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675822004d
That's again one less write access to the buffer. The uniform method was chosen because this way a buffer update can be completely avoided, and setting a single uniform is a lot cheaper and simpler to handle. |
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.. | ||
gl_data.cpp | ||
gl_data.h | ||
gl_matrix.cpp | ||
gl_matrix.h | ||
gl_portaldata.cpp | ||
gl_setup.cpp | ||
gl_vertexbuffer.cpp | ||
gl_vertexbuffer.h |