gzdoom-gles/src/r_sky.h
Christoph Oelckers 9b87a167d7 - replaced a large batch of DWORDs.
Most of those which still rely on ZDoom's own definition should be gone, unfortunately the code in files that include Windows headers is a gigantic mess with DWORDs being longs there intead of ints, so this needs to be done with care. DWORD should only remain where the Windows type is actually wanted.
2017-03-09 20:19:55 +01:00

43 lines
1.2 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Sky rendering.
//
//-----------------------------------------------------------------------------
#ifndef __R_SKY_H__
#define __R_SKY_H__
#include "textures/textures.h"
extern FTextureID skyflatnum;
extern fixed_t sky1cyl, sky2cyl;
extern FTextureID sky1texture, sky2texture;
extern double sky1pos, sky2pos;
extern double skytexturemid;
extern float skyiscale;
extern double skyscale;
extern bool skystretch;
extern int freelookviewheight;
#define SKYSTRETCH_HEIGHT 228
// Called whenever the sky changes.
void R_InitSkyMap ();
void R_UpdateSky (uint32_t mstime);
#endif //__R_SKY_H__