mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-02 00:42:08 +00:00
60e25b32a8
This is the last bit of play code that needed to be altered, what's left is the underlying data representations of vertices, linedefs and sectors. # Conflicts: # src/p_setup.cpp # src/r_things.cpp
96 lines
3.4 KiB
C++
96 lines
3.4 KiB
C++
/*
|
|
** p_effect.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#include "vectors.h"
|
|
#include "tables.h"
|
|
|
|
#define FX_ROCKET 0x00000001
|
|
#define FX_GRENADE 0x00000002
|
|
#define FX_RESPAWNINVUL 0x00000020
|
|
#define FX_VISIBILITYPULSE 0x00000040
|
|
|
|
#define FX_FOUNTAINMASK 0x00070000
|
|
#define FX_FOUNTAINSHIFT 16
|
|
#define FX_REDFOUNTAIN 0x00010000
|
|
#define FX_GREENFOUNTAIN 0x00020000
|
|
#define FX_BLUEFOUNTAIN 0x00030000
|
|
#define FX_YELLOWFOUNTAIN 0x00040000
|
|
#define FX_PURPLEFOUNTAIN 0x00050000
|
|
#define FX_BLACKFOUNTAIN 0x00060000
|
|
#define FX_WHITEFOUNTAIN 0x00070000
|
|
|
|
struct subsector_t;
|
|
|
|
// [RH] Particle details
|
|
|
|
struct particle_t
|
|
{
|
|
DVector3 Pos;
|
|
DVector3 Vel;
|
|
DVector3 Acc;
|
|
BYTE ttl;
|
|
BYTE trans;
|
|
WORD size;
|
|
BYTE bright;
|
|
BYTE fade;
|
|
int color;
|
|
WORD tnext;
|
|
WORD snext;
|
|
subsector_t * subsector;
|
|
};
|
|
|
|
extern particle_t *Particles;
|
|
extern TArray<WORD> ParticlesInSubsec;
|
|
|
|
const WORD NO_PARTICLE = 0xffff;
|
|
|
|
void P_ClearParticles ();
|
|
void P_FindParticleSubsectors ();
|
|
|
|
|
|
class AActor;
|
|
|
|
particle_t *JitterParticle (int ttl);
|
|
particle_t *JitterParticle (int ttl, double drift);
|
|
|
|
void P_ThinkParticles (void);
|
|
void P_SpawnParticle(const DVector3 &pos, const DVector3 &vel, const DVector3 &accel, PalEntry color, bool fullbright, double startalpha, int lifetime, WORD size, double fadestep);
|
|
void P_InitEffects (void);
|
|
void P_RunEffects (void);
|
|
|
|
void P_RunEffect (AActor *actor, int effects);
|
|
|
|
void P_DrawRailTrail(AActor *source, const DVector3 &start, const DVector3 &end, int color1, int color2, double maxdiff = 0, int flags = 0, PClassActor *spawnclass = NULL, DAngle angle = 0., int duration = 35, double sparsity = 1.0, double drift = 1.0, int SpiralOffset = 270);
|
|
void P_DrawSplash (int count, const DVector3 &pos, DAngle angle, int kind);
|
|
void P_DrawSplash2 (int count, const DVector3 &pos, DAngle angle, int updown, int kind);
|
|
void P_DisconnectEffect (AActor *actor);
|