mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-11 21:10:50 +00:00
040cb17370
# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
241 lines
6.9 KiB
Text
241 lines
6.9 KiB
Text
Game_Music_Emu 0.6.2: Game Music Emulators
|
|
------------------------------------------
|
|
Game_Music_Emu is a collection of video game music file emulators that
|
|
support the following formats and systems:
|
|
|
|
AY ZX Spectrum/Amstrad CPC
|
|
GBS Nintendo Game Boy
|
|
GYM Sega Genesis/Mega Drive
|
|
HES NEC TurboGrafx-16/PC Engine
|
|
KSS MSX Home Computer/other Z80 systems (doesn't support FM sound)
|
|
NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
|
|
SAP Atari systems using POKEY sound chip
|
|
SPC Super Nintendo/Super Famicom
|
|
VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
|
|
|
|
Features:
|
|
* C interface for use in C, C++, and other compatible languages
|
|
* High emphasis has been placed on making the library very easy to use
|
|
* One set of common functions work with all emulators the same way
|
|
* Several code examples, including music player using SDL
|
|
* Portable code for use on any system with modern or older C++ compilers
|
|
* Adjustable output sample rate using quality band-limited resampling
|
|
* Uniform access to text information fields and track timing information
|
|
* End-of-track fading and automatic look ahead silence detection
|
|
* Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM
|
|
* Tempo can be adjusted and individual voices can be muted while playing
|
|
* Can read music data from file, memory, or custom reader function/class
|
|
* Can access track information without having to load into full emulator
|
|
* M3U track listing support for multi-track formats
|
|
* Modular design allows elimination of unneeded emulators/features
|
|
|
|
This library has been used in game music players for Windows, Linux on
|
|
several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable,
|
|
GP2X, and Nintendo DS.
|
|
|
|
Author : Shay Green <gblargg@gmail.com>
|
|
Website: https://bitbucket.org/mpyne/game-music-emu/wiki/Home
|
|
License: GNU Lesser General Public License (LGPL)
|
|
|
|
Note: When you will use MAME YM2612 emulator, the license of library
|
|
will be GNU General Public License (GPL) v2.0+!
|
|
|
|
Current Maintainer: Michael Pyne <mpyne@purinchu.net>
|
|
|
|
Getting Started
|
|
---------------
|
|
Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and
|
|
all source files in gme/.
|
|
|
|
Or, if you have CMake 2.6 or later, execute at a command prompt (from the
|
|
extracted source directory):
|
|
|
|
mkdir build
|
|
cd build
|
|
cmake ../ # <-- Pass any needed CMake flags here
|
|
make # To build the library
|
|
cd demo
|
|
make # To build the demo itself
|
|
|
|
Be sure "test.nsf" is in the same directory as the demo program. Running it
|
|
should generate the recording "out.wav".
|
|
|
|
You can use "make install" to install the library. To choose where to install
|
|
the library to, use the CMake argument "-DCMAKE_INSTALL_PREFIX=/usr/local"
|
|
(and replace /usr/local with the base path you wish to use). Alternately, you
|
|
can specify the base path to install to when you run "make install" by passing
|
|
'DESTDIR=/usr/local' on the make install command line (again, replace
|
|
/usr/local as appropriate).
|
|
|
|
To build a static library instead of shared (the default), pass
|
|
-DBUILD_SHARED_LIBS=OFF to the cmake command when running cmake.
|
|
|
|
A slightly more extensive demo application is available in the player/
|
|
directory. It requires SDL to build.
|
|
|
|
Read gme.txt for more information. Post to the discussion forum for
|
|
assistance.
|
|
|
|
Files
|
|
-----
|
|
gme.txt General notes about the library
|
|
changes.txt Changes made since previous releases
|
|
design.txt Library design notes
|
|
license.txt GNU Lesser General Public License
|
|
CMakeLists.txt CMake build rules
|
|
|
|
test.nsf Test file for NSF emulator
|
|
test.m3u Test m3u playlist for features.c demo
|
|
|
|
demo/
|
|
basics.c Records NSF file to wave sound file
|
|
features.c Demonstrates many additional features
|
|
Wave_Writer.h WAVE sound file writer used for demo output
|
|
Wave_Writer.cpp
|
|
CMakeLists.txt CMake build rules
|
|
|
|
player/ Player using the SDL multimedia library
|
|
player.cpp Simple music player with waveform display
|
|
Music_Player.cpp Stand alone player for background music
|
|
Music_Player.h
|
|
Audio_Scope.cpp Audio waveform scope
|
|
Audio_Scope.h
|
|
CMakeLists.txt CMake build rules
|
|
|
|
gme/
|
|
blargg_config.h Library configuration (modify this file as needed)
|
|
|
|
gme.h Library interface header file
|
|
gme.cpp
|
|
|
|
Ay_Emu.h ZX Spectrum AY emulator
|
|
Ay_Emu.cpp
|
|
Ay_Apu.cpp
|
|
Ay_Apu.h
|
|
Ay_Cpu.cpp
|
|
Ay_Cpu.h
|
|
|
|
Gbs_Emu.h Nintendo Game Boy GBS emulator
|
|
Gbs_Emu.cpp
|
|
Gb_Apu.cpp
|
|
Gb_Apu.h
|
|
Gb_Cpu.cpp
|
|
Gb_Cpu.h
|
|
gb_cpu_io.h
|
|
Gb_Oscs.cpp
|
|
Gb_Oscs.h
|
|
|
|
Hes_Emu.h TurboGrafx-16/PC Engine HES emulator
|
|
Hes_Apu.cpp
|
|
Hes_Apu.h
|
|
Hes_Cpu.cpp
|
|
Hes_Cpu.h
|
|
hes_cpu_io.h
|
|
Hes_Emu.cpp
|
|
|
|
Kss_Emu.h MSX Home Computer/other Z80 systems KSS emulator
|
|
Kss_Emu.cpp
|
|
Kss_Cpu.cpp
|
|
Kss_Cpu.h
|
|
Kss_Scc_Apu.cpp
|
|
Kss_Scc_Apu.h
|
|
Ay_Apu.h
|
|
Ay_Apu.cpp
|
|
Sms_Apu.h
|
|
Sms_Apu.cpp
|
|
Sms_Oscs.h
|
|
|
|
Nsf_Emu.h Nintendo NES NSF/NSFE emulator
|
|
Nsf_Emu.cpp
|
|
Nes_Apu.cpp
|
|
Nes_Apu.h
|
|
Nes_Cpu.cpp
|
|
Nes_Cpu.h
|
|
nes_cpu_io.h
|
|
Nes_Oscs.cpp
|
|
Nes_Oscs.h
|
|
Nes_Fme7_Apu.cpp
|
|
Nes_Fme7_Apu.h
|
|
Nes_Namco_Apu.cpp
|
|
Nes_Namco_Apu.h
|
|
Nes_Vrc6_Apu.cpp
|
|
Nes_Vrc6_Apu.h
|
|
Nsfe_Emu.h NSFE support
|
|
Nsfe_Emu.cpp
|
|
|
|
Spc_Emu.h Super Nintendo SPC emulator
|
|
Spc_Emu.cpp
|
|
Snes_Spc.cpp
|
|
Snes_Spc.h
|
|
Spc_Cpu.cpp
|
|
Spc_Cpu.h
|
|
Spc_Dsp.cpp
|
|
Spc_Dsp.h
|
|
Fir_Resampler.cpp
|
|
Fir_Resampler.h
|
|
|
|
Sap_Emu.h Atari SAP emulator
|
|
Sap_Emu.cpp
|
|
Sap_Apu.cpp
|
|
Sap_Apu.h
|
|
Sap_Cpu.cpp
|
|
Sap_Cpu.h
|
|
sap_cpu_io.h
|
|
|
|
Vgm_Emu.h Sega VGM emulator
|
|
Vgm_Emu_Impl.cpp
|
|
Vgm_Emu_Impl.h
|
|
Vgm_Emu.cpp
|
|
Ym2413_Emu.cpp
|
|
Ym2413_Emu.h
|
|
Gym_Emu.h Sega Genesis GYM emulator
|
|
Gym_Emu.cpp
|
|
Sms_Apu.cpp Common Sega emulator files
|
|
Sms_Apu.h
|
|
Sms_Oscs.h
|
|
Ym2612_Emu.h
|
|
Ym2612_GENS.cpp GENS 2.10 YM2612 emulator (LGPLv2.1+ license)
|
|
Ym2612_GENS.h
|
|
Ym2612_MAME.cpp MAME YM2612 emulator (GPLv2.0+ license)
|
|
Ym2612_MAME.h
|
|
Ym2612_Nuked.cpp Nuked OPN2 emulator (LGPLv2.1+ license)
|
|
Ym2612_Nuked.h
|
|
Dual_Resampler.cpp
|
|
Dual_Resampler.h
|
|
Fir_Resampler.cpp
|
|
Fir_Resampler.h
|
|
|
|
M3u_Playlist.h M3U playlist support
|
|
M3u_Playlist.cpp
|
|
|
|
Effects_Buffer.h Sound buffer with stereo echo and panning
|
|
Effects_Buffer.cpp
|
|
|
|
blargg_common.h Common files needed by all emulators
|
|
blargg_endian.h
|
|
blargg_source.h
|
|
Blip_Buffer.cpp
|
|
Blip_Buffer.h
|
|
Gme_File.h
|
|
Gme_File.cpp
|
|
Music_Emu.h
|
|
Music_Emu.cpp
|
|
Classic_Emu.h
|
|
Classic_Emu.cpp
|
|
Multi_Buffer.h
|
|
Multi_Buffer.cpp
|
|
Data_Reader.h
|
|
Data_Reader.cpp
|
|
|
|
CMakeLists.txt CMake build rules
|
|
|
|
|
|
Legal
|
|
-----
|
|
Game_Music_Emu library copyright (C) 2003-2009 Shay Green.
|
|
Sega Genesis YM2612 emulator copyright (C) 2002 Stephane Dallongeville.
|
|
MAME YM2612 emulator copyright (C) 2003 Jarek Burczynski, Tatsuyuki Satoh
|
|
Nuked OPN2 emulator copyright (C) 2017 Alexey Khokholov (Nuke.YKT)
|
|
|
|
--
|
|
Shay Green <gblargg@gmail.com>
|