gzdoom-gles/src/sound/timidity++/resample.h
Christoph Oelckers 576932c47f - Timidity++ sources added. This compiles but isn't hooked into the engine yet.
This source has been heavily edited to remove the deep integration with the provided UI modules and to eliminate use of global variables and puts everything into a small number of C++ classes.
2018-02-19 22:14:22 +01:00

88 lines
2.5 KiB
C++

/*
TiMidity++ -- MIDI to WAVE converter and player
Copyright (C) 1999-2002 Masanao Izumo <mo@goice.co.jp>
Copyright (C) 1995 Tuukka Toivonen <tt@cgs.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
resample.h
*/
#ifndef ___RESAMPLE_H_
#define ___RESAMPLE_H_
#include <stdint.h>
#include "sysdep.h"
namespace TimidityPlus
{
typedef int32_t resample_t;
enum {
RESAMPLE_CSPLINE,
RESAMPLE_LAGRANGE,
RESAMPLE_GAUSS,
RESAMPLE_NEWTON,
RESAMPLE_LINEAR,
RESAMPLE_NONE
};
extern void initialize_resampler_coeffs(void);
extern void free_gauss_table(void);
typedef struct resample_rec {
splen_t loop_start;
splen_t loop_end;
splen_t data_length;
} resample_rec_t;
extern resample_t do_resamplation(sample_t *src, splen_t ofs, resample_rec_t *rec);
extern void pre_resample(Sample *sp);
class Player;
class Resampler // This is only here to put the buffer on the stack without changing all the code.
{
Player *player;
resample_t resample_buffer[AUDIO_BUFFER_SIZE] = { 0 };
int resample_buffer_offset = 0;
resample_t *rs_plain_c(int v, int32_t *countptr);
resample_t *rs_plain(int v, int32_t *countptr);
resample_t *rs_loop_c(Voice *vp, int32_t count);
resample_t *rs_loop(Voice *vp, int32_t count);
resample_t *rs_bidir(Voice *vp, int32_t count);
resample_t *rs_vib_plain(int v, int32_t *countptr);
resample_t *rs_vib_loop(Voice *vp, int32_t count);
resample_t *rs_vib_bidir(Voice *vp, int32_t count);
resample_t *porta_resample_voice(int v, int32_t *countptr, int mode);
resample_t *normal_resample_voice(int v, int32_t *countptr, int mode);
resample_t *vib_resample_voice(int v, int32_t *countptr, int mode);
int rs_update_porta(int v);
int32_t update_vibrato(Voice *vp, int sign);
public:
Resampler(Player *p)
{
player = p;
}
resample_t * resample_voice(int v, int32_t *countptr);
};
}
#endif /* ___RESAMPLE_H_ */