gzdoom-gles/src/gl/data
Christoph Oelckers 675822004d - use static buffer data and a uniform to handle the texture positioning of the present shader.
That's again one less write access to the buffer. The uniform method was chosen because this way a buffer update can be completely avoided, and setting a single uniform is a lot cheaper and simpler to handle.
2016-08-08 16:06:02 +02:00
..
gl_data.cpp - made adjustments to ZDoom's last changes. 2016-04-28 17:55:58 +02:00
gl_data.h - fixed a crash when initializing the GL portal data for an incomplete or inactive portal. Also did a bit of cleanup on this code, the 'delta' member was never used. 2016-07-16 12:45:49 +02:00
gl_matrix.cpp - optimize VSMatrix::Translate. 2016-05-01 12:39:08 +02:00
gl_matrix.h - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
gl_portaldata.cpp - fixed a crash when initializing the GL portal data for an incomplete or inactive portal. Also did a bit of cleanup on this code, the 'delta' member was never used. 2016-07-16 12:45:49 +02:00
gl_setup.cpp - changed rendering of sky cubemaps to use precalculated vertex data from the SkyVertexBuffer. 2016-08-04 12:16:53 +02:00
gl_vertexbuffer.cpp - use static buffer data and a uniform to handle the texture positioning of the present shader. 2016-08-08 16:06:02 +02:00
gl_vertexbuffer.h - predefine the vertex data for the blend overlay which will never change throughout the lifetime of the GLRenderer object. 2016-08-08 14:24:48 +02:00