gzdoom-gles/wadsrc/static/actors/strife/merchants.txt

97 lines
1.6 KiB
Text

// Base class for the merchants ---------------------------------------------
ACTOR Merchant
{
Health 10000000
PainChance 256 // a merchant should always enter the pain state when getting hurt
Radius 20
Height 56
Mass 5000
CrushPainSound "misc/pcrush"
+SOLID
+SHOOTABLE
+NOTDMATCH
+NOSPLASHALERT
+NODAMAGE
States
{
Spawn:
MRST A 10 A_Look2
Loop
MRLK A 30 A_ActiveSound
Loop
MRLK B 30
Loop
MRBD ABCDEDCB 4
MRBD A 5
MRBD F 6
Loop
See:
Pain:
MRPN A 1
MRPN A 2 A_AlertMonsters
MRPN B 3 A_Pain
MRPN C 3
MRPN D 9 Door_CloseWaitOpen(999, 64, 960)
MRPN C 4
MRPN B 3
MRPN A 3 A_ClearSoundTarget
Goto Spawn
Yes:
MRYS A 20
// Fall through
Greetings:
MRGT ABCDEFGHI 5
Goto Spawn
No:
MRNO AB 6
MRNO C 10
MRNO BA 6
Goto Greetings
}
}
// Weapon Smith -------------------------------------------------------------
ACTOR WeaponSmith : Merchant
{
ConversationID 2
PainSound "smith/pain"
Tag "$TAG_WEAPONSMITH"
}
// Bar Keep -----------------------------------------------------------------
ACTOR BarKeep : Merchant
{
Translation 4
ConversationID 3
PainSound "barkeep/pain"
ActiveSound "barkeep/active"
Tag "$TAG_BARKEEP"
}
// Armorer ------------------------------------------------------------------
ACTOR Armorer : Merchant
{
Translation 5
ConversationID 4
PainSound "armorer/pain"
Tag "$TAG_ARMORER"
}
// Medic --------------------------------------------------------------------
ACTOR Medic : Merchant
{
Translation 6
ConversationID 5
PainSound "medic/pain"
Tag "$TAG_MEDIC"
}