.. |
fragglescript
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
g_inventory
|
Add mapinfo option to disable merging of identical pickup messages on same tic
|
2020-05-24 11:04:20 +02:00 |
g_shared
|
Begin TICRATE conversion.
|
2020-07-15 19:03:44 +02:00 |
g_statusbar
|
Begin TICRATE conversion.
|
2020-07-15 19:03:44 +02:00 |
gl
|
- Add missing DrawTextureTags.
|
2020-06-09 18:42:52 +02:00 |
intermission
|
- fixed freeze with StartSlideshow called for undefined intermission
|
2020-06-23 20:15:45 +02:00 |
math
|
Cephes code is released under BSD license
|
2019-06-05 12:46:59 +02:00 |
menu
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
polyrenderer
|
- advanced coordinate control for overlays over DTA_Fullscreen images.
|
2020-06-07 14:15:59 +02:00 |
posix
|
- moved showing of start window banner to proper location in Cocoa backend
|
2020-02-02 13:58:07 +01:00 |
r_data
|
Optimize UE1 vertex normal computation.
|
2020-07-12 12:14:30 +02:00 |
rapidjson
|
|
|
resourcefiles
|
- fixed: The full dotted lump filter string was never used.
|
2020-06-07 14:35:29 +02:00 |
scripting
|
- added mixin support to AST output
|
2020-06-20 16:25:35 +02:00 |
sfmt
|
- don't let CHANF_AUTO hijack other channels.
|
2020-06-07 13:27:02 +02:00 |
sound
|
Added $PitchSet <logical name> <float> for SNDINFO.
|
2020-07-24 12:42:17 +02:00 |
swrenderer
|
- Add missing DrawTextureTags.
|
2020-06-09 18:42:52 +02:00 |
textures
|
Begin TICRATE conversion.
|
2020-07-15 19:03:44 +02:00 |
win32
|
- Add missing DrawTextureTags.
|
2020-06-09 18:42:52 +02:00 |
xlat
|
Fixed uninitialized variable in XLAT parser
|
2017-07-13 18:05:58 +03:00 |
__autostart.cpp
|
|
|
actionspecials.h
|
Single commit - destructible geometry feature
|
2018-11-01 21:02:25 +01:00 |
actor.h
|
make various getter and pure-math methods clearscope, and where applicable, const
|
2020-06-07 14:34:48 +02:00 |
actorinlines.h
|
make various getter and pure-math methods clearscope, and where applicable, const
|
2020-06-07 14:34:48 +02:00 |
actorptrselect.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
actorptrselect.h
|
|
|
am_map.cpp
|
Account for the NOTONAUTOMAP flag when using am_thingrenderstyles
|
2020-06-20 10:48:21 +02:00 |
am_map.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
announcer.h
|
|
|
autosegs.h
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
b_bot.cpp
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
b_bot.h
|
Removed more literal references to AInventory.
|
2019-04-16 23:57:07 +02:00 |
b_func.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
b_game.cpp
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
b_move.cpp
|
- removed the bot related properties from AWeapon.
|
2019-04-15 22:29:15 +02:00 |
b_think.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
basictypes.h
|
- fixed compilation with Apple Clang as well
|
2020-01-05 01:53:50 +01:00 |
bbannouncer.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
c_bind.cpp
|
Oops, fixed default bindings not being loaded from pwads.
|
2020-02-28 19:14:52 +01:00 |
c_bind.h
|
|
|
c_cmds.cpp
|
replaced all 'exit's with an ExitEvent exception
|
2020-01-05 21:13:56 +01:00 |
c_console.cpp
|
- moved all exception handling out of the backends
|
2020-01-05 21:12:16 +01:00 |
c_console.h
|
- Consolidated C_MidPrint and C_MidPrintBold.
|
2019-08-20 13:06:48 +02:00 |
c_consolebuffer.cpp
|
- reset internal console state on clear CCMD
|
2019-06-03 12:47:29 +02:00 |
c_consolebuffer.h
|
- use a saner data structure to store the BrokenLines.
|
2018-11-01 21:08:17 +01:00 |
c_cvars.cpp
|
- demote pwad defcvars error to a warning
|
2020-08-01 17:31:43 +02:00 |
c_cvars.h
|
make nosave standalone CVar flag, alongside server and user
|
2020-01-17 13:02:10 +01:00 |
c_dispatch.cpp
|
- cleaned the includes of the sound backend code of unwanted content.
|
2020-01-06 13:55:51 +01:00 |
c_dispatch.h
|
- cleaned the includes of the sound backend code of unwanted content.
|
2020-01-06 13:55:51 +01:00 |
c_expr.cpp
|
- cleaned the includes of the sound backend code of unwanted content.
|
2020-01-06 13:55:51 +01:00 |
c_functions.cpp
|
Removed all remaining references to AInventory
|
2019-04-16 23:57:12 +02:00 |
c_functions.h
|
|
|
CMakeLists.txt
|
- Rename the soundfont.
|
2020-02-17 19:46:48 +01:00 |
cmdlib.cpp
|
- fixed: Windows must call the wide version of _mkdir for Unicode support.
|
2020-02-26 12:49:15 +01:00 |
cmdlib.h
|
- fixed: The directory scanner for reading a directory into the WAD file system and ScanDirectory were not Unicode capable on Windows.
|
2020-01-12 12:59:40 +01:00 |
colormatcher.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
colormatcher.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
compatibility.cpp
|
- add native FlipLineSideRefs(line)
|
2019-11-16 14:01:47 +01:00 |
compatibility.h
|
- added generic level post-processing script class
|
2019-11-13 19:33:49 +01:00 |
configfile.cpp
|
- fixed the player name display.
|
2019-05-14 17:19:34 +02:00 |
configfile.h
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 21:04:17 +02:00 |
ct_chat.cpp
|
Allow custom status bars to override notifications, centered prints and chat prompt.
|
2019-08-20 13:06:52 +02:00 |
cycler.cpp
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
cycler.h
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
d_dehacked.cpp
|
- added ability to filter VM disassembly dump
|
2020-01-19 20:26:34 +01:00 |
d_dehacked.h
|
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
|
2017-04-04 12:20:12 +03:00 |
d_event.h
|
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
|
2019-05-01 00:58:45 +02:00 |
d_gui.h
|
- Fixed taking screenshots in menus with Space when Sys_Rq is set as screenshot key.
|
2019-10-31 17:05:33 +01:00 |
d_iwad.cpp
|
- Don't show the iwad selection box with -iwad.
|
2020-06-21 15:54:13 +02:00 |
d_main.cpp
|
Add option to invert mouse x
|
2020-04-30 11:45:43 +02:00 |
d_main.h
|
- moved all exception handling out of the backends
|
2020-01-05 21:12:16 +01:00 |
d_net.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
d_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
d_netinf.h
|
Add "neutral" gender option and better obit formatting
|
2018-10-31 11:24:01 +01:00 |
d_netinfo.cpp
|
Add a cvar to control weapon bobbing while firing
|
2020-06-01 10:39:09 +02:00 |
d_player.h
|
Add a cvar to control weapon bobbing while firing
|
2020-06-01 10:39:09 +02:00 |
d_protocol.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
d_protocol.h
|
Send player FOV across the network as floatig point.
|
2017-09-02 09:57:48 +02:00 |
d_stats.cpp
|
- Unicode fix.
|
2019-08-09 13:16:24 +02:00 |
decallib.cpp
|
Opaque blood decals must be defined with 'OpaqueBlood' keyword in DECALDEF
|
2020-03-24 01:36:55 +01:00 |
decallib.h
|
Move the opaqueBlood member definition so that object size remains unchanged
|
2020-03-24 01:36:56 +01:00 |
dictionary.cpp
|
fix "'ictionary' is freed outside the GC process" warning
|
2020-05-22 21:35:51 +02:00 |
dictionary.h
|
aggregate TMap into Dictionary instead of deriving from it
|
2020-03-09 00:33:51 +01:00 |
dobject.cpp
|
- relax pointer substitution restriction for morphed monsters.
|
2020-04-19 21:39:23 +02:00 |
dobject.h
|
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
|
2019-04-26 00:19:03 +02:00 |
dobjgc.cpp
|
- removed incorrect assert.
|
2019-04-27 12:37:51 +02:00 |
dobjgc.h
|
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
|
2019-05-22 19:57:24 +02:00 |
dobjtype.cpp
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
dobjtype.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
doomdata.h
|
Added MTF_NOCOUNT to spawn flags
|
2020-04-28 02:22:44 +02:00 |
doomdef.h
|
- Blind attempt at adding support for 4 XInput controllers.
|
2020-01-13 13:19:34 +01:00 |
doomerrors.h
|
- moved all exception handling out of the backends
|
2020-01-05 21:12:16 +01:00 |
doomstat.cpp
|
- set language cvar to global config, it should not be game-specific
|
2019-07-18 00:10:23 +02:00 |
doomstat.h
|
Added a master volume setting.
|
2019-04-28 22:25:50 +02:00 |
doomtype.h
|
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
|
2020-01-05 01:53:45 +01:00 |
dsectoreffect.cpp
|
- replaced some NULLs with nullptr.
|
2019-04-26 01:33:07 +02:00 |
dsectoreffect.h
|
- separated class descriptors from VM types.
|
2017-04-12 22:46:49 +02:00 |
dthinker.cpp
|
- added explicit clearing of global VM stask
|
2019-10-22 10:59:25 +02:00 |
dthinker.h
|
- defaulted a few empty constructors.
|
2019-06-21 17:51:39 +02:00 |
edata.cpp
|
- another batch of direct native functions.
|
2019-04-16 12:40:43 +02:00 |
edata.h
|
|
|
empty.cpp
|
|
|
errors.h
|
|
|
events.cpp
|
Normalize mouse events received by the modder through EventHandlers
|
2019-11-30 15:15:28 +01:00 |
events.h
|
Added RenderUnderlay.
|
2019-07-03 21:48:01 +02:00 |
f_wipe.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
f_wipe.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
filereadermusicinterface.h
|
- rewrote the ZMusic interface so that it is free of C++ constructs.
|
2020-01-07 18:07:26 +01:00 |
files.cpp
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-05-14 16:17:05 +02:00 |
files.h
|
- replaced the C++ based file access wrapper in ZMusic with a C compatible version.
|
2020-01-07 18:07:23 +01:00 |
files_decompress.cpp
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
fontinternals.h
|
- Greek Sigma character fallback
|
2019-05-22 19:57:19 +02:00 |
g_doomedmap.cpp
|
- fixed wrong line number in error message
|
2018-05-14 18:06:59 +02:00 |
g_game.cpp
|
- mapped "Smooth mouse" back to m_filter CVAR and removed smooth_mouse.
|
2020-06-10 13:54:09 +02:00 |
g_game.h
|
- Now the quicksave slot must be selected explicitly like in original Doom.
|
2019-08-16 17:28:34 +02:00 |
g_hub.cpp
|
Revert "- allow the language table to supersede the title patches, if appropriate"
|
2019-10-25 16:23:42 +02:00 |
g_hub.h
|
|
|
g_input.h
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
g_level.cpp
|
- add 'sv_alwaystally' defaults to 0 with the following states:
|
2020-07-21 21:38:00 +02:00 |
g_level.h
|
- add 'sv_alwaystally' defaults to 0 with the following states:
|
2020-07-21 21:38:00 +02:00 |
g_levellocals.h
|
- split off all music code from s_sound.cpp
|
2019-09-28 14:20:21 +02:00 |
g_mapinfo.cpp
|
Begin TICRATE conversion.
|
2020-07-15 19:03:44 +02:00 |
g_pch.h
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
- remove '... is already the default skill' error
|
2019-08-17 13:29:37 +02:00 |
gameconfigfile.cpp
|
save and restore config-only variables from proper sections
|
2020-01-17 20:41:23 +01:00 |
gameconfigfile.h
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 21:04:17 +02:00 |
gametype.h
|
|
|
gi.cpp
|
Add mapinfo option to disable merging of identical pickup messages on same tic
|
2020-05-24 11:04:20 +02:00 |
gi.h
|
Add mapinfo option to disable merging of identical pickup messages on same tic
|
2020-05-24 11:04:20 +02:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
- exported all native components of APlayerPawn.
|
2019-04-25 17:42:11 +02:00 |
hu_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_net.cpp
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
i_net.h
|
- refactored the exit calls out of the networking code
|
2020-01-05 21:12:18 +01:00 |
i_time.cpp
|
Fixed freeze after saving game when cl_waitforsave CVAR set to false
|
2018-03-04 15:11:45 +02:00 |
i_time.h
|
- fixed: screen->FrameTime should use an adjusted frame start time
|
2017-12-07 03:01:57 -05:00 |
i_video.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
info.cpp
|
- do not allow summon CCMD to spawn abstract classes
|
2019-12-12 20:35:42 +01:00 |
info.h
|
- defaulted a few empty constructors.
|
2019-06-21 17:51:39 +02:00 |
keysections.cpp
|
- removed an unchecked fixed size buffer in the KEYCONF parser.
|
2018-03-03 09:14:33 +01:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
Fixed non-portable usage of __solaris__ preprocessor definition
|
2017-10-24 15:32:43 +03:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_argv.h
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_bbox.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_bbox.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
|
- localized some user-facing texts that were still string literals.
|
2019-04-29 18:53:22 +02:00 |
m_cheat.h
|
- previous fix attempts done right
|
2019-04-16 17:43:23 +02:00 |
m_crc32.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_fixed.h
|
Enabled position independent executable for generic GCC/Clang
|
2017-12-29 09:39:01 +02:00 |
m_joy.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_joy.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_misc.cpp
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
m_misc.h
|
- added M_GetDocumentsPath function.
|
2017-12-03 21:03:44 +01:00 |
m_png.cpp
|
- removed hardcoded width limit for screenshots
|
2019-10-24 13:25:19 +02:00 |
m_png.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
m_random.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_random.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
m_swap.h
|
Remove bad BigLong variants
|
2019-05-01 00:43:11 +02:00 |
md5.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
md5.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
memarena.cpp
|
- fixed FMemArena to always return 16 byte aligned pointers.
|
2018-06-05 00:04:31 +02:00 |
memarena.h
|
- fixed FMemArena to always return 16 byte aligned pointers.
|
2018-06-05 00:04:31 +02:00 |
name.cpp
|
|
|
name.h
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
namedef.h
|
Add a cvar to control weapon bobbing while firing
|
2020-06-01 10:39:09 +02:00 |
nodebuild.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
nodebuild.h
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
nodebuild_gl.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
nodebuild_utility.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
p_3dfloors.cpp
|
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
|
2020-04-19 15:18:54 +02:00 |
p_3dfloors.h
|
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
|
2020-04-19 15:18:54 +02:00 |
p_3dmidtex.cpp
|
- use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
|
2018-11-17 20:43:52 +01:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
Begin TICRATE conversion.
|
2020-07-15 19:03:44 +02:00 |
p_acs.h
|
- allow localization of Hexen's original ACS strings.
|
2019-04-27 13:47:40 +02:00 |
p_actionfunctions.cpp
|
- added missing target check to A_RadiusDamageSelf.
|
2020-06-19 11:54:03 +02:00 |
p_blockmap.h
|
Fixed compilation with GCC/Clang
|
2017-03-17 17:42:28 +02:00 |
p_ceiling.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2019-04-16 15:12:47 +02:00 |
p_checkposition.h
|
- fixed dropoff checks for portals and 3D floors in the same sector.
|
2019-04-28 11:46:54 +02:00 |
p_conversation.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
p_conversation.h
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
p_destructible.cpp
|
- this "genuine hack" was totally redundant...
|
2019-04-17 17:44:07 +02:00 |
p_destructible.h
|
Exported destructible geometry to ZScript
|
2018-11-07 11:00:08 +01:00 |
p_doors.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
p_effect.cpp
|
Begin TICRATE conversion.
|
2020-07-15 19:03:44 +02:00 |
p_effect.h
|
Begin TICRATE conversion.
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2020-07-15 19:03:44 +02:00 |
p_enemy.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2020-01-06 15:00:05 +01:00 |
p_enemy.h
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- more direct native entry points.
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2019-04-17 17:27:39 +02:00 |
p_floor.cpp
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- fixed many compilation errors with GCC and Clang
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2019-04-26 17:14:12 +02:00 |
p_glnodes.cpp
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- made GL nodes loader more resilient to broken data
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2019-10-13 11:44:43 +02:00 |
p_interaction.cpp
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- Fixed: SPECTRAL flag didn't check for DMG_FORCED before aborting DamageMobj.
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2020-03-30 13:00:13 +02:00 |
p_lights.cpp
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Added direct native functions to the remaining content of vmthunks.cpp
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2019-04-16 15:12:47 +02:00 |
p_linetracedata.h
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- more direct native entry points.
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2019-04-17 17:27:39 +02:00 |
p_linkedsectors.cpp
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- moved the VM types into their own file and only include it where really needed.
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2017-04-13 01:12:04 +02:00 |
p_lnspec.cpp
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- let TeleportSpecial universally map to Teleport when checking action special names.
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2020-04-19 19:50:30 +02:00 |
p_lnspec.h
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p_local.h
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- force player respawn to call up the player's default class settings before determining where to respawn the player
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2020-05-08 14:52:58 +02:00 |
p_map.cpp
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Hotfix: LineTrace now reports the correct number of portal crossings.
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2020-06-07 15:52:15 +02:00 |
p_maputl.cpp
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- fixed radius use in dynamic light traversal for models.
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2019-05-02 18:00:43 +02:00 |
p_maputl.h
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- fixed dropoff checks for portals and 3D floors in the same sector.
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2019-04-28 11:46:54 +02:00 |
p_mobj.cpp
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- fixed: AActor::GetModifiedDamage must account for the inventory items to get destroyed in its scripted subfunctions.
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2020-06-13 01:49:23 +02:00 |
p_openmap.cpp
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- moved P_OpenMapData and related content out of p_setup.cpp.
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2019-04-18 14:52:24 +02:00 |
p_pillar.cpp
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- replaced some NULLs with nullptr.
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2019-04-26 01:33:07 +02:00 |
p_plats.cpp
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- fixed usage of floor sound with Plat_DownWaitUpStayLip special
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2020-01-31 13:37:05 +01:00 |
p_pspr.cpp
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- fixed: player_t::GetPSprite cannot guarantee success
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2020-03-11 20:18:43 +01:00 |
p_pspr.h
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Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
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2020-01-06 21:50:14 +01:00 |
p_pusher.cpp
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- fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone.
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2019-04-29 18:52:57 +02:00 |
p_saveg.cpp
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- split off all music code from s_sound.cpp
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2019-09-28 14:20:21 +02:00 |
p_saveg.h
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- moved the Zones array into FLevelLocals.
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2017-03-17 12:11:37 +01:00 |
p_scroll.cpp
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- compatibility workaround for using Scroll_Texture_Model with a line id of 0.
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2020-01-12 16:09:07 +01:00 |
p_secnodes.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
p_sectors.cpp
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- more direct native stuff, this is a week old but was almost forgotten.
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2019-04-17 17:42:24 +02:00 |
p_setup.cpp
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- Fixed: check for bad sidedefs was not taking into account unused ones.
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2020-06-12 19:28:21 +02:00 |
p_setup.h
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- use TArrays for all local allocations in the map loader.
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2019-04-25 12:44:28 +02:00 |
p_sight.cpp
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- let a sight check that gets lost return failure.
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2020-01-06 19:14:53 +01:00 |
p_slopes.cpp
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-28 13:43:51 +02:00 |
p_spec.cpp
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- change recent /0 fix to conform to UDMF specs
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2020-06-25 16:07:20 +02:00 |
p_spec.h
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- fixed usage of floor sound with Plat_DownWaitUpStayLip special
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2020-01-31 13:37:05 +01:00 |
p_states.cpp
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- removed the default parameter handling from all native script functions because it is no longer needed.
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2019-04-15 14:59:00 +02:00 |
p_switch.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2020-01-06 15:00:05 +01:00 |
p_tags.cpp
|
- allow assignment of line IDs through LevelCompatibility.
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2019-04-27 11:38:41 +02:00 |
p_tags.h
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- allow assignment of line IDs through LevelCompatibility.
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2019-04-27 11:38:41 +02:00 |
p_teleport.cpp
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- removed all remaining native parts of APlayerPawn.
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2019-04-26 01:20:02 +02:00 |
p_terrain.cpp
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- default terrain's DamageTimeMask to a reasonable value.
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2020-03-11 20:18:39 +01:00 |
p_terrain.h
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- added 'damageonland' property to terrain definition
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2019-12-12 20:35:44 +01:00 |
p_things.cpp
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- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
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2020-01-06 15:00:05 +01:00 |
p_tick.cpp
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- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
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2019-10-22 10:59:09 +02:00 |
p_tick.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
p_trace.cpp
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- fixed: TRF_ALLACTORS did not consider actors without any flag being set.
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2020-05-26 00:30:11 +02:00 |
p_trace.h
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Extend SKYEXPLODE flag for LineAttack
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2018-11-03 21:52:25 +01:00 |
p_udmf.cpp
|
Properly namespaced UDMF flag
|
2020-04-28 02:23:07 +02:00 |
p_udmf.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
p_usdf.cpp
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- fixed conversation links with pages referenced by name
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2019-05-27 11:58:19 +02:00 |
p_user.cpp
|
Add a cvar to control weapon bobbing while firing
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2020-06-01 10:39:09 +02:00 |
p_xlat.cpp
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- made setting actor TID more explicit
|
2019-05-10 12:41:29 +02:00 |
parallel_for.h
|
Moved parallel_for() function template to own header file
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2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
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- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
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2018-11-12 21:53:10 +01:00 |
parsecontext.h
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|
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po_man.cpp
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- fixed missing sound for Polyobj_MoveTo.
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2020-05-26 00:30:05 +02:00 |
po_man.h
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
portal.cpp
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- changed license of portal.cpp to GPLv3
|
2019-08-26 00:38:13 +02:00 |
portal.h
|
|
|
r_defs.h
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Add more ways to prevent GZDoom from drawing skybox walls
|
2020-01-12 11:37:39 +01:00 |
r_renderer.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_sky.cpp
|
- Fixed stretching for 256 and 240 pixels tall skies in software.
|
2019-11-02 21:13:15 +01:00 |
r_sky.h
|
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
|
2017-11-15 20:33:08 -05:00 |
r_state.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_utility.cpp
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
r_utility.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_videoscale.cpp
|
- relicense some of my past work under BSD
|
2020-01-06 21:58:48 +01:00 |
r_videoscale.h
|
- relicense some of my past work under BSD
|
2020-01-06 21:58:48 +01:00 |
Rect.h
|
|
|
s_playlist.cpp
|
- cleanup of the sound init/exit code.
|
2020-01-05 21:04:09 +01:00 |
s_playlist.h
|
- cleanup of the sound init/exit code.
|
2020-01-05 21:04:09 +01:00 |
sc_man.cpp
|
- reverted the clamping when assigning to FScanner::Number.
|
2020-01-07 19:55:57 +01:00 |
sc_man.h
|
- cleanup.
|
2020-01-07 19:55:56 +01:00 |
sc_man_scanner.re
|
Added mixins for classes.
|
2019-11-02 10:48:05 +01:00 |
sc_man_tokens.h
|
Added mixins for classes.
|
2019-11-02 10:48:05 +01:00 |
scriptutil.cpp
|
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
|
2019-04-16 21:52:56 +02:00 |
scriptutil.h
|
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
|
2019-04-16 21:52:56 +02:00 |
serializer.cpp
|
aggregate TMap into Dictionary instead of deriving from it
|
2020-03-09 00:33:51 +01:00 |
serializer.h
|
export TMap<FString, FString> to ZScript
|
2020-01-06 19:18:22 +01:00 |
skins.cpp
|
Add "neutral" gender option and better obit formatting
|
2018-10-31 11:24:01 +01:00 |
skins.h
|
|
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SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
st_stuff.cpp
|
Added 'NoKeyboardCheats' option to IWADINFO
|
2019-11-13 19:34:44 +01:00 |
st_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
statistics.cpp
|
- moved the CD Audio code to ZMusic, too.
|
2020-01-05 14:38:27 +01:00 |
statnums.h
|
- added a user reserved range of statnums from 70-90
|
2017-08-12 13:08:11 +02:00 |
stats.cpp
|
- Fix stat output to use the console scale
|
2017-06-03 16:58:09 +02:00 |
stats.h
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-28 13:43:51 +02:00 |
stringtable.cpp
|
- added printlocalized CCMD to check strings in-game.
|
2019-07-18 00:10:25 +02:00 |
stringtable.h
|
- allow the language table to supersede the title patches, if appropriate
|
2019-08-06 17:13:21 +02:00 |
strnatcmp.c
|
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strnatcmp.h
|
|
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superfasthash.h
|
- continued refactoring on sound code.
|
2020-01-06 13:45:19 +01:00 |
tagitem.h
|
|
|
tarray.h
|
Fix compile error when using std::sort with Visual Studio 16.5.0
|
2020-03-24 01:36:39 +01:00 |
teaminfo.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
teaminfo.h
|
|
|
templates.h
|
|
|
tflags.h
|
- properly handle passing of the light flags.
|
2019-04-26 00:42:05 +02:00 |
umapinfo.cpp
|
- fixed: UMAPINFO partime was multiplied by ticrate
|
2020-08-03 17:57:30 +02:00 |
utf8.cpp
|
- fixed utf8_decode.
|
2019-05-14 18:01:46 +02:00 |
utf8.h
|
- made the menu's text input handler Unicode capable.
|
2019-05-14 17:19:19 +02:00 |
v_blend.cpp
|
- removed all remaining native parts of APlayerPawn.
|
2019-04-26 01:20:02 +02:00 |
v_collection.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_collection.h
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_draw.cpp
|
- Add fake missing DTA_Desaturate DrawTexture tag.
|
2020-06-09 19:41:28 +02:00 |
v_font.cpp
|
- Reload fake fonts, people keep doing it and that made some mods incompatible.
|
2020-05-27 23:41:38 +02:00 |
v_font.h
|
- fixed text size calculations in the status bar.
|
2020-04-17 01:17:42 +02:00 |
v_palette.cpp
|
- Restored DoBlending_MMX for non SSE2 cpus.
|
2018-04-28 20:36:54 +02:00 |
v_palette.h
|
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
|
2017-03-14 12:16:42 +01:00 |
v_pfx.cpp
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_pfx.h
|
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
|
2017-03-11 11:31:09 +01:00 |
v_text.cpp
|
- fixed line breaking on non-spaces for multi-byte UTF-8 characters.
|
2019-07-25 00:06:14 +02:00 |
v_text.h
|
- cleaned the includes of the sound backend code of unwanted content.
|
2020-01-06 13:55:51 +01:00 |
v_video.cpp
|
- Add fake vid_rendermode CVAR.
|
2020-04-04 18:34:57 +02:00 |
v_video.h
|
- Add fake missing DTA_Desaturate DrawTexture tag.
|
2020-06-09 19:41:28 +02:00 |
vectors.h
|
- Extended fake Shape2D.
|
2019-06-10 20:07:47 +02:00 |
version.h
|
- LZDoom 3.86.
|
2020-06-20 18:28:37 +02:00 |
w_wad.cpp
|
- add check for unity version of Nerve.wad
|
2020-01-19 01:33:49 +01:00 |
w_wad.h
|
- extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD.
|
2019-09-20 22:18:33 +02:00 |
w_zip.h
|
- transition to new FileReader interface complete, but untested.
|
2018-03-11 12:33:46 +01:00 |
weightedlist.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
|
- advanced coordinate control for overlays over DTA_Fullscreen images.
|
2020-06-07 14:15:59 +02:00 |
wi_stuff.h
|
Revert "- allow the language table to supersede the title patches, if appropriate"
|
2019-10-25 16:23:42 +02:00 |
x86.cpp
|
- Give an error message instead of just crashing on non SSE2 cpus.
|
2018-05-12 14:48:52 +02:00 |
x86.h
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
xs_Float.h
|
|
|
zstrformat.cpp
|
- changed zstrformat to allow %c to emit non-ASCII characters as UTF-8.
|
2019-05-14 17:38:45 +02:00 |
zstring.cpp
|
- Changes to the language table.
|
2019-07-18 00:04:31 +02:00 |
zstring.h
|
- Fix compilation with VS 2019?
|
2020-07-12 12:14:33 +02:00 |
zzautozend.cpp
|
|
|