gzdoom-gles/wadsrc/static
Christoph Oelckers 4fd9765a18 - removed the limiter flags again and addressed the underlying problem properly.
The real issue is that the number of unattenuated sounds was unchecked and the near limit never kicked in.
To do this properly it is necessary to adjust the limit distance by the attenuation - zero attenuation must mean infinite distance and for high attenuations the distance must be lowered for limiting to work as intended.
The limit for the Doom boss sounds was increased to 4 to compensate for this change.

# Conflicts:
#	src/common/audio/sound/oalsound.cpp
2020-10-29 12:10:49 +01:00
..
credits - implement player setup background by Enjay 2020-01-12 20:51:41 +01:00
filter - removed the limiter flags again and addressed the underlying problem properly. 2020-10-29 12:10:49 +01:00
glstuff - cleaned up the clip plane management for portals. 2016-04-27 00:41:00 +02:00
graphics - implement player setup background by Enjay 2020-01-12 20:51:41 +01:00
maparrows Normalize line endings 2016-03-01 09:47:10 -06:00
mapinfo - add support for the (as of now) newest version of the Unity re-releases 2020-09-05 00:01:53 +02:00
sbarinfo - Replaced medikit with mugshot in HUD. 2018-07-08 00:51:59 +02:00
shaders Revert "- Fixed dithering in the present shader." 2019-06-26 03:26:57 +02:00
sounds - recompressed the dog sounds and removed the long stretches of silence at their ends. 2017-09-30 08:30:01 +02:00
sprites tnt1a0 is not a png 2018-11-25 12:25:45 +01:00
textures
xlat - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
zscript - fixed infinite loop with list menus that have no selectable item. 2020-10-17 18:57:16 +02:00
althudcf.txt Normalize line endings 2016-03-01 09:47:10 -06:00
animdefs.txt - replaced the procedural backdrop texture with some warped noise texture. 2019-07-15 19:55:51 +02:00
botsupp.txt - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
compatibility.txt - Force node rebuilding for Double Impact E1M3 (bad subsector) 2020-10-09 14:48:35 +02:00
confont.lmp Updated console font by GFD. 2016-02-14 09:27:20 +01:00
decaldef.txt - added missing decal assignments to the medium macs spheres for Heretic. 2020-10-17 10:56:44 +02:00
defbind0.txt - Change default key bindings: add arrow keys to the left-handed preset and set mouse3 to activate items for the modern presets. 2020-06-03 12:21:01 +02:00
defbind1.txt - Change default key bindings: add arrow keys to the left-handed preset and set mouse3 to activate items for the modern presets. 2020-06-03 12:21:01 +02:00
defbind2.txt - Change default key bindings: add arrow keys to the left-handed preset and set mouse3 to activate items for the modern presets. 2020-06-03 12:21:01 +02:00
defbind3.txt - Change default key bindings: add arrow keys to the left-handed preset and set mouse3 to activate items for the modern presets. 2020-06-03 12:21:01 +02:00
defbinds.txt - Change default key bindings: add arrow keys to the left-handed preset and set mouse3 to activate items for the modern presets. 2020-06-03 12:21:01 +02:00
dehsupp.txt - fixed two missing commas in DEHSUPP. 2020-01-06 21:57:06 +01:00
etc.h.txt Normalize line endings 2016-03-01 09:47:10 -06:00
fontdefs.txt - implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality. 2017-03-24 20:09:50 +01:00
in_epi1.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_epi2.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_epi3.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_htc1.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_htc2.txt Normalize line endings 2016-03-01 09:47:10 -06:00
in_htc3.txt Normalize line endings 2016-03-01 09:47:10 -06:00
indexfont
language.def - Fixed typo. 2019-05-27 11:58:21 +02:00
language.eng - Missed some language strings again. 2019-08-14 10:40:33 +02:00
language.enu - Missing strings. 2020-10-04 12:50:46 +02:00
language.fr - Missed some language strings again. 2019-08-14 10:40:33 +02:00
language.ita Normalize line endings 2016-03-01 09:47:10 -06:00
language.ptb - Missing string for Brazilian Portuguese (Daniel). 2020-06-03 14:50:53 +02:00
lockdefs.txt Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible. 2016-07-12 23:52:04 +02:00
menudef.txt Added new parameters in favor of libADLMIDI and libOPNMIDI update 2020-10-04 12:50:40 +02:00
netnotch.dat
notch.dat
reverbs.txt Normalize line endings 2016-03-01 09:47:10 -06:00
sbarinfo.txt Normalize line endings 2016-03-01 09:47:10 -06:00
sndinfo.txt Normalize line endings 2016-03-01 09:47:10 -06:00
sndseq.txt Normalize line endings 2016-03-01 09:47:10 -06:00
spaldoom.lmp
spalhtic.lmp
strifehelp.acs - moved the displayed text in strfhelp.o to the string table. 2019-04-28 11:53:39 +02:00
teaminfo.txt Normalize line endings 2016-03-01 09:47:10 -06:00
terrain.txt - added 'damageonland' property to terrain definition 2019-12-12 20:35:44 +01:00
textcolors.txt - added more contrast to the Cream font color. 2020-07-10 14:58:54 +02:00
textures.txt Normalize line endings 2016-03-01 09:47:10 -06:00
things.h.txt Normalize line endings 2016-03-01 09:47:10 -06:00
vga-rom-font.16
x11r6rgb.txt Normalize line endings 2016-03-01 09:47:10 -06:00
xg.wopn Updated default xg.wopn bank 2020-10-04 12:50:30 +02:00
xhairs.txt Normalize line endings 2016-03-01 09:47:10 -06:00
zbigfont.lmp - moved several IWAD dependent files into the game_support resource 2019-07-18 14:28:40 +02:00
zscript.txt - version bump for last commit. 2020-09-27 20:53:29 +02:00