gzdoom-gles/src/win32/base_sysfb.h
Rachael Alexanderson dc27011370 - remove vid_hwgamma, force always use shader gamma
*** note to drfrag: Please don't cherry-pick this commit. Systems that do not use renderbuffers will still need this feature!
2019-01-23 21:50:11 +01:00

39 lines
1.1 KiB
C++

#pragma once
#include "v_video.h"
class SystemBaseFrameBuffer : public DFrameBuffer
{
typedef DFrameBuffer Super;
void SaveWindowedPos();
void RestoreWindowedPos();
public:
SystemBaseFrameBuffer();
// Actually, hMonitor is a HMONITOR, but it's passed as a void * as there
// look to be some cross-platform bits in the way.
SystemBaseFrameBuffer(void *hMonitor, bool fullscreen);
virtual ~SystemBaseFrameBuffer();
int GetClientWidth() override;
int GetClientHeight() override;
bool IsFullscreen() override;
void ToggleFullscreen(bool yes) override;
void SetWindowSize(int client_w, int client_h);
protected:
void GetCenteredPos(int in_w, int in_h, int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight);
void KeepWindowOnScreen(int &winx, int &winy, int winw, int winh, int scrwidth, int scrheight);
void PositionWindow(bool fullscreen, bool initialcall = false);
float m_Gamma, m_Brightness, m_Contrast;
uint16_t m_origGamma[768];
bool m_Fullscreen = false;
char m_displayDeviceNameBuffer[32/*CCHDEVICENAME*/]; // do not use windows.h constants here!
char *m_displayDeviceName;
void *m_Monitor;
};