gzdoom-gles/wadsrc
Christoph Oelckers 3dc6ddbcc3 - check light direction in the shader.
There are situations where lights on the wrong side of a linedef may be passed and those need to be skipped in the shader code.
2018-05-19 19:20:45 +02:00
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static - check light direction in the shader. 2018-05-19 19:20:45 +02:00
CMakeLists.txt - missed one qzdoom reference 2017-07-20 06:45:08 -04:00