gzdoom-gles/src/r_data
2018-11-27 19:53:22 +01:00
..
models - use standard sprite lighting for voxels. 2018-10-31 12:28:10 +01:00
a_dynlightdata.cpp
colormaps.cpp
colormaps.h - refactoring of fixed colormap stuff to have it better organized and to reduce the number of uniforms in the main shader. 2018-06-16 22:40:44 +02:00
gldefs.cpp - added option to disable alpha testing for user shaders. 2018-10-31 15:56:20 +01:00
matrix.cpp
matrix.h
portalgroups.cpp - fixed line portal setups in one-subsector maps. 2018-10-27 00:47:24 +02:00
r_interpolate.cpp - cleaned up the PointerSubstitution code 2018-11-19 17:05:00 +01:00
r_interpolate.h
r_sections.cpp - changed the stencil cap drawer to only cover the area which is actually used by the portal. 2018-11-14 23:30:46 +01:00
r_sections.h Avoid using argument count for any kind of decision making in native VM functions. 2018-11-16 15:25:37 +01:00
r_translate.cpp - fixed some issues with the bodyque and moved this variable into FLevelLocals 2018-11-19 18:13:23 +01:00
r_translate.h
r_vanillatrans.cpp
r_vanillatrans.h
renderinfo.cpp - silenced debug message in standard mode. 2018-11-07 00:43:11 +01:00
renderstyle.cpp - fixed the mapping of additive translucency to color-based translucency. 2018-11-27 19:43:10 +01:00
renderstyle.h - fixed the mapping of additive translucency to color-based translucency. 2018-11-27 19:43:10 +01:00
sprites.cpp - move modeldef parsing to its own function (ParseModelDefLump) 2018-05-22 01:28:57 +02:00
sprites.h
voxels.cpp
voxels.h