.. |
fragglescript
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
g_inventory
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
g_shared
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
g_statusbar
|
- move setting status bar defaults to proper location
|
2020-01-06 17:48:35 +01:00 |
gl
|
Add more ways to prevent GZDoom from drawing skybox walls
|
2020-01-12 11:37:39 +01:00 |
intermission
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
math
|
Cephes code is released under BSD license
|
2019-06-05 12:46:59 +02:00 |
menu
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
polyrenderer
|
- Missed some things regarding software threads.
|
2019-05-10 11:27:12 +02:00 |
posix
|
- fixed compilation of Cocoa backend with 10.9 SDK
|
2020-01-06 01:30:50 +01:00 |
r_data
|
- oops, missed this one
|
2020-01-06 21:58:51 +01:00 |
rapidjson
|
|
|
resourcefiles
|
- fixed bad variable name for lump filter
|
2019-11-06 17:50:54 +01:00 |
scripting
|
- Removed ZScript warning.
|
2020-01-07 20:27:16 +01:00 |
sfmt
|
|
|
sound
|
- restored old values for CHAN_... constants
|
2020-01-12 00:49:20 +01:00 |
swrenderer
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
textures
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
win32
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
xlat
|
Fixed uninitialized variable in XLAT parser
|
2017-07-13 18:05:58 +03:00 |
__autostart.cpp
|
|
|
actionspecials.h
|
Single commit - destructible geometry feature
|
2018-11-01 21:02:25 +01:00 |
actor.h
|
Added STOPRAILS actor flag.
|
2020-01-06 19:20:41 +01:00 |
actorinlines.h
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
actorptrselect.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
actorptrselect.h
|
|
|
am_map.cpp
|
Implement renderstyle and transparent actor sprite rendering in automap (#997)
|
2020-01-06 19:14:51 +01:00 |
am_map.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
announcer.h
|
|
|
autosegs.h
|
|
|
b_bot.cpp
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
b_bot.h
|
Removed more literal references to AInventory.
|
2019-04-16 23:57:07 +02:00 |
b_func.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
b_game.cpp
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
b_move.cpp
|
- removed the bot related properties from AWeapon.
|
2019-04-15 22:29:15 +02:00 |
b_think.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
basictypes.h
|
- fixed compilation with Apple Clang as well
|
2020-01-05 01:53:50 +01:00 |
bbannouncer.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
c_bind.cpp
|
- Added support for up to 4 DirectInput joysticks at the same time for fake splitscreen. But with more than 32 buttons per device they will overlap as before and you'll get wrong labels.
|
2019-08-21 14:06:29 +02:00 |
c_bind.h
|
|
|
c_cmds.cpp
|
replaced all 'exit's with an ExitEvent exception
|
2020-01-05 21:13:56 +01:00 |
c_console.cpp
|
- moved all exception handling out of the backends
|
2020-01-05 21:12:16 +01:00 |
c_console.h
|
- Consolidated C_MidPrint and C_MidPrintBold.
|
2019-08-20 13:06:48 +02:00 |
c_consolebuffer.cpp
|
- reset internal console state on clear CCMD
|
2019-06-03 12:47:29 +02:00 |
c_consolebuffer.h
|
- use a saner data structure to store the BrokenLines.
|
2018-11-01 21:08:17 +01:00 |
c_cvars.cpp
|
fix nosave cvar keyword (saved to config, not saved to savegame)
|
2020-01-07 19:56:00 +01:00 |
c_cvars.h
|
fix nosave cvar keyword (saved to config, not saved to savegame)
|
2020-01-07 19:56:00 +01:00 |
c_dispatch.cpp
|
- cleaned the includes of the sound backend code of unwanted content.
|
2020-01-06 13:55:51 +01:00 |
c_dispatch.h
|
- cleaned the includes of the sound backend code of unwanted content.
|
2020-01-06 13:55:51 +01:00 |
c_expr.cpp
|
- cleaned the includes of the sound backend code of unwanted content.
|
2020-01-06 13:55:51 +01:00 |
c_functions.cpp
|
Removed all remaining references to AInventory
|
2019-04-16 23:57:12 +02:00 |
c_functions.h
|
|
|
CMakeLists.txt
|
export TMap<FString, FString> to ZScript
|
2020-01-06 19:18:22 +01:00 |
cmdlib.cpp
|
- made Windows backend parts of the console Unicode capable.
|
2019-05-14 17:05:40 +02:00 |
cmdlib.h
|
removed the unused DefaultExtension variant taking a char *.
|
2019-04-18 14:59:34 +02:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
|
|
compatibility.cpp
|
- add native FlipLineSideRefs(line)
|
2019-11-16 14:01:47 +01:00 |
compatibility.h
|
- added generic level post-processing script class
|
2019-11-13 19:33:49 +01:00 |
configfile.cpp
|
- fixed the player name display.
|
2019-05-14 17:19:34 +02:00 |
configfile.h
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 21:04:17 +02:00 |
ct_chat.cpp
|
Allow custom status bars to override notifications, centered prints and chat prompt.
|
2019-08-20 13:06:52 +02:00 |
cycler.cpp
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
cycler.h
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
d_dehacked.cpp
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
d_dehacked.h
|
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
|
2017-04-04 12:20:12 +03:00 |
d_event.h
|
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
|
2019-05-01 00:58:45 +02:00 |
d_gui.h
|
- Fixed taking screenshots in menus with Space when Sys_Rq is set as screenshot key.
|
2019-10-31 17:05:33 +01:00 |
d_iwad.cpp
|
replaced all 'exit's with an ExitEvent exception
|
2020-01-05 21:13:56 +01:00 |
d_main.cpp
|
fix nosave cvar keyword (saved to config, not saved to savegame)
|
2020-01-07 19:56:00 +01:00 |
d_main.h
|
- moved all exception handling out of the backends
|
2020-01-05 21:12:16 +01:00 |
d_net.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
d_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
d_netinf.h
|
Add "neutral" gender option and better obit formatting
|
2018-10-31 11:24:01 +01:00 |
d_netinfo.cpp
|
- reimplemented new player setup menu as an OptionsMenu.
|
2019-07-15 20:37:36 +02:00 |
d_player.h
|
- added ability to specify display duration of subtitles
|
2019-07-26 21:59:43 +02:00 |
d_protocol.cpp
|
|
|
d_protocol.h
|
Send player FOV across the network as floatig point.
|
2017-09-02 09:57:48 +02:00 |
d_stats.cpp
|
- Unicode fix.
|
2019-08-09 13:16:24 +02:00 |
decallib.cpp
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
decallib.h
|
|
|
dictionary.cpp
|
export dictionary iterator
|
2020-01-06 21:57:02 +01:00 |
dictionary.h
|
export dictionary iterator
|
2020-01-06 21:57:02 +01:00 |
dobject.cpp
|
- removed all remaining native parts of APlayerPawn.
|
2019-04-26 01:20:02 +02:00 |
dobject.h
|
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
|
2019-04-26 00:19:03 +02:00 |
dobjgc.cpp
|
- removed incorrect assert.
|
2019-04-27 12:37:51 +02:00 |
dobjgc.h
|
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
|
2019-05-22 19:57:24 +02:00 |
dobjtype.cpp
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
dobjtype.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
doomdata.h
|
Add more ways to prevent GZDoom from drawing skybox walls
|
2020-01-12 11:37:39 +01:00 |
doomdef.h
|
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
|
2020-01-05 01:53:45 +01:00 |
doomerrors.h
|
- moved all exception handling out of the backends
|
2020-01-05 21:12:16 +01:00 |
doomstat.cpp
|
- set language cvar to global config, it should not be game-specific
|
2019-07-18 00:10:23 +02:00 |
doomstat.h
|
Added a master volume setting.
|
2019-04-28 22:25:50 +02:00 |
doomtype.h
|
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
|
2020-01-05 01:53:45 +01:00 |
dsectoreffect.cpp
|
- replaced some NULLs with nullptr.
|
2019-04-26 01:33:07 +02:00 |
dsectoreffect.h
|
- separated class descriptors from VM types.
|
2017-04-12 22:46:49 +02:00 |
dthinker.cpp
|
- added explicit clearing of global VM stask
|
2019-10-22 10:59:25 +02:00 |
dthinker.h
|
- defaulted a few empty constructors.
|
2019-06-21 17:51:39 +02:00 |
edata.cpp
|
- another batch of direct native functions.
|
2019-04-16 12:40:43 +02:00 |
edata.h
|
|
|
empty.cpp
|
|
|
errors.h
|
|
|
events.cpp
|
Normalize mouse events received by the modder through EventHandlers
|
2019-11-30 15:15:28 +01:00 |
events.h
|
Added RenderUnderlay.
|
2019-07-03 21:48:01 +02:00 |
f_wipe.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
f_wipe.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
filereadermusicinterface.h
|
- rewrote the ZMusic interface so that it is free of C++ constructs.
|
2020-01-07 18:07:26 +01:00 |
files.cpp
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-05-14 16:17:05 +02:00 |
files.h
|
- replaced the C++ based file access wrapper in ZMusic with a C compatible version.
|
2020-01-07 18:07:23 +01:00 |
files_decompress.cpp
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
fontinternals.h
|
- Greek Sigma character fallback
|
2019-05-22 19:57:19 +02:00 |
g_doomedmap.cpp
|
- fixed wrong line number in error message
|
2018-05-14 18:06:59 +02:00 |
g_game.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
g_game.h
|
- Now the quicksave slot must be selected explicitly like in original Doom.
|
2019-08-16 17:28:34 +02:00 |
g_hub.cpp
|
Revert "- allow the language table to supersede the title patches, if appropriate"
|
2019-10-25 16:23:42 +02:00 |
g_hub.h
|
|
|
g_input.h
|
|
|
g_level.cpp
|
Revert "- allow the language table to supersede the title patches, if appropriate"
|
2019-10-25 16:23:42 +02:00 |
g_level.h
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
g_levellocals.h
|
- split off all music code from s_sound.cpp
|
2019-09-28 14:20:21 +02:00 |
g_mapinfo.cpp
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
g_pch.h
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
- remove '... is already the default skill' error
|
2019-08-17 13:29:37 +02:00 |
gameconfigfile.cpp
|
- uncoupled the stream sources from the low level implementation. The entire setup had the stream sources depend on the SoundStream class, severely limiting reusability. This was changed that there is one SoundStream class that uses the StreamSources as mere data source that has no knowledge and no connection to the underlying system, similar to how the MIDI system works. With this there are only 3 top level music classes left - MIDIStreamer, StreamSong and CDSong.
|
2020-01-05 11:46:24 +01:00 |
gameconfigfile.h
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 21:04:17 +02:00 |
gametype.h
|
|
|
gi.cpp
|
- added ability to set custom alternative HUD
|
2019-11-26 16:47:54 +01:00 |
gi.h
|
- added ability to set custom alternative HUD
|
2019-11-26 16:47:54 +01:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
- exported all native components of APlayerPawn.
|
2019-04-25 17:42:11 +02:00 |
hu_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_net.cpp
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
i_net.h
|
- refactored the exit calls out of the networking code
|
2020-01-05 21:12:18 +01:00 |
i_time.cpp
|
Fixed freeze after saving game when cl_waitforsave CVAR set to false
|
2018-03-04 15:11:45 +02:00 |
i_time.h
|
- fixed: screen->FrameTime should use an adjusted frame start time
|
2017-12-07 03:01:57 -05:00 |
i_video.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
info.cpp
|
- do not allow summon CCMD to spawn abstract classes
|
2019-12-12 20:35:42 +01:00 |
info.h
|
- defaulted a few empty constructors.
|
2019-06-21 17:51:39 +02:00 |
keysections.cpp
|
- removed an unchecked fixed size buffer in the KEYCONF parser.
|
2018-03-03 09:14:33 +01:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
Fixed non-portable usage of __solaris__ preprocessor definition
|
2017-10-24 15:32:43 +03:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_argv.h
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_bbox.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_bbox.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
|
- localized some user-facing texts that were still string literals.
|
2019-04-29 18:53:22 +02:00 |
m_cheat.h
|
- previous fix attempts done right
|
2019-04-16 17:43:23 +02:00 |
m_crc32.h
|
|
|
m_fixed.h
|
Enabled position independent executable for generic GCC/Clang
|
2017-12-29 09:39:01 +02:00 |
m_joy.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_joy.h
|
|
|
m_misc.cpp
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
m_misc.h
|
- added M_GetDocumentsPath function.
|
2017-12-03 21:03:44 +01:00 |
m_png.cpp
|
- removed hardcoded width limit for screenshots
|
2019-10-24 13:25:19 +02:00 |
m_png.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
m_random.cpp
|
|
|
m_random.h
|
|
|
m_swap.h
|
Remove bad BigLong variants
|
2019-05-01 00:43:11 +02:00 |
md5.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
md5.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
memarena.cpp
|
- fixed FMemArena to always return 16 byte aligned pointers.
|
2018-06-05 00:04:31 +02:00 |
memarena.h
|
- fixed FMemArena to always return 16 byte aligned pointers.
|
2018-06-05 00:04:31 +02:00 |
name.cpp
|
|
|
name.h
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
namedef.h
|
Add more ways to prevent GZDoom from drawing skybox walls
|
2020-01-12 11:37:39 +01:00 |
nodebuild.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
nodebuild.h
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
nodebuild_gl.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
nodebuild_utility.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
p_3dfloors.cpp
|
- fixed bad default alpha for 3D floors.
|
2019-08-19 00:24:51 +02:00 |
p_3dfloors.h
|
- fixed 3D floor initialization for actor spawning.
|
2019-04-18 19:57:09 +02:00 |
p_3dmidtex.cpp
|
- use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
|
2018-11-17 20:43:52 +01:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- cleaned up the parameters of A_StartSound.
|
2020-01-07 19:36:52 +01:00 |
p_acs.h
|
- allow localization of Hexen's original ACS strings.
|
2019-04-27 13:47:40 +02:00 |
p_actionfunctions.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
p_blockmap.h
|
Fixed compilation with GCC/Clang
|
2017-03-17 17:42:28 +02:00 |
p_ceiling.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2019-04-16 15:12:47 +02:00 |
p_checkposition.h
|
- fixed dropoff checks for portals and 3D floors in the same sector.
|
2019-04-28 11:46:54 +02:00 |
p_conversation.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
p_conversation.h
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
p_destructible.cpp
|
- this "genuine hack" was totally redundant...
|
2019-04-17 17:44:07 +02:00 |
p_destructible.h
|
Exported destructible geometry to ZScript
|
2018-11-07 11:00:08 +01:00 |
p_doors.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
p_effect.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
p_effect.h
|
- fixed attached dynamic light setup.
|
2019-08-18 21:33:42 +02:00 |
p_enemy.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
p_enemy.h
|
- more direct native entry points.
|
2019-04-17 17:27:39 +02:00 |
p_floor.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
p_glnodes.cpp
|
- made GL nodes loader more resilient to broken data
|
2019-10-13 11:44:43 +02:00 |
p_interaction.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
p_lights.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2019-04-16 15:12:47 +02:00 |
p_linetracedata.h
|
- more direct native entry points.
|
2019-04-17 17:27:39 +02:00 |
p_linkedsectors.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
p_lnspec.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
p_lnspec.h
|
|
|
p_local.h
|
- give P_ExplodeMissile a damage type when being called from P_DamageMobj
|
2019-09-09 16:49:22 +02:00 |
p_map.cpp
|
- Fixed: Invulnerability checking for rails was done before the various THRU actor flags instead of after, meaning actors could block shots regardless of those flags. This was never intended.
|
2020-01-06 19:20:44 +01:00 |
p_maputl.cpp
|
- fixed radius use in dynamic light traversal for models.
|
2019-05-02 18:00:43 +02:00 |
p_maputl.h
|
- fixed dropoff checks for portals and 3D floors in the same sector.
|
2019-04-28 11:46:54 +02:00 |
p_mobj.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
p_openmap.cpp
|
- moved P_OpenMapData and related content out of p_setup.cpp.
|
2019-04-18 14:52:24 +02:00 |
p_pillar.cpp
|
- replaced some NULLs with nullptr.
|
2019-04-26 01:33:07 +02:00 |
p_plats.cpp
|
- more direct native functions for sector utilities.
|
2019-04-16 15:12:45 +02:00 |
p_pspr.cpp
|
Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
|
2020-01-06 21:50:14 +01:00 |
p_pspr.h
|
Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
|
2020-01-06 21:50:14 +01:00 |
p_pusher.cpp
|
- fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone.
|
2019-04-29 18:52:57 +02:00 |
p_saveg.cpp
|
- split off all music code from s_sound.cpp
|
2019-09-28 14:20:21 +02:00 |
p_saveg.h
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
p_scroll.cpp
|
- major optimization on carry scroller code.
|
2017-05-19 16:31:44 +02:00 |
p_secnodes.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_sectors.cpp
|
- more direct native stuff, this is a week old but was almost forgotten.
|
2019-04-17 17:42:24 +02:00 |
p_setup.cpp
|
- precache switch textures from ANIMATED lump
|
2020-01-06 18:23:31 +01:00 |
p_setup.h
|
- use TArrays for all local allocations in the map loader.
|
2019-04-25 12:44:28 +02:00 |
p_sight.cpp
|
- let a sight check that gets lost return failure.
|
2020-01-06 19:14:53 +01:00 |
p_slopes.cpp
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-28 13:43:51 +02:00 |
p_spec.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
p_spec.h
|
- use value initialization for secspecial_t
|
2018-10-23 21:31:26 +02:00 |
p_states.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2019-04-15 14:59:00 +02:00 |
p_switch.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
p_tags.cpp
|
- allow assignment of line IDs through LevelCompatibility.
|
2019-04-27 11:38:41 +02:00 |
p_tags.h
|
- allow assignment of line IDs through LevelCompatibility.
|
2019-04-27 11:38:41 +02:00 |
p_teleport.cpp
|
- removed all remaining native parts of APlayerPawn.
|
2019-04-26 01:20:02 +02:00 |
p_terrain.cpp
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
p_terrain.h
|
- added 'damageonland' property to terrain definition
|
2019-12-12 20:35:44 +01:00 |
p_things.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
p_tick.cpp
|
- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
|
2019-10-22 10:59:09 +02:00 |
p_tick.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_trace.cpp
|
Squashed commit of the following:
|
2019-09-11 14:18:28 +02:00 |
p_trace.h
|
Extend SKYEXPLODE flag for LineAttack
|
2018-11-03 21:52:25 +01:00 |
p_udmf.cpp
|
Add more ways to prevent GZDoom from drawing skybox walls
|
2020-01-12 11:37:39 +01:00 |
p_udmf.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
p_usdf.cpp
|
- fixed conversation links with pages referenced by name
|
2019-05-27 11:58:19 +02:00 |
p_user.cpp
|
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
|
2020-01-06 15:00:05 +01:00 |
p_xlat.cpp
|
- made setting actor TID more explicit
|
2019-05-10 12:41:29 +02:00 |
parallel_for.h
|
Moved parallel_for() function template to own header file
|
2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-12 21:53:10 +01:00 |
parsecontext.h
|
|
|
po_man.cpp
|
- Exported AActor::Grind to ZScript.
|
2018-11-30 10:18:43 +01:00 |
po_man.h
|
|
|
portal.cpp
|
- changed license of portal.cpp to GPLv3
|
2019-08-26 00:38:13 +02:00 |
portal.h
|
|
|
r_defs.h
|
Add more ways to prevent GZDoom from drawing skybox walls
|
2020-01-12 11:37:39 +01:00 |
r_renderer.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_sky.cpp
|
- Fixed stretching for 256 and 240 pixels tall skies in software.
|
2019-11-02 21:13:15 +01:00 |
r_sky.h
|
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
|
2017-11-15 20:33:08 -05:00 |
r_state.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_utility.cpp
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
r_utility.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_videoscale.cpp
|
- relicense some of my past work under BSD
|
2020-01-06 21:58:48 +01:00 |
r_videoscale.h
|
- relicense some of my past work under BSD
|
2020-01-06 21:58:48 +01:00 |
Rect.h
|
|
|
s_playlist.cpp
|
- cleanup of the sound init/exit code.
|
2020-01-05 21:04:09 +01:00 |
s_playlist.h
|
- cleanup of the sound init/exit code.
|
2020-01-05 21:04:09 +01:00 |
sc_man.cpp
|
- reverted the clamping when assigning to FScanner::Number.
|
2020-01-07 19:55:57 +01:00 |
sc_man.h
|
- cleanup.
|
2020-01-07 19:55:56 +01:00 |
sc_man_scanner.re
|
Added mixins for classes.
|
2019-11-02 10:48:05 +01:00 |
sc_man_tokens.h
|
Added mixins for classes.
|
2019-11-02 10:48:05 +01:00 |
scriptutil.cpp
|
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
|
2019-04-16 21:52:56 +02:00 |
scriptutil.h
|
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
|
2019-04-16 21:52:56 +02:00 |
serializer.cpp
|
dictionary from empty string is not an error, but empty dictionary
|
2020-01-06 21:56:59 +01:00 |
serializer.h
|
export TMap<FString, FString> to ZScript
|
2020-01-06 19:18:22 +01:00 |
skins.cpp
|
Add "neutral" gender option and better obit formatting
|
2018-10-31 11:24:01 +01:00 |
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
st_stuff.cpp
|
Added 'NoKeyboardCheats' option to IWADINFO
|
2019-11-13 19:34:44 +01:00 |
st_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
statistics.cpp
|
- moved the CD Audio code to ZMusic, too.
|
2020-01-05 14:38:27 +01:00 |
statnums.h
|
- added a user reserved range of statnums from 70-90
|
2017-08-12 13:08:11 +02:00 |
stats.cpp
|
- Fix stat output to use the console scale
|
2017-06-03 16:58:09 +02:00 |
stats.h
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-28 13:43:51 +02:00 |
stringtable.cpp
|
- added printlocalized CCMD to check strings in-game.
|
2019-07-18 00:10:25 +02:00 |
stringtable.h
|
- allow the language table to supersede the title patches, if appropriate
|
2019-08-06 17:13:21 +02:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
superfasthash.h
|
- continued refactoring on sound code.
|
2020-01-06 13:45:19 +01:00 |
tagitem.h
|
|
|
tarray.h
|
- Document limitation of TArray and silence warnings about non-trivial types being trivially moved
|
2020-01-05 14:39:12 +01:00 |
teaminfo.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
teaminfo.h
|
|
|
templates.h
|
|
|
tflags.h
|
- properly handle passing of the light flags.
|
2019-04-26 00:42:05 +02:00 |
umapinfo.cpp
|
- fixed UMAPINFO episode parsing
|
2019-07-17 18:15:09 +02:00 |
utf8.cpp
|
- fixed utf8_decode.
|
2019-05-14 18:01:46 +02:00 |
utf8.h
|
- made the menu's text input handler Unicode capable.
|
2019-05-14 17:19:19 +02:00 |
v_blend.cpp
|
- removed all remaining native parts of APlayerPawn.
|
2019-04-26 01:20:02 +02:00 |
v_collection.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_collection.h
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_draw.cpp
|
Fixed ZScript's Screen.DrawLine using the wrong color when drawing pure black.
|
2019-10-26 23:09:25 +02:00 |
v_font.cpp
|
- Missed this.
|
2019-09-08 10:06:31 +02:00 |
v_font.h
|
- made adjustments to the text placement on the summary screen.
|
2019-08-05 13:28:43 +02:00 |
v_palette.cpp
|
- Restored DoBlending_MMX for non SSE2 cpus.
|
2018-04-28 20:36:54 +02:00 |
v_palette.h
|
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
|
2017-03-14 12:16:42 +01:00 |
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- fixed line breaking on non-spaces for multi-byte UTF-8 characters.
|
2019-07-25 00:06:14 +02:00 |
v_text.h
|
- cleaned the includes of the sound backend code of unwanted content.
|
2020-01-06 13:55:51 +01:00 |
v_video.cpp
|
- the big cleanup of the exit cleanup is done!
|
2020-01-05 23:57:44 +01:00 |
v_video.h
|
Revert "- make the clean scaling system more consistent."
|
2019-07-15 23:23:52 +02:00 |
vectors.h
|
- Extended fake Shape2D.
|
2019-06-10 20:07:47 +02:00 |
version.h
|
- Bumped ZScript version.
|
2020-01-07 19:55:51 +01:00 |
w_wad.cpp
|
- handle mirroring in MNTR sprite renaming
|
2019-12-07 19:47:32 +01:00 |
w_wad.h
|
- extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD.
|
2019-09-20 22:18:33 +02:00 |
w_zip.h
|
- transition to new FileReader interface complete, but untested.
|
2018-03-11 12:33:46 +01:00 |
weightedlist.h
|
|
|
wi_stuff.cpp
|
Revert "- allow the language table to supersede the title patches, if appropriate"
|
2019-10-25 16:23:42 +02:00 |
wi_stuff.h
|
Revert "- allow the language table to supersede the title patches, if appropriate"
|
2019-10-25 16:23:42 +02:00 |
x86.cpp
|
- Give an error message instead of just crashing on non SSE2 cpus.
|
2018-05-12 14:48:52 +02:00 |
x86.h
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
xs_Float.h
|
|
|
zstrformat.cpp
|
- changed zstrformat to allow %c to emit non-ASCII characters as UTF-8.
|
2019-05-14 17:38:45 +02:00 |
zstring.cpp
|
- Changes to the language table.
|
2019-07-18 00:04:31 +02:00 |
zstring.h
|
- Added "const" qualifiers to the new UTF-8-aware string methods
|
2019-05-14 19:39:09 +02:00 |
zzautozend.cpp
|
|
|