file.
//
//====================================================================
void FConfigFile::CreateSectionAtStart (const char *name)
{
NewConfigSection (name);
MoveSectionToStart (name);
}
//====================================================================
//
// FConfigFile :: MoveSectionToStart
//
// Moves the named section to the start of the file if it exists.
// Otherwise, does nothing.
//
//====================================================================
void FConfigFile::MoveSectionToStart (const char *name)
{
FConfigSection *section = FindSection (name);
if (section != NULL)
{
FConfigSection **prevsec = &Sections;
while (*prevsec != NULL && *prevsec != section)
{
prevsec = &((*prevsec)->Next);
}
*prevsec = section->Next;
section->Next = Sections;
Sections = section;
if (LastSectionPtr == &section->Next)
{
LastSectionPtr = prevsec;
}
}
}
//====================================================================
//
// FConfigFile :: SetSection
//
// Sets the current section to the named one, optionally creating it
// if it does not exist. Returns true if the section exists (even if
// it was newly created), false otherwise.
//
//====================================================================
bool FConfigFile::SetSection (const char *name, bool allowCreate)
{
FConfigSection *section = FindSection (name);
if (section == NULL && allowCreate)
{
section = NewConfigSection (name);
}
if (section != NULL)
{
CurrentSection = section;
CurrentEntry = section->RootEntry;
return true;
}
return false;
}
//====================================================================
//
// FConfigFile :: SetFirstSection
//
// Sets the current section to the first one in the file. Returns
// false if there are no sections.
//
//====================================================================
bool FConfigFile::SetFirstSection ()
{
CurrentSection = Sections;
if (CurrentSection != NULL)
{
CurrentEntry = CurrentSection->RootEntry;
return true;
}
return false;
}
//====================================================================
//
// FConfigFile :: SetNextSection
//
// Advances the current section to the next one in the file. Returns
// false if there are no more sections.
//
//====================================================================
bool FConfigFile::SetNextSection ()
{
if (CurrentSection != NULL)
{
CurrentSection = CurrentSection->Next;
if (CurrentSection != NULL)
{
CurrentEntry = CurrentSection->RootEntry;
return true;
}
}
return false;
}
//====================================================================
//
// FConfigFile :: GetCurrentSection
//
// Returns the name of the current section.
//
//====================================================================
const char *FConfigFile::GetCurrentSection () const
{
if (CurrentSection != NULL)
{
return CurrentSection->SectionName.GetChars();
}
return NULL;
}
//====================================================================
//
// FConfigFile :: ClearCurrentSection
//
// Removes all entries from the current section.
//
//====================================================================
void FConfigFile::ClearCurrentSection ()
{
if (CurrentSection != NULL)
{
FConfigEntry *entry, *next;
entry = CurrentSection->RootEntry;
while (entry != NULL)
{
next = entry->Next;
delete[] entry->Value;
delete[] (char *)entry;
entry = next;
}
CurrentSection->RootEntry = NULL;
CurrentSection->LastEntryPtr = &CurrentSection->RootEntry;
}
}
//====================================================================
//
// FConfigFile :: DeleteCurrentSection
//
// Completely removes the current section. The current section is
// advanced to the next section. Returns true if there is still a
// current section.
//
//====================================================================
bool FConfigFile::DeleteCurrentSection()
{
if (CurrentSection != NULL)
{
FConfigSection *sec;
ClearCurrentSection();
// Find the preceding section.
for (sec = Sections; sec != NULL && sec->Next != CurrentSection; sec = sec->Next)
{ }
sec->Next = CurrentSection->Next;
if (LastSectionPtr == &CurrentSection->Next)
{
LastSectionPtr = &sec->Next;
}
delete CurrentSection;
CurrentSection = sec->Next;
return CurrentSection != NULL;
}
return false;
}
//====================================================================
//
// FConfigFile :: ClearKey
//
// Removes a key from the current section, if found. If there are
// duplicates, only the first is removed.
//
//====================================================================
void FConfigFile::ClearKey(const char *key)
{
if (CurrentSection->RootEntry == NULL)
{
return;
}
FConfigEntry **prober = &CurrentSection->RootEntry, *probe = *prober;
while (probe != NULL && stricmp(probe->Key, key) != 0)
{
prober = &probe->Next;
probe = *prober;
}
if (probe != NULL)
{
*prober = probe->Next;
if (CurrentSection->LastEntryPtr == &probe->Next)
{
CurrentSection->LastEntryPtr = prober;
}
delete[] probe->Value;
delete[] (char *)probe;
}
}
//====================================================================
//
// FConfigFile :: SectionIsEmpty
//
// Returns true if the current section has no entries. If there is
// no current section, it is also considered empty.
//
//====================================================================
bool FConfigFile::SectionIsEmpty()
{
return (CurrentSection == NULL) || (CurrentSection->RootEntry == NULL);
}
//====================================================================
//
// FConfigFile :: NextInSection
//
// Provides the next key/value pair in the current section. Returns
// true if there was another, false otherwise.
//
//====================================================================
bool FConfigFile::NextInSection (const char *&key, const char *&value)
{
FConfigEntry *entry = CurrentEntry;
if (entry == NULL)
return false;
CurrentEntry = entry->Next;
key = entry->Key;
value = entry->Value;
return true;
}
//====================================================================
//
// FConfigFile :: GetValueForKey
//
// Returns the value for the specified key in the current section,
// returning NULL if the key does not exist.
//
//====================================================================
const char *FConfigFile::GetValueForKey (const char *key) const
{
FConfigEntry *entry = FindEntry (CurrentSection, key);
if (entry != NULL)
{
return entry->Value;
}
return NULL;
}
//====================================================================
//
// FConfigFile :: SetValueForKey
//
// Sets they key/value pair as specified in the current section. If
// duplicates are allowed, it always creates a new pair. Otherwise, it
// will overwrite the value of an existing key with the same name.
//
//====================================================================
void FConfigFile::SetValueForKey (const char *key, const char *value, bool duplicates)
{
if (CurrentSection != NULL)
{
FConfigEntry *entry;
if (duplicates || (entry = FindEntry (CurrentSection, key)) == NULL)
{
NewConfigEntry (CurrentSection, key, value);
}
else
{
entry->SetValue (value);
}
}
}
//====================================================================
//
// FConfigFile :: FindSection
//
//====================================================================
FConfigFile::FConfigSection *FConfigFile::FindSection (const char *name) const
{
FConfigSection *section = Sections;
while (section != NULL && section->SectionName.CompareNoCase(name) != 0)
{
section = section->Next;
}
return section;
}
//====================================================================
//
// FConfigFile :: RenameSection
//
//====================================================================
void FConfigFile::RenameSection (const char *oldname, const char *newname) const
{
FConfigSection *section = FindSection(oldname);
if (section != NULL)
{
section->SectionName = newname;
}
}
//====================================================================
//
// FConfigFile :: FindEntry
//
//====================================================================
FConfigFile::FConfigEntry *FConfigFile::FindEntry (
FConfigFile::FConfigSection *section, const char *key) const
{
FConfigEntry *probe = section->RootEntry;
while (probe != NULL && stricmp (probe->Key, key) != 0)
{
probe = probe->Next;
}
return probe;
}
//====================================================================
//
// FConfigFile :: NewConfigSection
//
//====================================================================
FConfigFile::FConfigSection *FConfigFile::NewConfigSection (const char *name)
{
FConfigSection *section;
section = FindSection (name);
if (section == NULL)
{
section = new FConfigSection;
section->RootEntry = NULL;
section->LastEntryPtr = &section->RootEntry;
section->Next = NULL;
section->SectionName = name;
*LastSectionPtr = section;
LastSectionPtr = &section->Next;
}
return section;
}
//====================================================================
//
// FConfigFile :: NewConfigEntry
//
//====================================================================
FConfigFile::FConfigEntry *FConfigFile::NewConfigEntry (
FConfigFile::FConfigSection *section, const char *key, const char *value)
{
FConfigEntry *entry;
size_t keylen;
keylen = strlen (key);
entry = (FConfigEntry *)new char[sizeof(*section)+keylen];
entry->Value = NULL;
entry->Next = NULL;
memcpy (entry->Key, key, keylen);
entry->Key[keylen] = 0;
*(section->LastEntryPtr) = entry;
section->LastEntryPtr = &entry->Next;
entry->SetValue (value);
return entry;
}
//====================================================================
//
// FConfigFile :: LoadConfigFile
//
//====================================================================
void FConfigFile::LoadConfigFile ()
{
FileReader file;
bool succ;
FileExisted = false;
if (!file.OpenFile (PathName))
{
return;
}
succ = ReadConfig (&file);
FileExisted = succ;
}
//====================================================================
//
// FConfigFile :: ReadConfig
//
//====================================================================
bool FConfigFile::ReadConfig (void *file)
{
uint8_t readbuf[READBUFFERSIZE];
FConfigSection *section = NULL;
ClearConfig ();
while (ReadLine ((char*)readbuf, READBUFFERSIZE, file) != NULL)
{
uint8_t *start = readbuf;
uint8_t *equalpt;
uint8_t *endpt;
// Remove white space at start of line
while (*start && *start <= ' ')
{
start++;
}
// Remove comment lines
if (*start == '#' || (start[0] == '/' && start[1] == '/'))
{
continue;
}
// Do not process tail of long line
const bool longline = (READBUFFERSIZE - 1) == strlen((char*)readbuf) && '\n' != readbuf[READBUFFERSIZE - 2];
if (longline)
{
endpt = start + READBUFFERSIZE - 2;
}
else
{
// Remove white space at end of line
endpt = start + strlen ((char*)start) - 1;
while (endpt > start && *endpt <= ' ')
{
endpt--;
}
// Remove line feed '\n' character
endpt[1] = 0;
if (endpt <= start)
continue; // Nothing here
}
if (*start == '[')
{ // Section header
if (*endpt == ']')
*endpt = 0;
section = NewConfigSection ((char*)start+1);
}
else if (section == NULL)
{
return false;
}
else
{ // Should be key=value
equalpt = (uint8_t*)strchr ((char*)start, '=');
if (equalpt != NULL && equalpt > start)
{
// Remove white space in front of =
uint8_t *whiteprobe = equalpt - 1;
while (whiteprobe > start && isspace(*whiteprobe))
{
whiteprobe--;
}
whiteprobe[1] = 0;
// Remove white space after =
whiteprobe = equalpt + 1;
while (*whiteprobe && isspace(*whiteprobe))
{
whiteprobe++;
}
*(whiteprobe - 1) = 0;
// Check for multi-line value
if (whiteprobe[0] == '<' && whiteprobe[1] == '<' && whiteprobe[2] == '<' && whiteprobe[3] != '\0')
{
ReadMultiLineValue (file, section, (char*)start, (char*)whiteprobe + 3);
}
else if (longline)
{
const FString key = (char*)start;
FString value = (char*)whiteprobe;
while (ReadLine ((char*)readbuf, READBUFFERSIZE, file) != NULL)
{
const size_t endpos = (0 == readbuf[0]) ? 0 : (strlen((char*)readbuf) - 1);
const bool endofline = '\n' == readbuf[endpos];
if (endofline)
{
readbuf[endpos] = 0;
}
value += (char*)readbuf;
if (endofline)
{
break;
}
}
NewConfigEntry (section, key.GetChars(), value.GetChars());
}
else
{
NewConfigEntry (section, (char*)start, (char*)whiteprobe);
}
}
}
}
return true;
}
//====================================================================
//
// FConfigFile :: ReadMultiLineValue
//
// Reads a multi-line value, with format as follows:
//
// key=<<<ENDTAG
// ... blah blah blah ...
// >>>ENDTAG
//
// The final ENDTAG must be on a line all by itself.
//
//====================================================================
FConfigFile::FConfigEntry *FConfigFile::ReadMultiLineValue(void *file, FConfigSection *section, const char *key, const char *endtag)
{
char readbuf[READBUFFERSIZE];
FString value;
size_t endlen = strlen(endtag);
// Keep on reading lines until we reach a line that matches >>>endtag
while (ReadLine(readbuf, READBUFFERSIZE, file) != NULL)
{
// Does the start of this line match the endtag?
if (readbuf[0] == '>' && readbuf[1] == '>' && readbuf[2] == '>' &&
strncmp(readbuf + 3, endtag, endlen) == 0)
{ // Is there nothing but line break characters after the match?
size_t i;
for (i = endlen + 3; readbuf[i] != '\0'; ++i)
{
if (readbuf[i] != '\n' && readbuf[i] != '\r')
{ // Not a line break character
break;
}
}
if (readbuf[i] == '\0')
{ // We're done; strip the previous line's line breaks, since it's not part of the value.
value.StripRight("\n\r");
}
break;
}
// Append this line to the value.
value << readbuf;
}
return NewConfigEntry(section, key, value);
}
//====================================================================
//
// FConfigFile :: ReadLine
//
//====================================================================
char *FConfigFile::ReadLine (char *string, int n, void *file) const
{
return ((FileReader *)file)->Gets (string, n);
}
//====================================================================
//
// FConfigFile :: WriteConfigFile
//
//====================================================================
bool FConfigFile::WriteConfigFile () const
{
if (!OkayToWrite && FileExisted)
{ // Pretend it was written anyway so that the user doesn't get
// any "config not written" notifications, but only if the file
// already existed. Otherwise, let it write out a default one.
return true;
}
FileWriter *file = FileWriter::Open (PathName);
FConfigSection *section;
FConfigEntry *entry;
if (file == NULL)
return false;
WriteCommentHeader (file);
section = Sections;
while (section != NULL)
{
entry = section->RootEntry;
if (section->Note.IsNotEmpty())
{
file->Write (section->Note.GetChars(), section->Note.Len());
}
file->Printf ("[%s]\n", section->SectionName.GetChars());
while (entry != NULL)
{
if (strpbrk(entry->Value, "\r\n") == NULL)
{ // Single-line value
file->Printf ("%s=%s\n", entry->Key, entry->Value);
}
else
{ // Multi-line value
const char *endtag = GenerateEndTag(entry->Value);
file->Printf ("%s=<<<%s\n%s\n>>>%s\n", entry->Key,
endtag, entry->Value, endtag);
}
entry = entry->Next;
}
section = section->Next;
file->Write ("\n", 1);
}
delete file;
return true;
}
//====================================================================
//
// FConfigFile :: GenerateEndTag
//
// Generates a terminator sequence for multi-line values that does
// not appear anywhere in the value.
//
//====================================================================
const char *FConfigFile::GenerateEndTag(const char *value)
{
static const char Base64Table[] =
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789._";
static char EndTag[25] = "EOV-";
// Try different 20-character sequences until we find one that
// isn't in the value. We create the sequences by generating two
// 64-bit random numbers and Base64 encoding the first 15 bytes
// from them.
union { uint64_t rand_num[2]; uint8_t rand_bytes[16]; };
do
{
rand_num[0] = pr_endtag.GenRand64();
rand_num[1] = pr_endtag.GenRand64();
for (int i = 0; i < 5; ++i)
{
//uint32_t three_bytes = (rand_bytes[i*3] << 16) | (rand_bytes[i*3+1] << 8) | (rand_bytes[i*3+2]); // ???
EndTag[4+i*4 ] = Base64Table[rand_bytes[i*3] >> 2];
EndTag[4+i*4+1] = Base64Table[((rand_bytes[i*3] & 3) << 4) | (rand_bytes[i*3+1] >> 4)];
EndTag[4+i*4+2] = Base64Table[((rand_bytes[i*3+1] & 15) << 2) | (rand_bytes[i*3+2] >> 6)];
EndTag[4+i*4+3] = Base64Table[rand_bytes[i*3+2] & 63];
}
}
while (strstr(value, EndTag) != NULL);
return EndTag;
}
//====================================================================
//
// FConfigFile :: WriteCommentHeader
//
// Override in a subclass to write a header to the config file.
//
//====================================================================
void FConfigFile::WriteCommentHeader (FileWriter *file) const
{
}
//====================================================================
//
// FConfigFile :: FConfigEntry :: SetValue
//
//====================================================================
void FConfigFile::FConfigEntry::SetValue (const char *value)
{
if (Value != NULL)
{
delete[] Value;
}
Value = new char[strlen (value)+1];
strcpy (Value, value);
}
//====================================================================
//
// FConfigFile :: GetPosition
//
// Populates a struct with the current position of the parse cursor.
//
//====================================================================
void FConfigFile::GetPosition (FConfigFile::Position &pos) const
{
pos.Section = CurrentSection;
pos.Entry = CurrentEntry;
}
//====================================================================
//
// FConfigFile :: SetPosition
//
// Sets the parse cursor to a previously retrieved position.
//
//====================================================================
void FConfigFile::SetPosition (const FConfigFile::Position &pos)
{
CurrentSection = pos.Section;
CurrentEntry = pos.Entry;
}
//====================================================================
//
// FConfigFile :: SetSectionNote
//
// Sets a comment note to be inserted into the INI verbatim directly
// ahead of the section. Notes are lost when the INI is read so must
// be explicitly set to be maintained.
//
//====================================================================
void FConfigFile::SetSectionNote(const char *section, const char *note)
{
SetSectionNote(FindSection(section), note);
}
void FConfigFile::SetSectionNote(const char *note)
{
SetSectionNote(CurrentSection, note);
}
void FConfigFile::SetSectionNote(FConfigSection *section, const char *note)
{
if (section != NULL)
{
if (note == NULL)
{
note = "";
}
section->Note = note;
}
}