gzdoom-gles/src/textures
Randy Heit e259087c19 Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
- Clang's optional runtime array bounds checking doesn't understand when we
  intentionally "overflow" by doing this:
    RGB32k[0][0][colorval]
  It will warn that it was accessed at an index will past the bounds
  of type 'BYTE [32]', which makes it less than useful for catching real
  array bounds overflows. So now do this:
    RGB32k.All[colorval]
  And if you want this:
    RGB32k[r][g][b]
  Now do this:
    RGB32k.RGB[r][g][b]
2015-03-08 18:05:02 -05:00
..
anim_switches.cpp - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it. 2011-07-06 14:20:54 +00:00
animations.cpp - Fixed compiler errors in latest TEXTURES code. 2014-05-25 01:12:16 +02:00
automaptexture.cpp - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
bitmap.cpp - Added new patch style "Overlay" for TEXTURES. This is the same as CopyAlpha, except it only 2012-05-11 02:26:50 +00:00
bitmap.h - Added new patch style "Overlay" for TEXTURES. This is the same as CopyAlpha, except it only 2012-05-11 02:26:50 +00:00
buildtexture.cpp - remove texture name length limits for udmf maps 2014-05-18 15:38:46 -07:00
canvastexture.cpp - remove texture name length limits for udmf maps 2014-05-18 15:38:46 -07:00
ddstexture.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
emptytexture.cpp - Fix some GCC 4.7.1 warnings. 2012-07-07 03:43:11 +00:00
flattexture.cpp - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
imgztexture.cpp - remove texture name length limits for udmf maps 2014-05-18 15:38:46 -07:00
jpegtexture.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
multipatchtexture.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
patchtexture.cpp - Fixed: 2048 should be a valid height for a Doom patch. 2011-11-03 21:08:39 +00:00
pcxtexture.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
pngtexture.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
rawpagetexture.cpp - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions. 2011-07-05 10:02:38 +00:00
texture.cpp - remove texture name length limits for udmf maps 2014-05-18 15:38:46 -07:00
texturemanager.cpp Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init 2014-07-29 20:31:53 -05:00
textures.h - fixed: 3Dmidtex opening checks didn't take per-sidedef scaling into account. 2015-02-10 21:30:52 +01:00
tgatexture.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
warptexture.cpp - removed more r_ header dependencies from the rest of the code. 2011-07-06 15:31:05 +00:00