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https://github.com/ZDoom/gzdoom-gles.git
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97aba0c416
Why? So mods that reveal enemy names don't show internal monster class names. Tags are based on language.enu lump: - Tags for Doom/Doom 2 monsters are referring directly to CC_* strings. - Tags for Heretic monsters are based on obituaries. - All tags match corresponding obituaries.
49 lines
772 B
Text
49 lines
772 B
Text
class Clink : Actor
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{
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Default
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{
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Health 150;
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Radius 20;
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Height 64;
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Mass 75;
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Speed 14;
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Painchance 32;
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Monster;
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+NOBLOOD
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+FLOORCLIP
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SeeSound "clink/sight";
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AttackSound "clink/attack";
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PainSound "clink/pain";
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DeathSound "clink/death";
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ActiveSound "clink/active";
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Obituary "$OB_CLINK";
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Tag "$FN_CLINK";
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DropItem "SkullRodAmmo", 84, 20;
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}
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States
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{
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Spawn:
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CLNK AB 10 A_Look;
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Loop;
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See:
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CLNK ABCD 3 A_Chase;
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Loop;
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Melee:
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CLNK E 5 A_FaceTarget;
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CLNK F 4 A_FaceTarget;
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CLNK G 7 A_CustomMeleeAttack(random[ClinkAttack](3,9), "clink/attack", "clink/attack");
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Goto See;
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Pain:
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CLNK H 3;
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CLNK H 3 A_Pain;
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Goto See;
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Death:
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CLNK IJ 6;
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CLNK K 5 A_Scream;
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CLNK L 5 A_NoBlocking;
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CLNK MN 5;
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CLNK O -1;
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Stop;
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}
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}
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