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commit bbfb934e808c6602d3a059adf270e997b71b900c Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com> Date: Sun Dec 6 23:50:15 2020 -0500 - and now it builds! but ... does it run? commit 67096c8966f28dcff40c998d10e5510d6a689a13 Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com> Date: Sun Dec 6 22:25:13 2020 -0500 - one more step closer to compile commit 5a0c84dd2d3e1798e7a99f4ec1696f678708f0e6 Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com> Date: Sun Dec 6 22:13:39 2020 -0500 - set up dynamic opengl load for windows commit 6ef8118b801f305000ce881a4b04aaaef0196226 Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com> Date: Sat Dec 5 16:38:53 2020 -0500 - allow compiling for win-arm64 commit 7d6f3797c4393fa7b0ed567b94d1de135ecb5ac6 Author: Rachael Alexanderson <madame-rachelle@users.noreply.github.com> Date: Fri Dec 4 05:18:29 2020 -0500 - allow targeting ARM64 on Windows Co-authored-by: Rachael Alexanderson <madame-rachelle@users.noreply.github.com> |
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README.md |
Welcome to GZDoom!
GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine
Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
Licensed under the GPL v3
https://www.gnu.org/licenses/quick-guide-gplv3.en.html
How to build GZDoom
To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.