gzdoom-gles/src/win32
2020-04-19 10:57:48 +02:00
..
afxres.h
base_sysfb.cpp - include cleanup in Win32 folder. 2020-04-11 14:00:15 +02:00
base_sysfb.h - remove vid_hwgamma, force always use shader gamma 2019-01-23 21:50:11 +01:00
deadguy.bmp
gl_sysfb.cpp - include cleanup in Win32 folder. 2020-04-11 14:00:15 +02:00
gl_sysfb.h - split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class. 2018-06-24 21:26:32 +02:00
hardware.cpp - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
hardware.h - remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms 2019-03-26 11:10:17 +01:00
i_crash.cpp - include cleanup in Win32 folder. 2020-04-11 14:00:15 +02:00
i_dijoy.cpp - merged FPalette and PaletteContainer. 2020-04-11 20:19:53 +02:00
i_input.cpp - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
i_input.h - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
i_keyboard.cpp - There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP. 2019-07-14 17:41:25 +02:00
i_main.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
i_mouse.cpp - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
i_rawps2.cpp - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
i_specialpaths.cpp - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
i_system.cpp - deal with I_SetCursor 2020-04-19 10:57:48 +02:00
i_system.h - deal with I_SetCursor 2020-04-19 10:57:48 +02:00
i_xinput.cpp - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
icon1.ico
resource.h - change IWAD startup dialog to allow selecting between OpenGL, Vulkan, and SoftPoly backends. (windows only) 2019-12-23 20:05:17 -05:00
st_start.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
st_start_util.cpp - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
wglext.h
win32basevideo.cpp - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
win32basevideo.h - split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class. 2018-06-24 21:26:32 +02:00
win32glvideo.cpp - reduce backend's dependency on game state by using callbacks. 2020-04-11 20:19:53 +02:00
win32glvideo.h
win32polyvideo.cpp - moved more code to 'common'. 2020-04-11 14:00:12 +02:00
win32polyvideo.h - renamed fullscreen CVar internally to vid_fullscreen to make searching for it easier. 2020-04-11 14:00:15 +02:00
win32vulkanvideo.cpp - Fixed compilation with MinGW. 2019-07-15 19:26:25 +02:00
win32vulkanvideo.h - renamed fullscreen CVar internally to vid_fullscreen to make searching for it easier. 2020-04-11 14:00:15 +02:00
winres.h
zdoom.exe.manifest
zdoom.natvis - fixed debugger visualization for FSoundID 2019-12-10 16:38:37 +02:00
zdoom.rc - cleanup. 2019-12-29 11:30:37 +01:00