gzdoom-gles/wadsrc/static/shaders
Christoph Oelckers 589936f570 - draw the colormap blend after postprocessing, not before it.
- added colormap shader to postprocessing.

This replaces the in-place application of fullscreen colormaps if renderbuffers are active. This way the fully composed scene gets inverted, not each element on its own which is highly problematic for additively blended things.
2016-09-01 17:14:51 +02:00
..
d3d Normalize line endings 2016-03-01 09:47:10 -06:00
glsl - draw the colormap blend after postprocessing, not before it. 2016-09-01 17:14:51 +02:00