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Ijon 49dd94f65a Add NOFRICTION and NOFRICTIONBOUNCE flags
NOFRICTION disables all friction effects on the thing it's set on
(including the speed cap from water/crouching), and NOFRICTIONBOUNCE
disables the "bounce off walls on an icy floor" effect on the thing
it's set on.
2019-04-18 19:56:33 +02:00
asmjit - implement xor swap for vec registers 2019-04-17 18:39:58 +02:00
bzip2
cmake
docs
dumb
fm_banks
game-music-emu
gdtoa
jpeg
lzma
soundfont
specs Fix swapped horizontal/vertical scale 2018-11-16 21:17:47 +01:00
src Add NOFRICTION and NOFRICTIONBOUNCE flags 2019-04-18 19:56:33 +02:00
tools
wadsrc - declared Actor's Morph() and UnMorph() functions virtual 2019-04-18 19:55:26 +02:00
wadsrc_bm
wadsrc_extra
wadsrc_lights
zlib
.appveyor.yml
.gitattributes
.gitignore
.travis.yml
CMakeLists.txt - embed and use asmjit to JIT ZScript VM functions 2019-04-15 14:31:22 +02:00
README.md

Welcome to GZDoom!

Build Status Build Status

GZDoom is a modder-friendly OpenGL source port based on the DOOM engine

Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.