gzdoom-gles/src
Randy Heit 59c8faa7df - The mouse is no longer grabbed at all unless you're actually in a level,
since I couldn't think of any reason why it should be grabbed at any other
  time. (This only applies to windowed mode, where it makes sense to let the
  OS have control of the pointer.)


SVN r661 (trunk)
2008-01-02 05:21:48 +00:00
..
g_doom SVN r657 (trunk) 2007-12-29 10:25:07 +00:00
g_heretic - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
g_hexen - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
g_raven November 11, 2007 (Changes by Graf Zahl) 2007-11-11 09:02:04 +00:00
g_shared - The mouse is no longer grabbed at all unless you're actually in a level, 2008-01-02 05:21:48 +00:00
g_strife - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
oplsynth SVN r349 (trunk) 2006-10-05 03:30:44 +00:00
sdl - The mouse is no longer grabbed at all unless you're actually in a level, 2008-01-02 05:21:48 +00:00
sound - Fixed: The Linux makefile should use the include files for the system FLAC 2007-12-06 04:10:26 +00:00
textures SVN r657 (trunk) 2007-12-29 10:25:07 +00:00
thingdef - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
win32 - The mouse is no longer grabbed at all unless you're actually in a level, 2008-01-02 05:21:48 +00:00
a.nas - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures 2006-05-11 01:15:15 +00:00
actor.h - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
am_map.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
am_map.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autostart.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
autozend.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
b_bot.cpp - Added Karate Chris's TEAMINFO submission. 2007-12-20 20:22:31 +00:00
b_bot.h - Fixed: Using the freeze command would make the Revenant missiles switch 2007-12-06 23:17:38 +00:00
b_func.cpp - Fixed: player_t::Powers was not saved in a savegame. 2007-05-01 15:09:44 +00:00
b_game.cpp - Removed a few new warnings spewed by GCC. 2007-12-26 05:03:14 +00:00
b_move.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
b_think.cpp - Added a check to Wads.CheckNumForName to return -1 for names longer than 2007-12-28 11:17:52 +00:00
basicinlines.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
bbannouncer.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_bind.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
c_bind.h - Fixed: In the Doom2 cast finale it was impossible to toggle the console. 2007-02-24 12:09:36 +00:00
c_cmds.cpp - Added Karate Chris's 'Take' console command submission. 2007-12-23 14:23:52 +00:00
c_console.cpp - The mouse is no longer grabbed at all unless you're actually in a level, 2008-01-02 05:21:48 +00:00
c_console.h - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
c_cvars.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
c_cvars.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
c_dispatch.cpp - Removed a few new warnings spewed by GCC. 2007-12-26 05:03:14 +00:00
c_dispatch.h SVN r349 (trunk) 2006-10-05 03:30:44 +00:00
c_expr.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
cmdlib.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
cmdlib.h - Added IWAD-based [*.Autoload] ini support for games that have more than one 2007-12-06 22:38:45 +00:00
codepointers.h - Fixed a few font related problems. 2007-12-23 21:56:46 +00:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Removed all the "fast" and unused code from FColorMatcher. Today's 2006-12-01 02:51:56 +00:00
configfile.cpp - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
configfile.h - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
ct_chat.cpp - Added Karate Chris's submission for scoreboard enhancement. 2007-12-06 14:33:28 +00:00
d_dehacked.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
d_dehacked.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
d_dehackedactions.h - Added customizable border textures. They will be defined with the 2007-01-05 22:08:57 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_main.cpp - The mouse is no longer grabbed at all unless you're actually in a level, 2008-01-02 05:21:48 +00:00
d_main.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
d_net.cpp - Added Karate Chris's 'Take' console command submission. 2007-12-23 14:23:52 +00:00
d_net.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_netinf.h - Added Karate Chris's TEAMINFO submission. 2007-12-20 20:22:31 +00:00
d_netinfo.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
d_player.h - Added a compatibility option to restore the original behavior of the Invisibility 2007-05-12 11:14:09 +00:00
d_protocol.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
d_protocol.h - Added Karate Chris's 'Take' console command submission. 2007-12-23 14:23:52 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
decallib.h - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
dobject.cpp - Fixed: The pointer cleanup code must also check a sector's sky box pointers. 2007-10-29 20:27:40 +00:00
dobject.err Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dobject.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
dobjtype.cpp - Fixed: The pointer cleanup code must also check a sector's sky box pointers. 2007-10-29 20:27:40 +00:00
dobjtype.h - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
doomdata.h - Added a compatibility option to restore the original behavior of the Invisibility 2007-05-12 11:14:09 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - also replaced the AM crosshair drawer by a DCanvas::DrawPixel function. 2007-12-24 14:24:24 +00:00
doomerrors.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
doomstat.cpp - Added Karate Chris's teamdamage in MAPINFO submission. 2007-12-22 22:04:20 +00:00
doomstat.h - added two new things which can set a sector's color without the need of tags 2007-10-29 22:15:46 +00:00
doomtype.h - Fixed: The VC++ project was not set up to redefine RM using del in 2006-12-29 02:21:47 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - Fixed: Using printinv before starting a game crashed. 2006-04-13 03:13:07 +00:00
dsectoreffect.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dthinker.cpp - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
dthinker.h - Converted the Heretic sound sequences and the particle fountains to DECORATE. 2006-12-02 15:38:50 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
f_finale.h - Fixed: F_StartFinale shouldn't get the information if the game is about 2007-09-26 21:50:05 +00:00
f_wipe.cpp - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
farchive.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
files.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
files.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
g_game.cpp SVN r647 (trunk) 2007-12-26 22:33:26 +00:00
g_game.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
g_hub.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp - Darkened the console background a little after finding out that on 2007-12-27 11:25:25 +00:00
g_level.h - Darkened the console background a little after finding out that on 2007-12-27 11:25:25 +00:00
gameconfigfile.cpp - Replaced 'C:\\ZDOOMDAT' with a #define in version.h. 2007-12-26 09:56:09 +00:00
gameconfigfile.h - Added damage factors that allows to make monsters more or less resistant 2007-04-28 09:06:32 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp - fixed: The BFGBall's explosion sequence was missing a state. 2007-07-28 12:38:10 +00:00
gi.h - fixed: The BFGBall's explosion sequence was missing a state. 2007-07-28 12:38:10 +00:00
gstrings.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
hu_scores.cpp - Removed a few new warnings spewed by GCC. 2007-12-26 05:03:14 +00:00
hu_stuff.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - Fixed some const char * -> char * conversions flagged by GCC 4.2.0 in the 2007-03-29 01:03:50 +00:00
i_net.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_video.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
info.cpp - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
info.h - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
infodefaults.cpp - Fixed: deadthings.txt contained a superfluous ';' which created parsing errors 2007-05-28 14:46:49 +00:00
infomacros.h - Darkened the console background a little after finding out that on 2007-12-27 11:25:25 +00:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_bbox.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
m_bbox.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_cheat.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
m_cheat.h - Added Karate Chris's 'Take' console command submission. 2007-12-23 14:23:52 +00:00
m_crc32.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_fixed.h - Fixed: The SafeDivScales used a signed shift for their if test. This fails 2007-02-02 23:41:51 +00:00
m_menu.cpp - Removed DCanvas::Blit(), as it's no longer used. 2007-12-28 01:54:14 +00:00
m_menu.h - Added text color options to menu code so that the skill definitions can set 2007-11-03 11:41:42 +00:00
m_misc.cpp - Replaced 'C:\\ZDOOMDAT' with a #define in version.h. 2007-12-26 09:56:09 +00:00
m_misc.h - Added a dialog that gives the user the chance to fix things if the config 2006-09-20 02:00:19 +00:00
m_options.cpp - also replaced the AM crosshair drawer by a DCanvas::DrawPixel function. 2007-12-24 14:24:24 +00:00
m_png.cpp - Removed DCanvas::Blit(), as it's no longer used. 2007-12-28 01:54:14 +00:00
m_png.h - Removed DCanvas::Blit(), as it's no longer used. 2007-12-28 01:54:14 +00:00
m_random.cpp - Fixed the new network status display for the Linux terminal. 2006-12-29 01:48:47 +00:00
m_random.h - Added random2 function to DECORATE's expression evaluator. This is to 2006-11-26 12:13:12 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
mscinlines.h - Added a range check for the PNG grAb chunks. 2007-01-23 01:13:17 +00:00
mus2midi.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mus2midi.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
name.cpp - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
name.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
namedef.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
nodebuild.cpp - Fixed: FNodeBuilder::ShoveSegBehind needs to check that the result from 2006-09-23 02:48:39 +00:00
nodebuild.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
nodebuild_classify_nosse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp - Fixed all the warnings from GCC 4.2, including a handful that were 2006-12-29 03:38:37 +00:00
nodebuild_gl.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
nodebuild_utility.cpp Fixed things I broke for Visual C++ while fixing the source for GCC 4.2. 2006-12-29 03:48:00 +00:00
p_acs.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
p_acs.h - added UseInventory/UseActorInventory ACS functions. 2007-12-25 08:44:13 +00:00
p_buildmap.cpp - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_ceiling.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_conversation.cpp - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
p_conversation.h SVN r314 (trunk) 2006-08-31 00:16:12 +00:00
p_doors.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00
p_effect.cpp - Copied railgun sound fix from Skulltag. 2007-05-20 11:08:36 +00:00
p_effect.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
p_enemy.cpp - Fixed: There was no working means to pass 'no state' to A_Chase. 2007-12-09 09:54:58 +00:00
p_enemy.h - Added SnowKate709's A_LookEx submission. 2007-12-20 20:37:06 +00:00
p_enemy_a_lookex.cpp - Fixed a few font related problems. 2007-12-23 21:56:46 +00:00
p_floor.cpp - Copied railgun sound fix from Skulltag. 2007-05-20 11:08:36 +00:00
p_interaction.cpp - Added Karate Chris's 'sv_losefrag' submission. 2007-12-23 17:45:53 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_lnspec.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
p_lnspec.h - added Floor_MoveToValue and Ceiling_MoveToValue action specials. 2007-11-28 09:11:35 +00:00
p_local.h - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
p_map.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
p_maputl.cpp - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
p_mobj.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
p_pillar.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_plats.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_pspr.cpp - Fixed: The MAPINFO flags that control jumping, crouching, and freelook, 2007-12-11 04:03:40 +00:00
p_pspr.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_saveg.cpp - Fixed: Polyobjects are serialized before players, which means that a call 2006-11-21 05:43:34 +00:00
p_saveg.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_sectors.cpp - added two new things which can set a sector's color without the need of tags 2007-10-29 22:15:46 +00:00
p_setup.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
p_setup.h Fixed index variable in P_OpenMapData. 2006-06-15 08:26:13 +00:00
p_sight.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_spec.cpp - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
p_spec.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_switch.cpp - Fixed: Backpacks didn't increase the ammo capacity to BackpackMaxAmount if 2007-11-04 08:39:05 +00:00
p_teleport.cpp - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
p_terrain.cpp - Fixed some warnings flagged by GCC 4.1.1, which brings up an interesting 2006-12-09 00:16:10 +00:00
p_terrain.h - Fixed: The global WeaponSection string was never freed. It has been replaced 2006-10-31 14:53:21 +00:00
p_things.cpp - Changed PowerFlight so that Hexen's infiniteness is not controlled by being 2007-11-08 09:22:06 +00:00
p_tick.cpp - Fixed: Using the freeze command would make the Revenant missiles switch 2007-12-06 23:17:38 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - Fixed: POwered up weapons with a different ready state than their base 2007-10-19 08:49:02 +00:00
p_trace.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
p_user.cpp - also replaced the AM crosshair drawer by a DCanvas::DrawPixel function. 2007-12-24 14:24:24 +00:00
p_writemap.cpp - Fixed: dumpmap crashed when used outside a map. 2007-09-02 09:57:08 +00:00
p_xlat.cpp - Added support for damage-specific player pain sounds. 2007-01-28 04:59:04 +00:00
po_man.cpp - Fixed: Polyobjects are serialized before players, which means that a call 2006-11-21 05:43:34 +00:00
r_anim.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00
r_bsp.cpp - Added a new MapMarker actor. Instead of appearing in the 3D view, it appears 2006-10-20 04:04:04 +00:00
r_bsp.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
r_data.cpp - Changed FImageCollection so that it accepts a matching texture of any type. 2007-12-28 22:00:41 +00:00
r_data.h - Added a check to Wads.CheckNumForName to return -1 for names longer than 2007-12-28 11:17:52 +00:00
r_defs.h SVN r657 (trunk) 2007-12-29 10:25:07 +00:00
r_draw.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
r_draw.h - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
r_drawt.cpp - Added << operators for FString that function exactly like +=, except they 2007-02-24 17:56:43 +00:00
r_jpeg.h GCC fixes for recent code changes. 2006-08-31 01:30:22 +00:00
r_local.h - Texture animation improvements: 2006-05-18 01:42:50 +00:00
r_main.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
r_main.h - Fixed: The changecamera special should remove "past viewer" information 2007-02-04 01:12:50 +00:00
r_plane.cpp - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
r_plane.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
r_polymost.cpp - Added versions of Dim and Clear to D3DFB for use in 2D mode. 2007-12-22 04:52:51 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Increased precision of texture scaling factors to full fixed point. In the process 2007-04-29 12:07:27 +00:00
r_segs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.cpp - Fixed: Heretic's mace never respawned in deathmatch games. 2007-12-18 03:25:19 +00:00
r_sky.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_state.h - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
r_things.cpp - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
r_things.h - added a P_PointInSector function and replaced all calls to retrieve an 2007-12-25 10:07:58 +00:00
r_translate.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
r_translate.h - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
s_advsound.cpp - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
s_environment.cpp - Started adding action function declarations to objects. 2006-11-29 04:51:16 +00:00
s_playlist.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_playlist.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_sndseq.cpp - Replaced several calls to S_GetSoundPlayingInfo with S_IsActorPlayingSomething 2006-12-24 23:08:49 +00:00
s_sndseq.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
s_sound.cpp - fixed: THe Timidity player didn't close its temporary files and left them 2007-09-12 00:20:11 +00:00
s_sound.h - fixed: THe Timidity player didn't close its temporary files and left them 2007-09-12 00:20:11 +00:00
sc_man.cpp - Fixed: There was no working means to pass 'no state' to A_Chase. 2007-12-09 09:54:58 +00:00
sc_man.h - Split thingdef.cpp into several files so that the state and property code 2007-05-28 22:18:51 +00:00
sc_man_scanner.h - Added "\c" support to ParseCommandLine() when it parses quoted strings. 2007-12-15 03:27:40 +00:00
sc_man_scanner.re - Fixed 64 bit compile problem in sc_man_scanner.re. 2007-12-12 08:23:51 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_start.h - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
st_stuff.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
st_stuff.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
statnums.h - Added a new MapMarker actor. Instead of appearing in the 3D view, it appears 2006-10-20 04:04:04 +00:00
stats.cpp - Moved the vid_fps display to the upper-right of the screen. 2006-09-14 03:06:09 +00:00
stats.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
stringtable.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h SVN r647 (trunk) 2007-12-26 22:33:26 +00:00
teaminfo.cpp - Added Karate Chris's fix for TEAMINFO definitions with just one team. 2007-12-21 13:45:57 +00:00
teaminfo.h - Added Karate Chris's TEAMINFO submission. 2007-12-20 20:22:31 +00:00
tempfiles.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
templates.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
thingdef_codeptr.cpp - Fixed: A_JumpIfTargetInLOS had inconsistent parameter definitions. 2008-01-01 08:47:49 +00:00
tmap.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
tmap2.nas - Fixed some more GCC warnings. 2007-12-11 02:38:38 +00:00
tmap3.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.cpp - Changed FImageCollection so that it accepts a matching texture of any type. 2007-12-28 22:00:41 +00:00
v_collection.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_draw.cpp - Changed the way gamma works for D3DFB: In windowed mode, the display is 2007-12-27 04:30:12 +00:00
v_font.cpp - Fixed: The FSpecialFont constructor copied the untranslated colors directly 2007-12-26 21:37:00 +00:00
v_font.h - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
v_palette.cpp - Fixed: The fullscreen console crashed when opened before starting a game. 2007-12-26 05:20:30 +00:00
v_palette.h - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
v_pfx.cpp - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp - Discovered that Shader Model 1.4 clamps my constants, so I can't use 2007-12-26 04:42:15 +00:00
v_text.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
v_video.cpp - The mouse is no longer grabbed at all unless you're actually in a level, 2008-01-02 05:21:48 +00:00
v_video.h - The mouse is no longer grabbed at all unless you're actually in a level, 2008-01-02 05:21:48 +00:00
vectors.h - Replaced the vector math routines with the ones I developed for the FP code. 2007-01-19 02:00:39 +00:00
version.h - Replaced 'C:\\ZDOOMDAT' with a #define in version.h. 2007-12-26 09:56:09 +00:00
w_wad.cpp - Added a check to Wads.CheckNumForName to return -1 for names longer than 2007-12-28 11:17:52 +00:00
w_wad.h - Removed DCanvas::Blit(), as it's no longer used. 2007-12-28 01:54:14 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h - Fixed: Redefining a decal did not rebind any old references to the decal, so 2007-12-11 03:29:31 +00:00
wi_stuff.cpp - Split off the entire translation code from r_draw.cpp into r_translate.cpp. 2007-12-26 16:06:03 +00:00
wi_stuff.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
zstrformat.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
zstring.cpp - New: On Windows, the game now checks the registry to see if you have Steam 2007-12-06 19:15:07 +00:00
zstring.h - New: On Windows, the game now checks the registry to see if you have Steam 2007-12-06 19:15:07 +00:00