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Kevin Caccamo 575b660b20 Rename ColorAdd to AddColor, and use it ingame
Rename ColorAdd to AddColor
Add AddColor to FRenderState
Tweak SpecialColors array in ZScript to include the additive color
Add uAddColor to the shader compiler
Add uAddColor to the texel

# Conflicts:
#	src/gl/shaders/gl_shader.cpp
#	src/hwrenderer/scene/hw_flats.cpp
#	src/hwrenderer/scene/hw_renderstate.h
#	src/hwrenderer/utility/hw_draw2d.cpp

# Conflicts:
#	src/gl/scene/gl_flats.cpp
#	src/hwrenderer/scene/hw_flats.cpp
2019-06-23 11:45:03 +02:00
asmjit Force STATIC for internal GZDoom libraries 2019-05-18 22:49:07 +02:00
bzip2 Force STATIC for internal GZDoom libraries 2019-05-18 22:49:07 +02:00
cmake
docs Cephes code is released under BSD license 2019-06-05 12:46:59 +02:00
dumb
fm_banks
game-music-emu Force STATIC for internal GZDoom libraries 2019-05-18 22:49:07 +02:00
gdtoa Force STATIC for internal GZDoom libraries 2019-05-18 22:49:07 +02:00
jpeg Force STATIC for internal GZDoom libraries 2019-05-18 22:49:07 +02:00
lzma Force STATIC for internal GZDoom libraries 2019-05-18 22:49:07 +02:00
soundfont
specs - some clarification on plane equations in the UDMF spec. 2019-06-13 15:54:22 +02:00
src Rename ColorAdd to AddColor, and use it ingame 2019-06-23 11:45:03 +02:00
tools
wadsrc Rename ColorAdd to AddColor, and use it ingame 2019-06-23 11:45:03 +02:00
wadsrc_bm
wadsrc_extra - Forgot to move the now unused new skill graphic. 2019-06-05 01:31:23 +02:00
wadsrc_lights
zlib Force STATIC for internal GZDoom libraries 2019-05-18 22:49:07 +02:00
.appveyor.yml
.gitattributes
.gitignore
.travis.yml - updated Travis CI configuration 2019-06-19 21:59:42 +02:00
CMakeLists.txt Inclusion of check symbol cmake's module. 2019-06-02 22:00:42 +02:00
ico_lzdoom.png - Added new great icons by Tormentor667. 2019-05-30 00:05:02 +02:00
logo.png - Added new great icons by Tormentor667. 2019-05-30 00:05:02 +02:00
README.md

Welcome to LZDoom!

Build Status Build Status

LZDoom is a fork of GZDoom 3.3 compiling with MinGW and running on older non SSE2 cpus while keeping the DDRAW and D3D backends for compatibility.

Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.

GZDoom repo: https://github.com/coelckers/gzdoom

Other forks/branches