mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-14 06:11:36 +00:00
133 lines
2.2 KiB
Text
133 lines
2.2 KiB
Text
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// Mummy --------------------------------------------------------------------
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ACTOR Mummy
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{
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Health 80
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Radius 22
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Height 62
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Mass 75
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Speed 12
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Painchance 128
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Monster
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+FLOORCLIP
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SeeSound "mummy/sight"
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AttackSound "mummy/attack1"
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PainSound "mummy/pain"
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DeathSound "mummy/death"
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ActiveSound "mummy/active"
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HitObituary "$OB_MUMMY"
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DropItem "GoldWandAmmo", 84, 3
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States
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{
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Spawn:
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MUMM AB 10 A_Look
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Loop
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See:
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MUMM ABCD 4 A_Chase
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Loop
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Melee:
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MUMM E 6 A_FaceTarget
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MUMM F 6 A_CustomMeleeAttack(random[MummyAttack](1,8)*2, "mummy/attack2", "mummy/attack")
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MUMM G 6
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Goto See
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Pain:
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MUMM H 4
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MUMM H 4 A_Pain
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Goto See
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Death:
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MUMM I 5
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MUMM J 5 A_Scream
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MUMM K 5 A_SpawnItemEx("MummySoul", 0,0,10, 0,0,1)
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MUMM L 5
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MUMM M 5 A_NoBlocking
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MUMM NO 5
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MUMM P -1
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Stop
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}
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}
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// Mummy leader -------------------------------------------------------------
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ACTOR MummyLeader : Mummy
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{
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Species "MummyLeader"
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Health 100
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Painchance 64
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Obituary "$OB_MUMMYLEADER"
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States
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{
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Missile:
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MUMM X 5 A_FaceTarget
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MUMM Y 5 Bright A_FaceTarget
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MUMM X 5 A_FaceTarget
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MUMM Y 5 Bright A_FaceTarget
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MUMM X 5 A_FaceTarget
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MUMM Y 5 Bright A_CustomComboAttack("MummyFX1", 32, random[MummyAttack2](1,8)*2, "mummy/attack2")
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Goto See
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}
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}
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// Mummy ghost --------------------------------------------------------------
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ACTOR MummyGhost : Mummy
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{
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+SHADOW
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+GHOST
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RenderStyle Translucent
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Alpha 0.4
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}
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// Mummy leader ghost -------------------------------------------------------
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ACTOR MummyLeaderGhost : MummyLeader
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{
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Species "MummyLeaderGhost"
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+SHADOW
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+GHOST
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RenderStyle Translucent
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Alpha 0.4
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}
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// Mummy soul ---------------------------------------------------------------
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ACTOR MummySoul
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{
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+NOBLOCKMAP
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+NOGRAVITY
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States
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{
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Spawn:
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MUMM QRS 5
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MUMM TUVW 9
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Stop
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}
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}
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// Mummy FX 1 (flying head) -------------------------------------------------
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ACTOR MummyFX1
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{
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Radius 8
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Height 14
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Speed 9
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FastSpeed 18
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Damage 4
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RenderStyle Add
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Projectile
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-ACTIVATEPCROSS
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-ACTIVATEIMPACT
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+SEEKERMISSILE
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States
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{
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Spawn:
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FX15 A 5 Bright A_PlaySound("mummy/head")
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FX15 B 5 Bright A_SeekerMissile(10,20)
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FX15 C 5 Bright
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FX15 B 5 Bright A_SeekerMissile(10,20)
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Loop
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Death:
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FX15 DEFG 5 Bright
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Stop
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}
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}
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