..
crouch
- Added a show_obituaries option to disable obituaries without disabling
2006-05-15 15:28:46 +00:00
decals
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
decorate
- Fixed: deadthings.txt contained a superfluous ';' which created parsing errors
2007-05-28 14:46:49 +00:00
languages
- fixed confirmation string for deleting savegames.
2007-05-01 10:09:04 +00:00
mapinfo
- Copied railgun sound fix from Skulltag.
2007-05-20 11:08:36 +00:00
xlat
- Added an operator += for FString that takes an FName as input, since GCC
2007-01-31 00:30:42 +00:00
amrka0.png
- Added a new MapMarker actor. Instead of appearing in the 3D view, it appears
2006-10-20 04:04:04 +00:00
animated.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
animdefs.txt
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
artibox.png
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
badpatch.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
clerface.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
confont.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dbigfont.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dehsupp.lmp
- Added damage factors that allows to make monsters more or less resistant
2007-04-28 09:06:32 +00:00
dehsupp.txt
- Added damage factors that allows to make monsters more or less resistant
2007-04-28 09:06:32 +00:00
doomx.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dsempty.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fiteface.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta60.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta61.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta62.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta63.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta164.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta165.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta182.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta188.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
fonta191.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
foo
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
hamoback.png
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
hereticx.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
icebreak.flac
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
iceca0.png
- Fixed: P_UndoPlayerMorph didn't properly transfer the inventory. It just
2006-06-27 23:49:45 +00:00
icecb0.png
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
icecc0.png
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
icecd0.png
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
icedeath.flac
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
in_epi1.txt
SVN r28 (trunk)
2006-04-11 18:02:51 +00:00
in_epi2.txt
SVN r28 (trunk)
2006-04-11 18:02:51 +00:00
in_epi3.txt
- Fixed: Thing_ChangeTid must check whether the actor whose tid is about to
2006-05-22 09:53:09 +00:00
in_htc1.txt
- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
2006-04-29 12:40:09 +00:00
in_htc2.txt
- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
2006-04-29 12:40:09 +00:00
in_htc3.txt
- ZDoom now loads zdoom.pk3 instead of zdoom.wad.
2006-04-29 12:40:09 +00:00
invgeml1.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
invgeml2.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
invgemr1.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
invgemr2.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
lockdefs.txt
SVN r71 (trunk)
2006-04-30 21:49:18 +00:00
mageface.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
Makefile
- Fixed: The VC++ project was not set up to redefine RM using del in
2006-12-29 02:21:47 +00:00
Makefile.mgw
Upgraded ccdv-win32.c and the Makefiles so that they are fully functional under MSYS.
2006-08-11 03:07:32 +00:00
Makefile2
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
noflat.png
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
quake.flac
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
railgunfire.flac
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
sbigfont.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
secret.flac
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
sectorx.txt
- Moved the sector type translation for Doom format maps into a simple lump
2006-10-25 16:21:08 +00:00
selectbo.png
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
sndeax.txt
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
sndinfo.txt
- Increased the limit for the SorcererBallPop to 3 to be inline with the
2007-03-08 23:38:45 +00:00
sndseq.txt
- Fixed compilation with mingw again.
2006-04-21 01:22:55 +00:00
spaldoom.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
spalhtic.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
spark1.flac
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
spark2.flac
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
spark3.flac
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stcfn196.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stcfn197.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stcfn214.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stcfn220.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stcfn223.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stfbany.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stkeys6.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stkeys7.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stkeys8.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
stpbany.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
strfhelp.o
- Deleted the programmer death script from strifehelp.acs because it is no
2006-06-24 08:03:15 +00:00
strifex.lmp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
terrain.txt
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
textcolors.txt
SVN r446 (trunk)
2007-01-09 04:40:58 +00:00
tlgl.png
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
tnt1a0.png
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
unkna0.png
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
vga-rom.f16
- Added simulation of Strife's startup screen.
2007-01-07 05:00:07 +00:00
wadsrc.vcproj
- Added a new WIF_NO_AUTO_SWITCH flag for weapons that should never be
2007-01-22 22:15:50 +00:00
x11r6rgb.txt
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairb1.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairb2.png
Size optimized the pngs in zdoom.pk3 using pngout and deflopt.
2006-07-17 02:19:09 +00:00
xhairb3.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairb4.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairb5.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairb6.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairb7.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairs1.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairs2.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairs3.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairs4.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairs5.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairs6.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
xhairs7.imgz
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
zdoom.lst
- Added damage factors that allows to make monsters more or less resistant
2007-04-28 09:06:32 +00:00