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afxres.h
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base_sysfb.cpp
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- switched the Windows backend to use the Windows Unicode API.
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2019-02-14 22:23:33 +01:00 |
base_sysfb.h
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- remove vid_hwgamma, force always use shader gamma
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2019-01-23 21:50:11 +01:00 |
deadguy.bmp
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- Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it.
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2017-09-16 04:16:14 -04:00 |
gl_sysfb.cpp
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- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
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2019-03-26 11:10:17 +01:00 |
gl_sysfb.h
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- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
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2018-06-24 21:26:32 +02:00 |
hardware.cpp
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- define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version.
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2019-07-14 16:55:01 +02:00 |
hardware.h
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- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
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2019-03-26 11:10:17 +01:00 |
helperthread.cpp
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- define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version.
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2019-07-14 16:55:01 +02:00 |
helperthread.h
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i_cd.cpp
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- define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version.
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2019-07-14 16:55:01 +02:00 |
i_crash.cpp
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- define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version.
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2019-07-14 16:55:01 +02:00 |
i_dijoy.cpp
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- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
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2019-07-14 17:41:25 +02:00 |
i_input.cpp
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- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
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2019-07-14 17:41:25 +02:00 |
i_input.h
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- changed the place where the CheckRequireMouse event gets called.
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2019-02-02 11:00:26 +01:00 |
i_keyboard.cpp
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- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
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2019-07-14 17:41:25 +02:00 |
i_main.cpp
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- define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version.
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2019-07-14 16:55:01 +02:00 |
i_mouse.cpp
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- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
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2019-07-14 17:41:25 +02:00 |
i_rawps2.cpp
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- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
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2019-07-14 17:41:25 +02:00 |
i_specialpaths.cpp
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- removed all Doom specific dependencies from cmdlib.cpp/h.
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2019-08-20 23:12:23 +02:00 |
i_system.cpp
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- cleaned up language detection leftovers
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2019-07-13 15:47:43 +03:00 |
i_system.h
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- consolidated the 3 atterm implementations.
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2019-06-10 12:01:01 +02:00 |
i_xinput.cpp
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- define _WIN32_WINNT to 0x600 (Vista) in the CMake project instead of littering all files with inconsistent settings for the target version.
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2019-07-14 16:55:01 +02:00 |
icon1.ico
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- Added an .ico file compiled by Kinsie from an image set on the forum.
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2017-09-07 17:18:26 -04:00 |
optwin32.h
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- switched the Windows backend to use the Windows Unicode API.
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2019-02-14 22:23:33 +01:00 |
resource.h
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- fixed Windows startup.
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2019-02-17 10:10:41 +01:00 |
st_start.cpp
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- treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
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2019-07-15 20:48:00 +02:00 |
wglext.h
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- removed all remains of the old EAX editor.
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2017-11-26 15:23:07 +01:00 |
win32basevideo.cpp
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- fixed: GetDisplayDeviceName must always pick a valid monitor.
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2019-04-19 07:33:51 +02:00 |
win32basevideo.h
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- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
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2018-06-24 21:26:32 +02:00 |
win32glvideo.cpp
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Remove Quad-buffered from list of VR-modes if we know it won't work.
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2019-03-03 16:15:38 +01:00 |
win32glvideo.h
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- split Win32GLVideo in two so that the OpenGL independent part can be used for Vulkan as well.
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2018-06-24 20:47:00 +02:00 |
win32vulkanvideo.cpp
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- Fixed compilation with MinGW.
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2019-07-15 19:26:25 +02:00 |
win32vulkanvideo.h
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- add 3rd party vulkan dependencies
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2019-02-20 21:21:57 +01:00 |
winres.h
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zdoom.exe.manifest
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zdoom.rc
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- fixed crash log display.
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2019-02-17 08:50:49 +01:00 |