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ce1aa7e962
With this, one can use its self-replacement code (which copies a bunch of its state into the replacement actor, and monitors for boss death if appropriate), but select the replacement class based on some other criteria (map number, the player's RPG stats, the player's class, etc). |
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.. | ||
blood.txt | ||
botstuff.txt | ||
bridge.txt | ||
camera.txt | ||
debris.txt | ||
decal.txt | ||
dog.txt | ||
dynlights.txt | ||
fastprojectile.txt | ||
fountain.txt | ||
hatetarget.txt | ||
ice.txt | ||
itemeffects.txt | ||
mapmarker.txt | ||
morph.txt | ||
movingcamera.txt | ||
player.txt | ||
player_cheat.txt | ||
randomspawner.txt | ||
secrettrigger.txt | ||
sectoraction.txt | ||
setcolor.txt | ||
sharedmisc.txt | ||
skies.txt | ||
soundenvironment.txt | ||
soundsequence.txt | ||
spark.txt | ||
specialspot.txt | ||
splashes.txt | ||
teleport.txt | ||
waterzone.txt |