..
a_bats.cpp
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00
a_bishop.cpp
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
2013-01-02 04:39:59 +00:00
a_blastradius.cpp
- added Xaser's submission for no impact damage from blasting.
2012-06-16 09:01:05 +00:00
a_boostarmor.cpp
a_centaur.cpp
a_clericflame.cpp
a_clericholy.cpp
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00
a_clericmace.cpp
- fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not.
2010-07-08 21:16:01 +00:00
a_clericstaff.cpp
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
2012-06-29 04:21:31 +00:00
a_dragon.cpp
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
2013-01-02 04:39:59 +00:00
a_fighteraxe.cpp
- Fixed: A_FAxeCheckUp would jump to the ReadyGlow state instead of SelectGlow.
2012-05-04 18:37:41 +00:00
a_fighterhammer.cpp
- fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not.
2010-07-08 21:16:01 +00:00
a_fighterplayer.cpp
- A_FPunchAttack no longer thrusts targets with INT_MAX mass.
2012-06-09 04:00:39 +00:00
a_fighterquietus.cpp
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
2012-06-29 04:21:31 +00:00
a_firedemon.cpp
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00
a_flechette.cpp
- Random spawners no longer move the missile forward when spawning them, because presumably
2013-03-21 03:06:04 +00:00
a_fog.cpp
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00
a_healingradius.cpp
a_heresiarch.cpp
- fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon.
2012-05-13 07:54:44 +00:00
a_hexenglobal.h
- changed damage screen blending code so that the same version can be used by any renderer.
2012-05-01 11:27:54 +00:00
a_hexenmisc.cpp
- Added MAPINFO flag RandomPlayerStarts. In this mode, no voodoo dolls are spawned. Instead, all
2012-07-08 01:43:47 +00:00
a_hexenspecialdecs.cpp
- Added Gez's "Using arg*str instead of SpawnID" patch, with modifications.
2012-11-09 23:25:56 +00:00
a_iceguy.cpp
a_korax.cpp
- Random spawners no longer move the missile forward when spawning them, because presumably
2013-03-21 03:06:04 +00:00
a_magecone.cpp
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
2012-06-29 04:21:31 +00:00
a_magelightning.cpp
a_magestaff.cpp
- added Gez's fixed palette flashes for Hexen.
2012-04-22 07:58:04 +00:00
a_pig.cpp
a_serpent.cpp
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
2013-01-02 04:39:59 +00:00
a_spike.cpp
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
2013-01-02 04:39:59 +00:00
a_summon.cpp
- Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with
2012-06-09 04:15:56 +00:00
a_teleportother.cpp
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
2012-07-08 02:18:15 +00:00
a_wraith.cpp
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
2012-07-11 02:50:13 +00:00