..
fragglescript
Fixed format strings warnings reported by GCC/Clang
2016-12-24 23:51:08 +01:00
g_inventory
- scriptified the methods of APowerMorph.
2017-01-01 19:23:43 +01:00
g_shared
- scriptified the methods of APowerMorph.
2017-01-01 19:23:43 +01:00
g_strife
- got rid of clearbuf.
2016-12-09 12:48:10 +01:00
gl
- fixed: The 3D floor light splitting code for sprites did not copy the sector's fog density.
2017-01-01 00:16:53 +01:00
intermission
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
math
- implemented '**' (power) operator. To ensure reliability, acustom 'pow' function will be used to calculate it.
2016-10-17 15:17:48 +02:00
menu
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
oplsynth
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
posix
Removed deprecated code from macOS SDL backend
2016-12-27 13:18:33 +02:00
r_data
- added explicit fog density as a sector property, accessible through UDMF and ACS.
2016-12-29 01:12:17 +01:00
rapidjson
Serializer now writes floating point zero if special value is encountered
2016-12-20 12:19:12 +01:00
resourcefiles
Merge branch 'master' into zscript
2016-11-23 14:39:14 +01:00
scripting
- removed the ZScript warning.
2017-01-01 12:29:03 +01:00
sfmt
Normalize line endings
2016-03-01 09:47:10 -06:00
sound
. added SetMusicVolume script function.
2016-12-28 21:41:06 +01:00
textures
- added UDMF properties to set glows per sector.
2016-12-28 21:35:42 +01:00
timidity
- Add missing GCCPRINTF to timidity cmsg function.
2016-12-10 14:02:12 +01:00
wildmidi
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
win32
- More options for the IWAD picker.
2016-12-22 11:26:23 +01:00
xlat
Merge branch 'master' into floatcvt
2016-03-21 01:28:50 +01:00
__autostart.cpp
- Fixed the order of the MS sections.
2016-11-22 21:20:42 +01:00
actionspecials.h
- added Hexen compatible handling to specials that stop perpetual sector movement.
2016-08-09 17:09:12 +02:00
actor.h
Merge remote-tracking branch 'remotes/zdoom/master'
2016-12-26 12:04:13 +01:00
actorptrselect.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
actorptrselect.h
Normalize line endings
2016-03-01 09:47:10 -06:00
am_map.cpp
- scriptified a few more of the simpler powerups.
2016-12-31 01:08:09 +01:00
am_map.h
- fixed: Custom automap colors were not invalidated on restart.
2016-12-03 15:44:46 +01:00
announcer.h
Normalize line endings
2016-03-01 09:47:10 -06:00
autosegs.h
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
2016-11-22 19:20:31 +01:00
b_bot.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
b_bot.h
- converted the user variable serializer.
2016-09-20 18:27:47 +02:00
b_func.cpp
- renamed internal MELEERANGE constant to deconflict with Actor's MeleeRange member.
2016-12-10 16:36:19 +01:00
b_game.cpp
- removed the global 'sector_list' variable.
2016-12-25 22:40:26 +01:00
b_move.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
b_think.cpp
- split up zscript/shared/inventory.txt.
2016-11-30 13:36:13 +01:00
basictypes.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
bbannouncer.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
c_bind.cpp
- changed the default key name string because '#' is used as a comment in the config files.
2016-05-22 12:20:46 +02:00
c_bind.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_cmds.cpp
- Some cleanups for c_cmds.cpp, exported some functions as well as functions used for "print/targetinv" to their own file.
2016-12-29 01:30:54 +01:00
c_console.cpp
- fixed: non-damaging attacks should not cause infighting, unless some relevant pain flags are being set.
2016-12-25 19:19:49 +01:00
c_console.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
- implemented direct CVar access.
2016-11-20 20:24:39 +01:00
c_cvars.h
- implemented direct CVar access.
2016-11-20 20:24:39 +01:00
c_dispatch.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
c_dispatch.h
Normalize line endings
2016-03-01 09:47:10 -06:00
c_expr.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
c_functions.cpp
- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
2016-12-29 01:30:54 +01:00
c_functions.h
- Removed headers from c_functions.cpp, added forward struct declaration for FTranslatedLineTarget in c_functions.h.
2016-12-29 01:30:54 +01:00
CMakeLists.txt
- Added support to GCC/Clang sanitizers.
2017-01-01 00:17:42 +01:00
cmdlib.cpp
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
cmdlib.h
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
colormatcher.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
colormatcher.h
Normalize line endings
2016-03-01 09:47:10 -06:00
compatibility.cpp
Fixed sector floor offset compatibility parameter after floatification
2016-12-23 10:21:53 +01:00
compatibility.h
Normalize line endings
2016-03-01 09:47:10 -06:00
configfile.cpp
Added support for long lines in config file
2016-12-28 11:38:38 +01:00
configfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
ct_chat.cpp
- moved armor class declarations to their own file and added necessary #includes only to those files actually using them.
2016-11-30 10:55:03 +01:00
d_dehacked.cpp
- fixed: Dehacked did not copy the defaults for DehackedPickup replacements anymore.
2016-12-02 01:33:18 +01:00
d_dehacked.h
- changed the return value of PickupMessage to an FString so that it can interface with scripts.
2016-11-28 16:19:01 +01:00
d_event.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_gui.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_iwad.cpp
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
d_main.cpp
- More options for the IWAD picker.
2016-12-22 11:26:23 +01:00
d_main.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_net.cpp
- split up zscript/shared/inventory.txt.
2016-11-30 13:36:13 +01:00
d_net.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_netinf.h
Normalize line endings
2016-03-01 09:47:10 -06:00
d_netinfo.cpp
- added some missing End... calls in player deserialization code.
2016-09-23 20:05:12 +02:00
d_player.h
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
2016-12-01 00:05:23 +01:00
d_protocol.cpp
- converted player serializer and everything it needs.
2016-09-21 01:18:29 +02:00
d_protocol.h
- converted player serializer and everything it needs.
2016-09-21 01:18:29 +02:00
d_ticcmd.h
- converted player serializer and everything it needs.
2016-09-21 01:18:29 +02:00
decallib.cpp
Set goal values in decal stretcher to zeros even if they are not used
2016-12-20 12:19:12 +01:00
decallib.h
- floatified the decal code.
2016-03-22 22:07:38 +01:00
dobject.cpp
- added GetClassName script function.
2016-12-27 19:25:55 +01:00
dobject.h
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
2016-12-01 00:05:23 +01:00
dobjgc.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
dobjtype.cpp
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
2016-12-05 13:24:42 +01:00
dobjtype.h
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
2016-12-05 13:24:42 +01:00
doomdata.h
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
doomdef.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
doomdef.h
- made disabling the push window check a real compatibility option.
2016-08-09 20:15:13 +02:00
doomerrors.h
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
2016-12-02 17:36:29 +01:00
doomstat.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
doomstat.h
- fixed: map commands will now take capslock DM/COOP as arguments
2016-11-01 15:09:09 +01:00
doomtype.h
- disabled assembly entirely to make the MT drawer submission compile.
2016-12-07 12:31:43 +01:00
dscript.h
Normalize line endings
2016-03-01 09:47:10 -06:00
dsectoreffect.cpp
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
2016-12-27 21:16:42 +01:00
dsectoreffect.h
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
dthinker.cpp
- allow the VM to run on one global stack per thread.
2016-11-30 17:15:01 +01:00
dthinker.h
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
edata.cpp
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
edata.h
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
empty.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
errors.h
f_wipe.cpp
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
f_wipe.h
Normalize line endings
2016-03-01 09:47:10 -06:00
files.cpp
Merge branch 'master' into json
2016-09-22 09:09:48 +02:00
files.h
- Added missing GCCPRINTF to FileWriter::Printf.
2016-12-10 14:02:12 +01:00
g_doomedmap.cpp
Fixed format strings warnings reported by GCC/Clang
2016-12-24 23:51:08 +01:00
g_game.cpp
- scriptified Hexen's Banishment Device.
2016-11-28 01:30:36 +01:00
g_game.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
g_hub.cpp
- save global savegame data to JSON as well.
2016-09-21 12:19:13 +02:00
g_hub.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
g_level.cpp
Enabled simple intermission for hubs
2016-12-28 14:06:28 +01:00
g_level.h
Enabled simple intermission for hubs
2016-12-28 14:06:28 +01:00
g_mapinfo.cpp
Enabled simple intermission for hubs
2016-12-28 14:06:28 +01:00
g_pch.h
- include proper headers for std::find.
2016-12-25 19:25:19 +01:00
g_pch2.h
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
2016-04-10 13:54:42 +02:00
g_skill.cpp
- added all missing things to enable the scriptified version of A_BrainSpit.
2016-11-18 22:12:53 +01:00
gameconfigfile.cpp
- remove windows header #include from gameconfigfile.cpp, because it isn't needed.
2016-04-10 12:33:35 +02:00
gameconfigfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gametype.h
Normalize line endings
2016-03-01 09:47:10 -06:00
gi.cpp
Added KILL Script type and associated flags and GameInfo keyword.
2016-07-28 08:34:23 +02:00
gi.h
Added KILL Script type and associated flags and GameInfo keyword.
2016-07-28 08:34:23 +02:00
gitinfo.cpp
gstrings.h
Normalize line endings
2016-03-01 09:47:10 -06:00
GuillotineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
hu_stuff.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
i_cd.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_module.cpp
- Fixed build with MinGW-w64 (TDM-GCC 5.1). Note that the resulting binary will crash under -O3 until the alignment violation is taken care of in FRemapTable::Alloc.
2016-11-22 22:41:32 -05:00
i_module.h
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
2016-11-12 18:32:09 -05:00
i_movie.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_net.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
i_net.h
Normalize line endings
2016-03-01 09:47:10 -06:00
i_video.h
Normalize line endings
2016-03-01 09:47:10 -06:00
info.cpp
redid the exception mechanism for script-side access violations to be of more use for diagnosing problems.
2016-12-03 12:23:13 +01:00
info.h
- removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
2016-12-01 00:05:23 +01:00
keysections.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
lists.h
Normalize line endings
2016-03-01 09:47:10 -06:00
lumpconfigfile.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
lumpconfigfile.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_alloc.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
m_alloc.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_argv.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
m_argv.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_bbox.cpp
- floatified FBoundingBox.
2016-03-31 10:38:54 +02:00
m_bbox.h
- removed most of the deleted function declarations.
2016-03-31 21:20:45 +02:00
m_cheat.cpp
- allow the VM to run on one global stack per thread.
2016-11-30 17:15:01 +01:00
m_cheat.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_crc32.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_fixed.h
- removed most inline assembly. Integer multiplication gets handled fine by all current compilers and fixed point division is too infrequently used to justify this mess.
2016-12-10 13:58:18 +01:00
m_joy.cpp
- some rework of vectors.h, mostly to remove all those silenced double->float conversions.
2016-03-10 22:36:28 +01:00
m_joy.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_misc.cpp
- Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug.
2016-10-16 16:22:21 -04:00
m_misc.h
Normalize line endings
2016-03-01 09:47:10 -06:00
m_png.cpp
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
2016-09-21 21:57:24 +02:00
m_png.h
- allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode.
2016-09-21 21:57:24 +02:00
m_random.cpp
- Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG).
2016-10-17 00:22:06 -04:00
m_random.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
m_swap.h
Fixed compilation on macOS
2016-09-24 13:15:45 +03:00
md5.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
md5.h
Normalize line endings
2016-03-01 09:47:10 -06:00
memarena.cpp
- Fixed more GCC/Clang warnings.
2016-11-27 02:34:32 +01:00
memarena.h
- Fixed more GCC/Clang warnings.
2016-11-27 02:34:32 +01:00
mus2midi.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
mus2midi.h
Normalize line endings
2016-03-01 09:47:10 -06:00
name.cpp
- fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
2016-09-13 10:43:53 +02:00
name.h
Normalize line endings
2016-03-01 09:47:10 -06:00
namedef.h
- scriptified a few more of the simpler powerups.
2016-12-31 01:08:09 +01:00
nodebuild.cpp
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
nodebuild.h
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_classify_nosse2.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
nodebuild_classify_sse2.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
nodebuild_events.cpp
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
nodebuild_extract.cpp
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
nodebuild_gl.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
nodebuild_utility.cpp
- fixed: The node builder's FindMapBounds function included all vertices generated by the node builder.
2016-05-27 09:38:33 +02:00
p_3dfloors.cpp
Merge branch 'master' of https://github.com/rheit/zdoom
2016-08-03 12:17:55 +02:00
p_3dfloors.h
- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
2016-04-20 13:28:19 +02:00
p_3dmidtex.cpp
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
2016-12-27 21:16:42 +01:00
p_3dmidtex.h
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
2016-12-27 21:16:42 +01:00
p_acs.cpp
- added explicit fog density as a sector property, accessible through UDMF and ACS.
2016-12-29 01:12:17 +01:00
p_acs.h
- changed locking mechanism for ACS strings.
2016-12-27 18:53:30 +01:00
p_actionfunctions.cpp
- fixed: Source for nailbomb damage in A_Explode should be the caller's target, if defined and the caller is a missile.
2016-12-26 20:37:04 +01:00
p_blockmap.h
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
p_buildmap.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
p_ceiling.cpp
- added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.)
2016-12-02 12:06:49 +01:00
p_checkposition.h
- fixed: It was not possible to step through a ceiling portal into the upper sector.
2016-05-20 13:10:42 +02:00
p_conversation.cpp
- scriptified a_strifeitems.cpp and a_debris.cpp.
2016-11-29 12:17:05 +01:00
p_conversation.h
Added two new sub-blocks for Choice blocks
2016-10-30 19:30:53 +01:00
p_doors.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
p_effect.cpp
- more Build cleanup: Moved clearbufshort out of Build derived headers, removed the inline version for GCC 32 bit which was actually Build derived and renamed the C-version of this function, which does not originate from Build to 'fillshort'.
2016-12-09 13:04:53 +01:00
p_effect.h
- Changed endsize to sizestep. Endsize affected more things than I thought it would.
2016-06-11 08:05:29 -05:00
p_enemy.cpp
- renamed Actor.NoiseAlert to Actor.SoundAlert to deconflict with the same-named action special.
2016-12-11 12:10:05 +01:00
p_enemy.h
- allow the VM to run on one global stack per thread.
2016-11-30 17:15:01 +01:00
p_floor.cpp
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
2016-12-27 21:16:42 +01:00
p_glnodes.cpp
- scriptified Strife's flamethrower and grenade launcher.
2016-11-29 14:12:39 +01:00
p_interaction.cpp
- restored the original implementation of DONTOVERLAP, because Heretic depends on it being somewhat broken.
2016-12-30 20:00:24 +01:00
p_lights.cpp
- fixed: Phased light setup did not check if a sector had been already visited and could cause infinite recursion.
2016-12-20 18:27:24 +01:00
p_linkedsectors.cpp
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
2016-12-27 21:16:42 +01:00
p_lnspec.cpp
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
2016-11-30 18:46:23 +01:00
p_lnspec.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_local.h
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
2016-12-27 21:16:42 +01:00
p_map.cpp
- restored the original implementation of DONTOVERLAP, because Heretic depends on it being somewhat broken.
2016-12-30 20:00:24 +01:00
p_maputl.cpp
- use msecnode_t's for the touching_renderlists instead of std::forward_list.
2016-12-26 11:58:08 +01:00
p_maputl.h
- removed debug stuff.
2016-06-30 11:31:00 +02:00
p_mobj.cpp
- fixed: AActor::Tick must call CallDoEffect, not DoEffect for its inventory items or scripted overrides won't be called.
2016-12-30 21:32:06 +01:00
p_pillar.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
p_plats.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
p_portals.cpp
- empty gl_portals.cpp file.
2016-01-12 21:36:33 +01:00
p_pspr.cpp
- fixed: DPSprite's constructor did not initialize the 'Sprite' member variable. This can cause problems if some weapon starts with a placeholder sprite in the first state.
2016-12-12 12:32:48 +01:00
p_pspr.h
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
2016-11-30 18:46:23 +01:00
p_pusher.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
p_saveg.cpp
- added UDMF properties to set glows per sector.
2016-12-28 21:35:42 +01:00
p_saveg.h
- read snapshots from zip.
2016-09-22 01:28:05 +02:00
p_scroll.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
p_sectors.cpp
- scriptified some trivial stuff from g_shared.
2016-11-29 19:50:34 +01:00
p_setup.cpp
- added UDMF_fields for sector plane reflectiveness.
2016-12-28 01:09:42 +01:00
p_setup.h
- floatified p_trace, p_slopes and p_udmf.cpp.
2016-03-30 16:30:22 +02:00
p_sight.cpp
- fixed: P_CheckSight returned incorrect results when having to traverse the collected lines just for adding more portals to the list.
2016-12-08 11:23:08 +01:00
p_slopes.cpp
- fixed: The math for emulating the old slop overflow was not correct and made the affected sectors in void.wad display incorrectly.
2016-12-03 14:42:06 +01:00
p_spec.cpp
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
2016-11-30 18:46:23 +01:00
p_spec.h
- fixed: Instant floor movers should disable z-interpolation for all affected actors.
2016-12-27 21:16:42 +01:00
p_states.cpp
- added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.)
2016-12-02 12:06:49 +01:00
p_switch.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
p_tags.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
p_tags.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_teleport.cpp
- scriptified ArtiTeleport.
2016-11-25 19:52:35 +01:00
p_terrain.cpp
- scriptified Hexen's Bloodscourge and Serpent.
2016-11-28 00:49:10 +01:00
p_terrain.h
- converted FBehavior::StaticSerializeModuleStates.
2016-09-20 11:35:25 +02:00
p_things.cpp
Merge branch 'master' into zscript
2016-12-02 21:14:56 +01:00
p_tick.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
p_tick.h
Normalize line endings
2016-03-01 09:47:10 -06:00
p_trace.cpp
- fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor.
2016-08-14 20:52:13 +02:00
p_trace.h
- added portal-awareness to the railgun trail.
2016-04-16 19:41:33 +02:00
p_udmf.cpp
Merge branch 'master' of https://github.com/rheit/zdoom
2016-12-29 14:34:13 +01:00
p_udmf.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
p_usdf.cpp
Restricted custom goodbyes to ZSDF
2016-10-30 20:27:07 +01:00
p_user.cpp
- use msecnode_t's for the touching_renderlists instead of std::forward_list.
2016-12-26 11:58:08 +01:00
p_writemap.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
p_xlat.cpp
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
parsecontext.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
parsecontext.h
Normalize line endings
2016-03-01 09:47:10 -06:00
pathexpander.cpp
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
pathexpander.h
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
po_man.cpp
Merge branch 'master' into zscript
2016-12-03 15:54:18 +01:00
po_man.h
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
portal.cpp
- delete r_ headers from portal.cpp.
2016-12-27 13:04:46 +01:00
portal.h
fixed: Polyobject-based line portals may not cache their angle as it may change at any time.
2016-06-19 12:32:45 +02:00
r_3dfloors.cpp
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_3dfloors.h
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_bsp.cpp
- renamed the WallMost functions because again: No more Build code -> no Build names!
2016-12-09 14:46:05 +01:00
r_bsp.h
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_defs.h
- added UDMF properties to set glows per sector.
2016-12-28 21:35:42 +01:00
r_draw.cpp
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
r_draw.h
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
r_draw_pal.cpp
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
r_draw_pal.h
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
r_drawt_pal.cpp
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_local.h
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
2016-04-28 15:59:37 +02:00
r_main.cpp
- made the general entry point to the wall drawer a single function instead of requiring the caller to check for NPOT textures.
2016-12-09 14:25:51 +01:00
r_main.h
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
2016-12-18 11:58:32 +01:00
r_plane.cpp
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
r_plane.h
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_renderer.h
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
2016-09-21 09:01:12 +02:00
r_segs.cpp
Removed leftovers from QZDoom
2016-12-18 11:58:32 +01:00
r_segs.h
- renamed the WallMost functions because again: No more Build code -> no Build names!
2016-12-09 14:46:05 +01:00
r_sky.cpp
- fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation.
2016-10-22 09:58:56 +02:00
r_sky.h
Merge branch 'master' of c:\programming\doom-dev\zdoom
2016-04-23 09:43:21 +02:00
r_state.h
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_swrenderer.cpp
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_swrenderer.h
- added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
2016-09-21 09:01:12 +02:00
r_things.cpp
- use msecnode_t's for the touching_renderlists instead of std::forward_list.
2016-12-26 11:58:08 +01:00
r_things.h
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
2016-12-18 11:58:32 +01:00
r_thread.cpp
Move swrenderer into a namespace, add multithreading framework, and move drawers to commands
2016-12-07 09:34:49 +01:00
r_thread.h
Fix null pointer crash in rt column drawers if rt_init is not called before the first draw
2016-12-09 15:07:49 +01:00
r_utility.cpp
- fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good.
2016-12-29 22:19:09 +01:00
r_utility.h
- fixed player visibility determination by tracking and translating the actual actor position in addition to the camera position through portals. I hope this fixes the randomly appearing player sprites for good.
2016-12-29 22:19:09 +01:00
r_walldraw.cpp
Rename wall drawer args and functions to closer match the general naming convention
2016-12-19 21:39:16 +01:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
s_environment.cpp
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
s_playlist.cpp
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
2016-08-28 09:55:04 +02:00
s_playlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
s_sndseq.cpp
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
s_sndseq.h
- disabled the scripted virtual function module after finding out that it only works if each single class that may serve as a parent for scripting is explicitly declared.
2016-11-25 00:25:26 +01:00
s_sound.cpp
- fixed: The pitch shifting info for sounds needs to be taken from the sfxinfo currently being played, not the one it links to.
2016-12-26 21:07:21 +01:00
s_sound.h
Added "local" parameters to A_PlaySound and ACS PlaySound
2016-11-01 15:14:06 +01:00
sc_man.cpp
- record all line numbers during function generation. This is useful for error reporting and eventually debugging.
2016-12-02 17:36:29 +01:00
sc_man.h
- Add missing GCCPRINTF in scanner code.
2016-12-10 14:02:12 +01:00
sc_man_scanner.re
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
2016-12-05 13:24:42 +01:00
sc_man_tokens.h
- added automatic type deduction capabilities for local variables. If you type 'let variable = value;' the type of 'variable' will be deduced from the given value. This is mostly of interest for type casting pointers, because 'let p = Classtype(objectvar);' does not require writing the class type name twice.
2016-12-05 13:24:42 +01:00
serializer.cpp
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
2016-11-12 15:36:59 +01:00
serializer.h
- Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless)
2016-10-17 00:19:08 -04:00
skins.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
skins.h
Normalize line endings
2016-03-01 09:47:10 -06:00
SkylineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
st_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
statistics.cpp
- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
2016-09-21 17:37:56 +02:00
statnums.h
Revert "- removed STAT_INVENTORY."
2016-08-25 21:41:17 +02:00
stats.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stats.h
Merge remote-tracking branch 'remotes/zdoom/master'
2016-03-01 18:50:45 +01:00
stringtable.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
stringtable.h
Normalize line endings
2016-03-01 09:47:10 -06:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h
- save global savegame data to JSON as well.
2016-09-21 12:19:13 +02:00
teaminfo.cpp
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
teaminfo.h
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
tempfiles.h
Normalize line endings
2016-03-01 09:47:10 -06:00
templates.h
- Refactored SBarInfo flow control so negatable commands are handled statically.
2016-04-02 23:43:56 -04:00
tflags.h
- all thinker serializers done.
2016-09-20 00:41:22 +02:00
v_blend.cpp
- converted half of ClericHoly. (Making a commit before starting on the more complex stuff.)
2016-11-26 13:18:48 +01:00
v_collection.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_collection.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_draw.cpp
- Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
2016-12-18 11:58:32 +01:00
v_font.cpp
- optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available.
2016-12-03 16:27:53 +01:00
v_font.h
- re-added serialization of treanslations.
2016-09-20 19:45:32 +02:00
v_palette.cpp
- removed use of BestColor_MMX because there is no measurable improvement at all on a modern system. On top of that this function does not get called nearly often enough to justify the hassle. Like DoBlending this would require hundreds of calls per frame to make any impact that would be measurable.
2016-12-07 14:40:19 +01:00
v_palette.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.cpp
Normalize line endings
2016-03-01 09:47:10 -06:00
v_pfx.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_text.cpp
- removed STACK_ARGS.
2016-04-11 10:46:30 +02:00
v_text.h
Normalize line endings
2016-03-01 09:47:10 -06:00
v_video.cpp
- Implementing RGB666-to-Palette colormatching for textures.
2016-12-19 13:46:08 +01:00
v_video.h
- Implementing RGB666-to-Palette colormatching for textures.
2016-12-19 13:46:08 +01:00
vectors.h
- fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector.
2016-10-03 11:00:26 +02:00
version.h
Merge branch 'master' of https://github.com/rheit/zdoom
2016-09-24 09:28:09 +02:00
virtual.h
- scriptified a_strifeitems.cpp and a_debris.cpp.
2016-11-29 12:17:05 +01:00
w_wad.cpp
- scriptified the Minotaur.
2016-11-26 01:14:47 +01:00
w_wad.h
Normalize line endings
2016-03-01 09:47:10 -06:00
w_zip.h
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
2016-03-13 01:14:08 -05:00
weightedlist.h
Normalize line endings
2016-03-01 09:47:10 -06:00
wi_stuff.cpp
- started with cleanup and separation of DECORATE code.
2016-10-12 19:22:33 +02:00
wi_stuff.h
Normalize line endings
2016-03-01 09:47:10 -06:00
x86.cpp
- discontinue using the MMX assembly version of DoBlending.
2016-12-07 14:40:18 +01:00
x86.h
Normalize line endings
2016-03-01 09:47:10 -06:00
xs_Float.h
Renderer floatification: Use floating point for texturemids and Y scales
2016-04-22 23:12:53 -05:00
zstrformat.cpp
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
2016-03-24 11:30:11 +01:00
zstring.cpp
- fixed: The StripRight fix left some code from a previous fix in that no longer applies.
2017-01-01 16:55:45 +01:00
zstring.h
Merge branch 'master' of https://github.com/rheit/zdoom into zscript
2016-12-04 10:27:35 +01:00
zzautozend.cpp
- allow defining native fields through scripts. Internally this only requires exporting the address, but not the entire field.
2016-11-22 19:20:31 +01:00