gzdoom-gles/src/gl/shaders
2018-04-02 15:58:28 +02:00
..
gl_ambientshader.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_ambientshader.h Multisampling ssao bug fixes and split linear depth to its own buffer 2016-10-09 06:17:48 +02:00
gl_bloomshader.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_bloomshader.h Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00
gl_blurshader.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_blurshader.h Fix blur shader to use RenderScreenQuad 2016-08-14 09:05:50 +02:00
gl_colormapshader.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_colormapshader.h - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00
gl_fxaashader.cpp Added FXAA post-processing 2016-10-03 00:15:45 +02:00
gl_fxaashader.h Added FXAA post-processing 2016-10-03 00:15:45 +02:00
gl_lensshader.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_lensshader.h Add FBufferedUniformSampler because sampler uniforms may default bind to other locations than zero 2016-08-26 01:46:39 +02:00
gl_postprocessshader.cpp - moved all GLDEFS parsing into a dedicated source file. 2018-04-02 12:28:20 +02:00
gl_postprocessshader.h - moved all GLDEFS parsing into a dedicated source file. 2018-04-02 12:28:20 +02:00
gl_postprocessshaderinstance.h - moved all GLDEFS parsing into a dedicated source file. 2018-04-02 12:28:20 +02:00
gl_present3dRowshader.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_present3dRowshader.h Create "final" two non-VR 3D modes: Column-interleaved and checkerboard. 2016-10-09 13:05:50 -04:00
gl_presentshader.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_presentshader.h - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
gl_shader.cpp - starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy. 2018-04-02 15:58:28 +02:00
gl_shader.h - moved all GLDEFS parsing into a dedicated source file. 2018-04-02 12:28:20 +02:00
gl_shaderprogram.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_shaderprogram.h - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_shadowmapshader.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_shadowmapshader.h - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_tonemapshader.cpp - resorted portal render data. 2018-04-01 22:26:57 +02:00
gl_tonemapshader.h Added exposure pass calculating the bloom/tonemap exposure based on what the eye is seeing 2016-09-22 09:13:32 +02:00