gzdoom-gles/src/sound/music_stream.cpp
Randy Heit 601a6ad04c - Adjusted the noise debug table so that fractional volume levels do not
run into the adjacent columns.
- Added a NullSoundRenderer so that most of the checks against a NULL GSnd
  can be removed.
- Fixed: Looping sounds must always successfully allocate a channel, even if
  it's only a pre-evicted channel.


SVN r1058 (trunk)
2008-07-01 01:28:22 +00:00

95 lines
1.5 KiB
C++

#include "i_musicinterns.h"
void StreamSong::Play (bool looping)
{
m_Status = STATE_Stopped;
m_Looping = looping;
if (m_Stream->Play (m_Looping, 1))
{
m_Status = STATE_Playing;
}
}
void StreamSong::Pause ()
{
if (m_Status == STATE_Playing && m_Stream != NULL)
{
if (m_Stream->SetPaused (true))
m_Status = STATE_Paused;
}
}
void StreamSong::Resume ()
{
if (m_Status == STATE_Paused && m_Stream != NULL)
{
if (m_Stream->SetPaused (false))
m_Status = STATE_Playing;
}
}
void StreamSong::Stop ()
{
if (m_Status != STATE_Stopped && m_Stream)
{
m_Stream->Stop ();
}
m_Status = STATE_Stopped;
}
StreamSong::~StreamSong ()
{
Stop ();
if (m_Stream != NULL)
{
delete m_Stream;
m_Stream = NULL;
}
}
StreamSong::StreamSong (const char *filename_or_data, int offset, int len)
{
m_Stream = GSnd->OpenStream (filename_or_data, SoundStream::Loop, offset, len);
}
bool StreamSong::IsPlaying ()
{
if (m_Status != STATE_Stopped)
{
if (m_Stream->IsEnded())
{
Stop();
return false;
}
return true;
}
return false;
}
//
// StreamSong :: SetPosition
//
// Sets the current order number for a MOD-type song, or the position in ms
// for anything else.
bool StreamSong::SetPosition(int order)
{
if (m_Stream != NULL)
{
return m_Stream->SetPosition(order);
}
else
{
return false;
}
}
FString StreamSong::GetStats()
{
if (m_Stream != NULL)
{
return m_Stream->GetStats();
}
return "No song loaded\n";
}