mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-07 21:41:42 +00:00
47aacc45c8
They are not needed anywhere else. - Changed the HackHack hack for corrupt 256 pixel high textures that FMultiPatchTexture only calls a virtual function instead of doing any type checks of the patch itself. - Cleaned up the constant definitions in doomdata.h. - Moved the TEXTUREx structures from doomdata.h to multipatchtexture.cpp because they are used only in this one file. - Removed some more typedefs from r_defs.h and doomdata.h - Moved local polyobject data definitions from p_local.h to po_man.cpp. SVN r1012 (trunk)
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// DESCRIPTION:
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// Sky rendering.
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//
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//-----------------------------------------------------------------------------
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#ifndef __R_SKY_H__
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#define __R_SKY_H__
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extern int sky1shift, sky2shift;
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extern int sky1texture, sky2texture;
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extern fixed_t sky1pos, sky2pos;
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extern fixed_t skytexturemid;
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extern int skystretch;
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extern fixed_t skyiscale;
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extern fixed_t skyscale;
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extern fixed_t skyheight;
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// Called whenever the sky changes.
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void R_InitSkyMap ();
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#endif //__R_SKY_H__
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