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credits
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- improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita
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2019-07-15 20:34:06 +02:00 |
filter
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- moved several IWAD dependent files into the game_support resource
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2019-07-18 14:28:40 +02:00 |
glstuff
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graphics
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- improved backdrop texture a little bit. replaced with a CC0 texture designed in Krita
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2019-07-15 20:34:06 +02:00 |
maparrows
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mapinfo
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- Swap skill levels, don't replace nightmare anymore.
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2019-11-29 12:43:40 +01:00 |
sbarinfo
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- Replaced medikit with mugshot in HUD.
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2018-07-08 00:51:59 +02:00 |
shaders
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Revert "- Fixed dithering in the present shader."
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2019-06-26 03:26:57 +02:00 |
sounds
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- recompressed the dog sounds and removed the long stretches of silence at their ends.
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2017-09-30 08:30:01 +02:00 |
sprites
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tnt1a0 is not a png
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2018-11-25 12:25:45 +01:00 |
textures
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xlat
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- added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom.
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2017-01-08 01:15:45 +01:00 |
zscript
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- made most of AltHud class functions virtual
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2019-11-26 16:48:04 +01:00 |
althudcf.txt
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animdefs.txt
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- replaced the procedural backdrop texture with some warped noise texture.
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2019-07-15 19:55:51 +02:00 |
botsupp.txt
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- removed the bot related properties from AWeapon.
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2019-04-15 22:29:15 +02:00 |
compatibility.txt
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- reinstated the old scriptwait implementation as a compatibility option.
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2019-09-07 12:44:43 +02:00 |
confont.lmp
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decaldef.txt
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defbinds.txt
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- Modern controls again.
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2018-06-22 19:20:34 +02:00 |
dehsupp.txt
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- moved the 'brainexplode' state to the rocket, which is the actor which actually uses it.
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2016-11-14 15:02:44 +01:00 |
etc.h.txt
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fontdefs.txt
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- implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality.
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2017-03-24 20:09:50 +01:00 |
in_epi1.txt
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in_epi2.txt
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in_epi3.txt
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in_htc1.txt
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in_htc2.txt
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in_htc3.txt
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indexfont
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language.def
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- Fixed typo.
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2019-05-27 11:58:21 +02:00 |
language.eng
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- Missed some language strings again.
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2019-08-14 10:40:33 +02:00 |
language.enu
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- Missing string.
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2019-11-13 19:34:36 +01:00 |
language.fr
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- Missed some language strings again.
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2019-08-14 10:40:33 +02:00 |
language.ita
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language.ptb
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- a bit of text cleanup. Removed some unused strings and moved a few not-to-be-translated ones to language.def.
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2019-04-28 21:22:21 +02:00 |
lockdefs.txt
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Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible.
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2016-07-12 23:52:04 +02:00 |
menudef.txt
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- add cvar 'cl_customizeinvulmap' - changes the invulnerability… (#972)
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2019-11-26 14:53:19 +01:00 |
netnotch.dat
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notch.dat
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reverbs.txt
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sbarinfo.txt
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sndinfo.txt
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sndseq.txt
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spaldoom.lmp
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spalhtic.lmp
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strifehelp.acs
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- moved the displayed text in strfhelp.o to the string table.
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2019-04-28 11:53:39 +02:00 |
teaminfo.txt
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terrain.txt
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textcolors.txt
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Added four text colors: ice, fire, sapphire, teal
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2017-09-23 11:56:16 +02:00 |
textures.txt
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things.h.txt
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vga-rom-font.16
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x11r6rgb.txt
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xg.wopn
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Upgrade libADLMIDI and libOPNMIDI
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2018-10-04 20:25:02 +02:00 |
xhairs.txt
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zbigfont.lmp
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- moved several IWAD dependent files into the game_support resource
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2019-07-18 14:28:40 +02:00 |
zscript.txt
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- added generic level post-processing script class
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2019-11-13 19:33:49 +01:00 |