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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Refresh, visplane stuff (floor, ceilings).
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_PLANE_H__
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#define __R_PLANE_H__
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#include "swrenderer/plane/r_visibleplane.h"
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namespace swrenderer
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{
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void R_ClearPlanes (bool fullclear);
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void R_AddPlaneLights(visplane_t *plane, FLightNode *light_head);
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int R_DrawPlanes ();
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void R_DrawSinglePlane(visplane_t *pl, fixed_t alpha, bool additive, bool masked);
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void R_MapVisPlane (visplane_t *pl, void (*mapfunc)(int y, int x1, int x2), void (*stepfunc)());
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visplane_t *R_FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double alpha, bool additive, const FTransform &xform, int sky, FSectorPortal *portal);
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visplane_t *R_CheckPlane(visplane_t *pl, int start, int stop);
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}
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#endif // __R_PLANE_H__
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