mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-11 13:01:19 +00:00
784f7ed671
- fixed a few problems that were encountered during conversion: * action specials as action functions were not recognized by the parser. * Player.StartItem could not be parsed. * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name. * states and defaults were not checked for empty bodies. * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
132 lines
2 KiB
Text
132 lines
2 KiB
Text
// Gibbed marine -----------------------------------------------------------
|
|
|
|
class GibbedMarine : Actor
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
PLAY W -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
// Gibbed marine (extra copy) ----------------------------------------------
|
|
|
|
class GibbedMarineExtra : GibbedMarine
|
|
{
|
|
}
|
|
|
|
// Dead marine -------------------------------------------------------------
|
|
|
|
class DeadMarine : Actor
|
|
{
|
|
States
|
|
{
|
|
Spawn:
|
|
PLAY N -1;
|
|
Stop;
|
|
}
|
|
}
|
|
|
|
/* If it wasn't for Dehacked compatibility, the rest of these would be
|
|
* better defined as single frame states. But since Doom reused the
|
|
* dead state from the original monsters, we need to do the same.
|
|
*/
|
|
|
|
// Dead zombie man ---------------------------------------------------------
|
|
|
|
class DeadZombieMan : ZombieMan
|
|
{
|
|
Default
|
|
{
|
|
Skip_Super;
|
|
DropItem "None";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Super::Death+4;
|
|
}
|
|
}
|
|
|
|
// Dead shotgun guy --------------------------------------------------------
|
|
|
|
class DeadShotgunGuy : ShotgunGuy
|
|
{
|
|
Default
|
|
{
|
|
Skip_Super;
|
|
DropItem "None";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Super::Death+4;
|
|
}
|
|
}
|
|
|
|
// Dead imp ----------------------------------------------------------------
|
|
|
|
class DeadDoomImp : DoomImp
|
|
{
|
|
Default
|
|
{
|
|
Skip_Super;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Super::Death+4;
|
|
}
|
|
}
|
|
|
|
// Dead demon --------------------------------------------------------------
|
|
|
|
class DeadDemon : Demon
|
|
{
|
|
Default
|
|
{
|
|
Skip_Super;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Super::Death+5;
|
|
}
|
|
}
|
|
|
|
// Dead cacodemon ----------------------------------------------------------
|
|
|
|
class DeadCacodemon : Cacodemon
|
|
{
|
|
Default
|
|
{
|
|
Skip_Super;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Super::Death+5;
|
|
}
|
|
}
|
|
|
|
// Dead lost soul ----------------------------------------------------------
|
|
|
|
/* [RH] Considering that the lost soul removes itself when it dies, there
|
|
* really wasn't much point in id including this thing, but they did anyway.
|
|
* (There was probably a time when it stayed around after death, and this is
|
|
* a holdover from that.)
|
|
*/
|
|
|
|
class DeadLostSoul : LostSoul
|
|
{
|
|
Default
|
|
{
|
|
Skip_Super;
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
Goto Super::Death+5;
|
|
}
|
|
}
|