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gzdoom-gles
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48fbab819b
gzdoom-gles
/
wadsrc
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static
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shaders
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Christoph Oelckers
5638aab63c
- fixed: Even though the name REDISALPHA implies otherwise, this render mode still needs to respect a texture's alpha channel to ensure that things get rendered properly. Otherwise the SmoothEdges function cannot be used which is necessary to ensure that filtered textures look correct.
2014-10-26 21:17:29 +01:00
..
d3d
- Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
2011-05-15 22:30:20 +00:00
glsl
- fixed: Even though the name REDISALPHA implies otherwise, this render mode still needs to respect a texture's alpha channel to ensure that things get rendered properly. Otherwise the SmoothEdges function cannot be used which is necessary to ensure that filtered textures look correct.
2014-10-26 21:17:29 +01:00