gzdoom-gles/src/g_shared
Christoph Oelckers 21c55a090a - fixed: "take armor" cheat should only deplete the armor, not destroy it.
- fixed: Hexen armor cannot be depleted by the common function, it needs an override to achieve that.
2016-02-24 10:50:42 +01:00
..
a_action.cpp - call the native A_BossDeath directly instead of going through the VM-enabled action function. 2016-02-10 13:57:21 +01:00
a_action.h
a_armor.cpp - fixed: "take armor" cheat should only deplete the armor, not destroy it. 2016-02-24 10:50:42 +01:00
a_artifacts.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
a_artifacts.h - fixed: APowerupGiver::PowerupType also needs replacement handling for placeholder classes. 2016-02-10 10:04:52 +01:00
a_bridge.cpp Merge branch 'master' into scripting 2016-01-20 11:45:57 +01:00
a_camera.cpp - added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.) 2016-02-08 12:10:53 +01:00
a_debris.cpp Merge branch 'master' into scripting 2016-01-20 11:45:57 +01:00
a_decals.cpp Fixed crash when spawning decal without texture 2016-02-24 10:37:14 +01:00
a_fastprojectile.cpp - refactored P_FindFloorCeiling to be portal aware and cleaned up its interface. 2016-02-17 21:57:52 +01:00
a_flashfader.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
a_fountain.cpp
a_hatetarget.cpp - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
a_keys.cpp Merge branch 'master' into gonesolong 2014-12-20 19:13:14 -06:00
a_keys.h
a_lightning.cpp - made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE. 2016-01-06 12:56:35 +01:00
a_lightning.h Fixed: Light levels outside the range [0,255] really do matter. 2011-06-11 23:58:33 +00:00
a_mapmarker.cpp
a_morph.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
a_morph.h Merge branch 'master' into scripting 2015-04-30 12:30:36 +02:00
a_movingcamera.cpp - more float to double conversion. 2016-02-11 21:33:30 +01:00
a_pickups.cpp - refactored P_FindFloorCeiling to be portal aware and cleaned up its interface. 2016-02-17 21:57:52 +01:00
a_pickups.h - fixed: "take armor" cheat should only deplete the armor, not destroy it. 2016-02-24 10:50:42 +01:00
a_puzzleitems.cpp - split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible. 2016-02-10 00:17:00 +01:00
a_quake.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
a_randomspawner.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
a_secrettrigger.cpp - moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now. 2014-05-29 17:50:14 +02:00
a_sectoraction.cpp Show sector action boundaries on the automap like line specials are. 2015-09-12 04:47:49 +03:00
a_setcolor.cpp
a_sharedglobal.h - some preparations for portal stuff: 2016-02-14 13:12:03 +01:00
a_skies.cpp - some preparations for portal stuff: 2016-02-14 13:12:03 +01:00
a_soundenvironment.cpp
a_soundsequence.cpp - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.) 2012-08-23 00:15:41 +00:00
a_spark.cpp - g_shared refactored 2016-01-19 13:26:05 +01:00
a_specialspot.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
a_specialspot.h - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions. 2010-07-23 21:55:01 +00:00
a_waterzone.cpp
a_weaponpiece.cpp - fixed: It is not guaranteed that the class object that is created by FindClassTentative actually matches the real object that is required later, so it needs to be replaced wherever it could be referenced once the real object is created. 2016-02-09 23:08:51 +01:00
a_weaponpiece.h - fixed: APowerupGiver::PowerupType also needs replacement handling for placeholder classes. 2016-02-10 10:04:52 +01:00
a_weapons.cpp - split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible. 2016-02-10 00:17:00 +01:00
hudmessages.cpp - added GetAspectRatio function to ACS. 2015-12-06 09:59:02 +01:00
sbar.h Adjust latency position depending on time visibility 2016-02-03 12:06:20 +02:00
sbar_mugshot.cpp - fixed type confusion with ?: operator in FMugShot::GetFace. 2016-02-05 10:08:49 +01:00
sbarinfo.cpp - added an errorlog option. 2016-02-09 14:20:49 +01:00
sbarinfo.h - Fixed: hud_scale is supposed use strictly integral scaling factors. 2012-07-21 02:32:04 +00:00
sbarinfo_commands.cpp - more float to double conversion. 2016-02-11 21:33:30 +01:00
shared_hud.cpp - rewrote p_local.h so that it doesn't pull in the entire bunch of headers. 2016-02-15 02:14:34 +01:00
shared_sbar.cpp - fixed some places where FStrings were incorrectly used. 2016-02-05 10:40:45 +01:00