gzdoom-gles/src
Christoph Oelckers 5e8a4b96fe - make sure that warping textures never create a warped true color image.
This replaces the old redirection hackery that had to work differently for the legacy render path.
Overriding CopyTrueColorTranslated is far more robust and ensures that no edge cases can reach the GetPixels function, which wasn't the case before.
2018-04-24 21:58:26 +02:00
..
fragglescript Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_inventory Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_shared Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_statusbar Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl - make sure that warping textures never create a warped true color image. 2018-04-24 21:58:26 +02:00
gl_load - regenerated gl_load with full OpenGL 4.5 declarations, mostly to get the direct state access functions. 2018-04-02 20:37:31 +02:00
hwrenderer - removed the intermediate FGLTexture class. 2018-04-24 20:41:52 +02:00
intermission Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
math
menu Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
polyrenderer - fix softpoly line portals 2018-04-23 23:09:11 +02:00
posix Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
r_data Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
rapidjson
resourcefiles Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
scripting Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
sfmt - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
sound Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
swrenderer - fix missing psprite when camera textures are in view 2018-04-15 17:16:13 +02:00
textures - make sure that warping textures never create a warped true color image. 2018-04-24 21:58:26 +02:00
win32 Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
xlat Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
__autostart.cpp
actionspecials.h - fixes typo in actionspecials.h. 2017-03-29 19:24:56 +02:00
actor.h Added Distance(2/3)DSquared functions. 2018-02-28 09:28:11 +01:00
actorinlines.h - moved portal data into FLevelLocals. 2018-04-01 20:17:39 +02:00
actorptrselect.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
actorptrselect.h
am_map.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
am_map.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
announcer.h
autosegs.h - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
b_bot.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_bot.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
b_func.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_game.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_move.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
b_think.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
basictypes.h - Removed power-of-two limitation from span drawers, except for slopes 2017-06-21 03:08:11 +02:00
bbannouncer.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_bind.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_bind.h
c_cmds.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_console.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_console.h - Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function. 2018-03-27 20:02:44 +02:00
c_consolebuffer.cpp - removed some unused static variables 2017-04-26 14:48:33 +02:00
c_consolebuffer.h
c_cvars.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_cvars.h Allowed CVARs to be set in unsafe context 2018-03-03 10:26:28 +01:00
c_dispatch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_dispatch.h Made unsafe execution context check for CVARs more strict 2018-01-29 15:20:35 +02:00
c_expr.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
c_functions.cpp - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
c_functions.h - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
CMakeLists.txt Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-04-24 17:39:03 +02:00
cmdlib.cpp Framework for context independent sounffont management 2018-02-22 12:51:45 +01:00
cmdlib.h Framework for context independent sounffont management 2018-02-22 12:51:45 +01:00
colormatcher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
colormatcher.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
compatibility.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
compatibility.h - some improvements to compatibility scripts: 2018-04-09 22:09:28 +02:00
configfile.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
configfile.h
critsec.h -added missing file. 2017-03-10 22:19:36 +01:00
ct_chat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
cycler.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
cycler.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
d_dehacked.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
d_dehacked.h DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files 2017-04-04 12:20:12 +03:00
d_event.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_gui.h
d_iwad.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
d_main.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
d_main.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
d_net.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
d_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_netinf.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
d_netinfo.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
d_player.h Fixed crash on finishgame CCMD before starting new game 2018-01-08 17:16:03 +02:00
d_protocol.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
d_protocol.h Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
d_stats.cpp Merge remote-tracking branch 'remotes/origin/master' into 2D_Refactor 2018-04-08 20:52:30 +02:00
decallib.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
decallib.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
dobject.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
dobject.h Made usage of assertions in VM code consistent 2017-06-22 10:36:08 +03:00
dobjgc.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
dobjgc.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
dobjtype.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
dobjtype.h - fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not. 2017-04-27 10:52:00 +02:00
doomdata.h - Use FName instead of FString to store arg0str in FMapThing. 2018-01-21 09:10:04 +01:00
doomdef.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
doomerrors.h
doomstat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
doomstat.h - removed the border refresh counter. 2018-04-03 00:50:40 +02:00
doomtype.h - added a software scene drawer to the GL renderer. 2018-04-07 10:20:59 +02:00
dsectoreffect.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
dsectoreffect.h - separated class descriptors from VM types. 2017-04-12 22:46:49 +02:00
dthinker.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
dthinker.h - added per-class think time profiling tool. 2017-07-17 10:21:58 +02:00
edata.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
edata.h
empty.cpp
errors.h
events.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
events.h Added activation type to WorldLine(Pre)Activated events 2018-04-14 11:52:09 +03:00
f_wipe.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
f_wipe.h - stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore. 2018-03-26 23:16:27 +02:00
files.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
files.h - fixed uninitialized variables in files.h. 2018-03-20 18:29:54 +01:00
files_decompress.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_doomedmap.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_game.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_game.h Fixed: don't interpolate view movements if a key press didn't result in any changes. 2017-10-11 19:01:37 +02:00
g_hub.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_hub.h
g_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
g_level.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_level.h - moved the code in gl_data.cpp to better fitting places 2018-04-01 18:45:27 +02:00
g_levellocals.h - moved part of the fade init for LEVEL_HASFADETABLE to the common colormap initialization to have all of it in one place. 2018-04-03 20:55:36 +02:00
g_mapinfo.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gameconfigfile.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gameconfigfile.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
gametype.h
gi.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gi.h - added ability to change slider color using mapinfo's gameinfo 2017-10-14 13:05:15 -04:00
gitinfo.cpp
gstrings.h
hu_scores.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
hu_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_module.h
i_net.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_time.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
i_time.h - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
i_video.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
info.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
info.h Fixed potential crash during state validation 2018-03-01 11:08:38 +02:00
keysections.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp Fixed non-portable usage of __solaris__ preprocessor definition 2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_argv.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_bbox.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_bbox.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_cheat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_cheat.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_crc32.h - the fourth. 2017-03-08 18:55:54 +01:00
m_fixed.h Enabled position independent executable for generic GCC/Clang 2017-12-29 09:39:01 +02:00
m_joy.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_joy.h - the fourth. 2017-03-08 18:55:54 +01:00
m_misc.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_misc.h - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
m_png.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
m_random.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
m_swap.h - fixed some issues with m_swap's design. 2018-03-11 14:35:36 +01:00
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
memarena.h - allow parsing of static constant arrays in class scope. 2017-03-14 20:22:37 +01:00
mus2midi.cpp - the fourth. 2017-03-08 18:55:54 +01:00
mus2midi.h - more of the same. 2017-03-08 18:55:53 +01:00
name.cpp
name.h
namedef.h Added 'TeleportSpecial' as an alias for 'Teleport' in ZScript to deconflict from the Actor.Teleport function. 2018-02-27 12:44:00 +01:00
nodebuild.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
nodebuild.h Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp - removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it. 2017-02-26 12:47:16 +01:00
nodebuild_events.cpp
nodebuild_extract.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
nodebuild_gl.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_3dfloors.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_3dfloors.h - refactored FDynamicColormap out of sector_t. 2017-03-15 22:04:59 +01:00
p_3dmidtex.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_3dmidtex.h
p_acs.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_acs.h Fixed excessive growth of ACS string pool 2018-04-01 16:27:08 +03:00
p_actionfunctions.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_blockmap.h Fixed compilation with GCC/Clang 2017-03-17 17:42:28 +02:00
p_ceiling.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_checkposition.h - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
p_conversation.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_conversation.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
p_doors.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_effect.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_effect.h - changed ttl in particle_t from short to int32_t for longer lifespan. 2017-12-07 01:54:30 -05:00
p_enemy.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_enemy.h - added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters 2017-07-19 15:03:27 -04:00
p_floor.cpp Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials 2017-05-25 10:41:06 +03:00
p_glnodes.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_interaction.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_lights.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_linetracedata.h Fix accidentally removed SectorPlane assignment. Added missing HitVector support. 2018-03-03 09:30:06 +01:00
p_linkedsectors.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_lnspec.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_lnspec.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_local.h A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though. 2018-01-21 10:54:02 +01:00
p_map.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_maputl.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_maputl.h - iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group. 2018-01-29 18:00:55 +01:00
p_mobj.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_pillar.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_plats.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_pspr.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_pspr.h Added PSPF_MIRROR. 2017-05-25 19:46:36 -05:00
p_pusher.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_saveg.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_saveg.h - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
p_scroll.cpp - major optimization on carry scroller code. 2017-05-19 16:31:44 +02:00
p_secnodes.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_sectors.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_setup.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_setup.h Enable string & float user_ properties in UDMF things 2018-03-24 10:20:39 +01:00
p_sight.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_slopes.cpp - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
p_spec.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_spec.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_states.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_switch.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tags.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_tags.h - added SectorTagIterator and LineIDIterator script classes. 2017-03-09 17:05:51 +01:00
p_teleport.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_terrain.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_terrain.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_things.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tick.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_tick.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_trace.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_trace.h - renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods. 2018-01-27 09:32:26 +01:00
p_udmf.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_udmf.h - made the coordinate check fatal. If this happens the loaded map will be broken, there is no point trying to recover. 2017-03-23 10:19:07 +01:00
p_usdf.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_user.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
p_xlat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
parallel_for.h Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
parsecontext.cpp
parsecontext.h
po_man.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
po_man.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
portal.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
portal.h - resorted portal render data. 2018-04-01 22:26:57 +02:00
r_defs.h - made the glow getter functions members of sector_t. 2018-04-02 13:36:28 +02:00
r_renderer.h - Remove code that seemingly doesn't do anything and really shouldn't be needed 2018-04-13 21:56:34 +02:00
r_sky.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
r_sky.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
r_state.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
r_utility.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
r_utility.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_videoscale.cpp - fixed possible erroneous comparison, also fixed a couple compiler warnings in the process 2017-10-10 07:23:05 -04:00
r_videoscale.h - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
s_advsound.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
s_environment.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
s_playlist.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_playlist.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_sndseq.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
s_sndseq.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
s_sound.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
s_sound.h - avoid double loading sound data for monoization. 2017-04-26 20:51:06 +02:00
sc_man.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
sc_man.h - got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore. 2017-12-02 13:09:59 +01:00
sc_man_scanner.re -protected critical portal data from getting written to by user code. 2018-04-15 12:13:02 +02:00
sc_man_tokens.h -protected critical portal data from getting written to by user code. 2018-04-15 12:13:02 +02:00
serializer.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
serializer.h - converted FInterBackground into a class so that the scripts can use it. 2017-03-18 13:25:22 +01:00
skins.cpp
skins.h
st_start.h - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
st_stuff.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
st_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
statistics.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
statnums.h - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
stats.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stats.h Fixed POSIX definition of rdtsc() function 2018-04-08 13:55:46 +03:00
stringtable.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
stringtable.h - the fourth. 2017-03-08 18:55:54 +01:00
strnatcmp.c Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
strnatcmp.h
tagitem.h
tarray.h - store the wall render nodes as pointers, not as objects. 2018-04-15 14:25:42 +02:00
teaminfo.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
teaminfo.h
templates.h
tflags.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
umapinfo.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_2ddrawer.cpp - brighten the textured automap when in the hardware renderer with light modes 0, 1 and 4. 2018-04-15 08:53:38 +02:00
v_2ddrawer.h - made the screen blend work for the software renderer. 2018-04-07 10:53:20 +02:00
v_blend.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_collection.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_colortables.h - it compiles again. 2018-03-28 16:40:09 +02:00
v_draw.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_font.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_font.h - removed the old software renderer framebuffers for Windows 2018-03-30 23:18:25 +02:00
v_palette.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_palette.h - added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though. 2017-03-14 12:16:42 +01:00
v_pfx.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_pfx.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_text.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_text.h - let the 3 relevant text functions handle UTF-8 strings 2017-12-02 21:21:57 +01:00
v_video.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
v_video.h - removed the intermediate FGLTexture class. 2018-04-24 20:41:52 +02:00
vectors.h - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
version.h -protected critical portal data from getting written to by user code. 2018-04-15 12:13:02 +02:00
w_wad.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
w_wad.h - moved a large portion of gl_textures.cpp into the main files for the implementing classes. 2018-03-31 19:20:59 +02:00
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
wi_stuff.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
wi_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
x86.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
zstring.cpp Added ability to split FString on tokens 2017-10-28 11:44:12 +03:00
zstring.h Added ability to split FString on tokens 2017-10-28 11:44:12 +03:00
zzautozend.cpp