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afxres.h
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base_sysfb.cpp
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- include cleanup in Win32 folder.
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2020-04-11 14:00:15 +02:00 |
base_sysfb.h
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- remove vid_hwgamma, force always use shader gamma
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2019-01-23 21:50:11 +01:00 |
deadguy.bmp
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gl_sysfb.cpp
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- include cleanup in Win32 folder.
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2020-04-11 14:00:15 +02:00 |
gl_sysfb.h
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- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
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2018-06-24 21:26:32 +02:00 |
hardware.cpp
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- reduce backend's dependency on game state by using callbacks.
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2020-04-11 20:19:53 +02:00 |
hardware.h
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- remove old vid_maxfps implementations as they were garbage anyway and the new one works on all the platforms
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2019-03-26 11:10:17 +01:00 |
i_crash.cpp
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- include cleanup in Win32 folder.
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2020-04-11 14:00:15 +02:00 |
i_dijoy.cpp
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- merged FPalette and PaletteContainer.
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2020-04-11 20:19:53 +02:00 |
i_input.cpp
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- reduce backend's dependency on game state by using callbacks.
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2020-04-11 20:19:53 +02:00 |
i_input.h
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- reduce backend's dependency on game state by using callbacks.
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2020-04-11 20:19:53 +02:00 |
i_keyboard.cpp
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- There's really no need anymore to dynamically load RawInput, considering it has been in Windows since XP.
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2019-07-14 17:41:25 +02:00 |
i_main.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
i_mouse.cpp
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- reduce backend's dependency on game state by using callbacks.
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2020-04-11 20:19:53 +02:00 |
i_rawps2.cpp
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- reduce backend's dependency on game state by using callbacks.
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2020-04-11 20:19:53 +02:00 |
i_specialpaths.cpp
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- reduce backend's dependency on game state by using callbacks.
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2020-04-11 20:19:53 +02:00 |
i_system.cpp
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- deal with I_SetCursor
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2020-04-19 10:57:48 +02:00 |
i_system.h
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- deal with I_SetCursor
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2020-04-19 10:57:48 +02:00 |
i_xinput.cpp
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- reduce backend's dependency on game state by using callbacks.
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2020-04-11 20:19:53 +02:00 |
icon1.ico
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resource.h
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- change IWAD startup dialog to allow selecting between OpenGL, Vulkan, and SoftPoly backends. (windows only)
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2019-12-23 20:05:17 -05:00 |
st_start.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
st_start_util.cpp
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- moved file system implementation to 'common'.
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2020-04-11 14:00:20 +02:00 |
wglext.h
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win32basevideo.cpp
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- reduce backend's dependency on game state by using callbacks.
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2020-04-11 20:19:53 +02:00 |
win32basevideo.h
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- split up Win32's SystemGLFrameBuffer as well to get the shareable parts between OpenGL and Vulkan into a base class.
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2018-06-24 21:26:32 +02:00 |
win32glvideo.cpp
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- reduce backend's dependency on game state by using callbacks.
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2020-04-11 20:19:53 +02:00 |
win32glvideo.h
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win32polyvideo.cpp
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- moved more code to 'common'.
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2020-04-11 14:00:12 +02:00 |
win32polyvideo.h
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- renamed fullscreen CVar internally to vid_fullscreen to make searching for it easier.
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2020-04-11 14:00:15 +02:00 |
win32vulkanvideo.cpp
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- Fixed compilation with MinGW.
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2019-07-15 19:26:25 +02:00 |
win32vulkanvideo.h
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- renamed fullscreen CVar internally to vid_fullscreen to make searching for it easier.
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2020-04-11 14:00:15 +02:00 |
winres.h
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zdoom.exe.manifest
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zdoom.natvis
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- fixed debugger visualization for FSoundID
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2019-12-10 16:38:37 +02:00 |
zdoom.rc
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- cleanup.
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2019-12-29 11:30:37 +01:00 |