gzdoom-gles/src/polyrenderer
Christoph Oelckers 8368331481 - more options for Doom 64 style gradients on walls:
* Colors can npw be defined per sidedef, not only per sector.
* Gradients can be selectively disabled or vertically flipped per wall tier.
* Gradients can be clamped to their respective tier, i.e top and bottom of the tier, not the front sector defines where it starts.

The per-wall colors are implemented for hardware and softpoly renderer only, but not for the classic software renderer, because its code is far too scattered to do this efficiently.

# Conflicts:
#	src/hwrenderer/scene/hw_renderstate.h
#	src/hwrenderer/scene/hw_walls.cpp

# Conflicts:
#	src/gl/scene/gl_walls_draw.cpp
2018-11-16 21:16:15 +01:00
..
drawers Revert "- removed the 8x8 block drawing code from softpoly" 2018-10-26 19:51:30 +02:00
math - Clean up PolyTriangleDrawer API so that it can better support both softpoly and the swrenderer 2018-05-09 10:47:22 +02:00
scene - more options for Doom 64 style gradients on walls: 2018-11-16 21:16:15 +01:00
poly_all.cpp - Clean up PolyTriangleDrawer API so that it can better support both softpoly and the swrenderer 2018-05-09 10:47:22 +02:00
poly_renderer.cpp Revert "- removed the 8x8 block drawing code from softpoly" 2018-10-26 19:51:30 +02:00
poly_renderer.h Revert "- use the worker threads to clear the stencil buffer" 2018-10-26 19:39:38 +02:00
poly_renderthread.cpp - add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded 2018-07-28 12:30:10 +02:00
poly_renderthread.h - add dynamic lights to softpoly and software renderer models 2018-06-06 08:49:08 +02:00