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common
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- Extended AddOptionMenu to allow inserting items before or after a specific menu item
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2020-10-29 11:21:39 +01:00 |
console
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- moved c_console.cpp to 'common'.
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2020-10-25 13:25:31 +01:00 |
g_statusbar
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- moved FormatNumber to the generic base class.
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2020-10-31 12:24:13 +01:00 |
gamedata
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- remove the IWADINFO definition to fix an un-offsetted status bar, since it's done unconditionally now
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2020-10-28 06:27:30 +01:00 |
intermission
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- made the vertical scroller widescreen aware as well.
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2020-10-24 15:47:13 +02:00 |
maploader
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Raise SNDSEQ limit to 4096 sequences
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2020-10-25 15:58:30 +01:00 |
menu
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- made the sinmple options menu switchable.
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2020-10-25 17:07:03 +01:00 |
playsim
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Linetrace properly reports 3D line hits as "middle" part (#1228)
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2020-10-26 04:24:04 -04:00 |
posix
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- moved the Posix platform files to 'common' after making sure that Raze can compiled with them as-is.
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2020-04-23 21:48:50 +02:00 |
r_data
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- Add A_OverlayTranslation to set PSprite translations (#1202)
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2020-10-11 17:14:06 -04:00 |
rendering
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Disabled vertice off-screen check, but fixed it at the same time. If it's desired, the solution is simply commented out in the event its desired.
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2020-10-25 15:42:12 +01:00 |
scripting
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- moved FormatNumber to the generic base class.
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2020-10-31 12:24:13 +01:00 |
sound
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- removed the limiter flags again and addressed the underlying problem properly.
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2020-10-28 21:30:25 +01:00 |
utility/nodebuilder
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |
win32
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- normalize line endings.
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2020-10-27 18:47:53 +01:00 |
__autostart.cpp
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- fix autoseg registration by moving start/end files back to src directory
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2020-04-13 10:14:07 +03:00 |
am_map.cpp
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- Fix am_zoom and adjust am_zoomout speed for the automap.
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2020-07-07 20:30:33 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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- final update of menu code from Raze.
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2020-10-16 22:57:30 +02:00 |
CMakeLists.txt
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- split out the generic parts of the crosshair drawer.
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2020-10-31 12:24:12 +01:00 |
ct_chat.cpp
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- cleaned up c_console.cpp to be moved into 'common'.
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2020-10-25 13:14:19 +01:00 |
d_anonstats.cpp
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- moved gl_load to common.
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2020-04-11 20:20:59 +02:00 |
d_buttons.h
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- use an array to store the buttons.
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2020-04-11 20:19:50 +02:00 |
d_event.h
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- transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed.
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2020-09-26 22:26:26 +02:00 |
d_iwad.cpp
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- remove the IWADINFO definition to fix an un-offsetted status bar, since it's done unconditionally now
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2020-10-28 06:27:30 +01:00 |
d_main.cpp
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- add 'loadwidescreen' to gameinfo, works exactly like 'loadbrightmaps' or 'loadlights'
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2020-10-26 10:08:34 -04:00 |
d_main.h
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- some fixes for the console.
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2020-10-25 09:17:31 +01:00 |
d_net.cpp
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
d_net.h
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
d_netinf.h
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- fixed startup-time setup of serverinfo CVARs.
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2020-04-13 11:53:08 +02:00 |
d_netinfo.cpp
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- Fixed: Server CVars did not immediately revert to their saved values upon loading a save file.
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2020-10-17 09:23:39 +02:00 |
d_protocol.cpp
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d_protocol.h
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doomdata.h
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Added MTF_NOCOUNT to spawn flags
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2020-04-27 20:30:37 +02:00 |
doomdef.h
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- add 'sv_alwaysspawnmulti' dmflags2
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2020-10-26 03:33:02 -04:00 |
doomstat.cpp
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- decoupled the string table from game implementation details.
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2020-04-11 20:19:51 +02:00 |
doomstat.h
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- remove old 'mouse_sensitivity' cvar completely, it's no longer needed
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2020-09-30 01:05:37 -04:00 |
doomtype.h
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- added a new light mode that emulates Build's depth fading.
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2020-06-08 23:37:20 +02:00 |
empty.cpp
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events.cpp
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Allow retrieval of the custom Crush state in WorldThingGround
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2020-10-25 20:10:52 +01:00 |
events.h
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Allow retrieval of the custom Crush state in WorldThingGround
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2020-10-25 20:10:52 +01:00 |
g_cvars.cpp
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- cleaned up c_console.cpp to be moved into 'common'.
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2020-10-25 13:14:19 +01:00 |
g_cvars.h
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g_dumpinfo.cpp
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Add optional filtering to listmaps CCMD output
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2020-10-03 07:38:03 +02:00 |
g_game.cpp
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- some fixes for the console.
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2020-10-25 09:17:31 +01:00 |
g_game.h
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- moved most of the OpenGL backend to 'common'.
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2020-04-26 14:44:19 +02:00 |
g_hub.cpp
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
g_hub.h
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g_level.cpp
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- fixed: next secret map was ignored in ending sequence
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2020-10-10 12:19:43 +03:00 |
g_level.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
g_levellocals.h
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- store extended sector info directly in FLevelLocals.
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2020-10-05 00:39:21 +02:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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- add option to texture hqresize resize model skins.
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2020-10-08 00:30:12 -04:00 |
gameconfigfile.h
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- did a bit of cleanup on DFrameBuffer, most notably taking GetCaps out of it.
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2020-04-27 22:24:41 +02:00 |
gamestate.h
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- some fixes for the console.
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2020-10-25 09:17:31 +01:00 |
gitinfo.cpp
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hu_scores.cpp
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- made video base code game independent
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2020-04-28 22:54:53 +02:00 |
hu_stuff.h
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- backport some fixes from Raze - mostly redundant includes.
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2020-04-11 20:20:39 +02:00 |
m_cheat.cpp
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- fixed compilation of optimized GCC and Clang targets
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2020-04-12 11:03:25 +03:00 |
m_cheat.h
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m_misc.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
m_misc.h
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- system backend cleanup.
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2020-04-22 19:57:14 +02:00 |
p_conversation.cpp
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- split game dependent parts out of menudef.cpp.
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2020-06-14 00:27:32 +02:00 |
p_conversation.h
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- moved texture code to 'common'.
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2020-04-11 20:20:38 +02:00 |
p_openmap.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
p_saveg.cpp
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- immediately abort loading a savegame if object deserialization fails.
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2020-09-26 20:36:10 +02:00 |
p_saveg.h
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p_setup.cpp
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- store extended sector info directly in FLevelLocals.
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2020-10-05 00:39:21 +02:00 |
p_setup.h
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
p_states.cpp
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- fixed getting state name with incomplete list of actor classes
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2020-08-29 11:08:31 +03:00 |
p_tick.cpp
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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- fixed typo in serialization error message
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2020-08-27 09:57:36 +03:00 |
serializer_doom.h
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- reactivated saving of sounds by name, not by index.
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2020-04-13 10:32:46 +02:00 |
st_stuff.cpp
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st_stuff.h
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version.h
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- cleanup of mouse input code and removal of all magic factors.
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2020-09-28 21:13:34 +02:00 |
wi_stuff.cpp
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- default summary screen's clean scale to false.
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2020-10-04 15:14:11 +02:00 |
wi_stuff.h
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
zzautozend.cpp
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- fix autoseg registration by moving start/end files back to src directory
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2020-04-13 10:14:07 +03:00 |