gzdoom-gles/wadsrc/static/zscript/shared
2019-01-28 18:42:56 +01:00
..
blood.txt
botstuff.txt - more exporting of AInventory. 2017-01-19 20:56:31 +01:00
bridge.txt fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
camera.txt - moved the tid hash into FLevelLocals and adjusted the interface to the iterators. 2019-01-24 19:28:40 +01:00
debris.txt
decal.txt - exported ADecal to ZScript as a non-native class. 2018-11-19 17:54:38 +01:00
dog.txt add tags for Doom and Heretic monsters 2018-06-27 21:04:00 +02:00
dynlights.txt - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-01-01 19:35:55 +01:00
fastprojectile.txt - fixed everlasting fast projectile after hitting ceiling 2019-01-01 08:14:28 +01:00
fountain.txt
hatetarget.txt
ice.txt - cleaned up use of the random function in script files. 2018-12-21 12:40:05 +01:00
itemeffects.txt
mapmarker.txt
morph.txt - declared Actor's Morph() and UnMorph() functions virtual 2018-12-25 16:27:33 +02:00
movingcamera.txt - use map time, not hub time for map actions. 2019-01-28 18:42:56 +01:00
player.txt - use map time, not hub time for map actions. 2019-01-28 18:42:56 +01:00
player_cheat.txt - Since GetParentAmmo is now virtual, BackpackItem and the "give ammo" cheat should call GetParentAmmo to determine base ammo classes. 2019-01-01 22:00:35 +01:00
player_inventory.txt - removed all remaining native parts of APlayerPawn. 2019-01-03 22:05:49 +01:00
randomspawner.txt Move RandomSpawner's random selection logic into a virtual method. 2018-07-09 17:50:55 +02:00
secrettrigger.txt Fixed VM abort with null activator for SecretTrigger object 2017-08-19 11:19:29 +03:00
sectoraction.txt Destructible geometry - minor fixes and 3D floor support 2018-11-07 00:12:37 +01:00
setcolor.txt
sharedmisc.txt Apparently 'name = something' gets parsed as a Type. Fixed CustomSprite actor again. 2017-01-21 10:32:26 +01:00
skies.txt - moved most functions of portals.cpp into FLevelLocals. 2019-01-25 00:30:55 +01:00
soundenvironment.txt
soundsequence.txt - scriptified the declaration of AmbientSound 2019-01-02 01:05:20 +01:00
spark.txt
specialspot.txt - moved the global spot state into FLevelLocals. 2019-01-05 10:04:27 +01:00
splashes.txt
teleport.txt - fixed: missed the teleport fog 2017-06-04 12:30:35 +02:00
waterzone.txt