gzdoom-gles/src/compatibility.h
Randy Heit e121bd7d92 - Added compat_badangles to simulate Doom's incorrect sine table: Player
spawning and teleporting will be offset by one fineangle so they cannot
  face directly in one of the cardinal directions.



SVN r3308 (trunk)
2011-11-01 02:58:52 +00:00

42 lines
806 B
C

#ifndef COMPATIBILITY_H
#define COMPATIBILITY_H
#include "doomtype.h"
#include "tarray.h"
#include "p_setup.h"
union FMD5Holder
{
BYTE Bytes[16];
DWORD DWords[4];
hash_t Hash;
};
struct FCompatValues
{
int CompatFlags[3];
unsigned int ExtCommandIndex;
};
struct FMD5HashTraits
{
hash_t Hash(const FMD5Holder key)
{
return key.Hash;
}
int Compare(const FMD5Holder left, const FMD5Holder right)
{
return left.DWords[0] != right.DWords[0] ||
left.DWords[1] != right.DWords[1] ||
left.DWords[2] != right.DWords[2] ||
left.DWords[3] != right.DWords[3];
}
};
extern TMap<FMD5Holder, FCompatValues, FMD5HashTraits> BCompatMap;
void ParseCompatibility();
void CheckCompatibility(MapData *map);
void SetCompatibilityParams();
#endif