gzdoom-gles/src/gl/renderer
2018-04-07 12:59:04 +02:00
..
gl_colormap.h - made DTA_SpecialColormap work, both for GL3+ and GL2 render paths. 2018-03-30 21:14:49 +02:00
gl_lightdata.cpp - made the screen blend work for the software renderer. 2018-04-07 10:53:20 +02:00
gl_lightdata.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
gl_postprocess.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_postprocessstate.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_postprocessstate.h - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_quaddrawer.cpp - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
gl_quaddrawer.h - added handling for drawing with uniform vertices. It draws something but in the wrong place. Right now I have no idea what's happening... 2016-08-22 15:31:23 +02:00
gl_renderbuffers.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_renderbuffers.h Merge https://github.com/coelckers/gzdoom 2017-06-03 22:34:13 -04:00
gl_renderer.cpp - live switching of the renderer works. 2018-04-07 12:59:04 +02:00
gl_renderer.h - made the screen blend work for the software renderer. 2018-04-07 10:53:20 +02:00
gl_renderstate.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_renderstate.h - added a software scene drawer to the GL renderer. 2018-04-07 10:20:59 +02:00