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afxres.h
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base_sysfb.cpp
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- switched the Windows backend to use the Windows Unicode API.
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2019-02-14 22:23:33 +01:00 |
base_sysfb.h
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- remove vid_hwgamma, force always use shader gamma
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2019-01-23 21:50:11 +01:00 |
deadguy.bmp
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gl_sysfb.cpp
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- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
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2019-03-26 11:10:17 +01:00 |
gl_sysfb.h
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hardware.cpp
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- replace vid_enablevulkan with vid_preferbackend - disabled startup window selector for this (will replace when the startup screen changes are done)
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2019-12-01 16:06:36 -05:00 |
hardware.h
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- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
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2019-03-26 11:10:17 +01:00 |
i_crash.cpp
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- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
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2020-04-11 14:00:08 +02:00 |
i_dijoy.cpp
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- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
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2019-07-14 17:41:25 +02:00 |
i_input.cpp
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- the big cleanup of the exit cleanup is done!
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2019-10-07 20:28:55 +02:00 |
i_input.h
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- changed the place where the CheckRequireMouse event gets called.
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2019-02-02 11:00:26 +01:00 |
i_keyboard.cpp
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- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
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2019-07-14 17:41:25 +02:00 |
i_main.cpp
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- GAMESIG was never supposed to be used in printed output. Replaced all occurences with GAMENAME.
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2020-01-12 09:43:47 +01:00 |
i_mouse.cpp
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Revert "- Fix legacy input state getting out of sync when raw mouse input grabs or releases the events"
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2020-04-08 16:21:16 +02:00 |
i_rawps2.cpp
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- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
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2020-04-11 14:00:08 +02:00 |
i_specialpaths.cpp
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- created a new zmusic library which will eventually contain all the music playback code.
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2019-09-28 18:32:25 +02:00 |
i_system.cpp
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- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
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2020-04-11 14:00:08 +02:00 |
i_system.h
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- consolidated the 3 atterm implementations.
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2019-06-10 12:01:01 +02:00 |
i_xinput.cpp
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- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
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2020-04-11 14:00:08 +02:00 |
icon1.ico
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resource.h
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- change IWAD startup dialog to allow selecting between OpenGL, Vulkan, and SoftPoly backends. (windows only)
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2019-12-23 20:05:17 -05:00 |
st_start.cpp
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- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
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2020-04-11 14:00:08 +02:00 |
st_start_util.cpp
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- allow specifying full palettes in translation definitions.
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2020-03-15 10:22:42 +01:00 |
wglext.h
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win32basevideo.cpp
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- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
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2020-04-11 14:00:08 +02:00 |
win32basevideo.h
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win32glvideo.cpp
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Remove Quad-buffered from list of VR-modes if we know it won't work.
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2019-03-03 16:15:38 +01:00 |
win32glvideo.h
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win32polyvideo.cpp
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- Fixed compilation with MinGW and did some cleanup.
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2020-02-16 09:39:17 +02:00 |
win32polyvideo.h
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- create a renderer backend based on softpoly's drawers
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2019-05-22 06:29:52 +02:00 |
win32vulkanvideo.cpp
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- Fixed compilation with MinGW.
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2019-07-15 19:26:25 +02:00 |
win32vulkanvideo.h
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- add 3rd party vulkan dependencies
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2019-02-20 21:21:57 +01:00 |
winres.h
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zdoom.exe.manifest
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zdoom.natvis
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- fixed debugger visualization for FSoundID
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2019-12-10 16:38:37 +02:00 |
zdoom.rc
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- cleanup.
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2019-12-29 11:30:37 +01:00 |