gzdoom-gles/src/menu
Christoph Oelckers 0dba8e4f4a - use a saner data structure to store the BrokenLines.
Calling the old method with a pointer to an array of unspecified length 'dirty' would be an understatement.
Now it uses a TArray to store the single elements

# Conflicts:
#	src/g_shared/hudmessages.cpp
#	src/v_font.cpp
2018-11-01 21:08:17 +01:00
..
joystickmenu.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
loadsavemenu.cpp - use a saner data structure to store the BrokenLines. 2018-11-01 21:08:17 +01:00
menu.cpp - be more thorough with 'in menu' checks for certain protected functions. 2018-10-05 22:24:25 +02:00
menu.h - use a saner data structure to store the BrokenLines. 2018-11-01 21:08:17 +01:00
menudef.cpp Upgrade libADLMIDI and libOPNMIDI 2018-10-04 20:25:02 +02:00
messagebox.cpp Stop demo recording after ending game with menu_endgame CCMD 2017-12-15 12:34:56 +02:00
optionmenu.cpp - cleaned out some cruft from the menu code, now that ListMenu is fully scripted. 2017-02-18 19:11:53 +01:00
playermenu.cpp Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
videomenu.cpp - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00