mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 07:22:07 +00:00
784f7ed671
- fixed a few problems that were encountered during conversion: * action specials as action functions were not recognized by the parser. * Player.StartItem could not be parsed. * disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name. * states and defaults were not checked for empty bodies. * the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
53 lines
891 B
Text
53 lines
891 B
Text
//===========================================================================
|
|
//
|
|
// Pain Elemental
|
|
//
|
|
//===========================================================================
|
|
class PainElemental : Actor
|
|
{
|
|
Default
|
|
{
|
|
Health 400;
|
|
Radius 31;
|
|
Height 56;
|
|
Mass 400;
|
|
Speed 8;
|
|
PainChance 128;
|
|
Monster;
|
|
+FLOAT
|
|
+NOGRAVITY
|
|
SeeSound "pain/sight";
|
|
PainSound "pain/pain";
|
|
DeathSound "pain/death";
|
|
ActiveSound "pain/active";
|
|
}
|
|
States
|
|
{
|
|
Spawn:
|
|
PAIN A 10 A_Look;
|
|
Loop;
|
|
See:
|
|
PAIN AABBCC 3 A_Chase;
|
|
Loop;
|
|
Missile:
|
|
PAIN D 5 A_FaceTarget;
|
|
PAIN E 5 A_FaceTarget;
|
|
PAIN F 5 BRIGHT A_FaceTarget;
|
|
PAIN F 0 BRIGHT A_PainAttack;
|
|
Goto See;
|
|
Pain:
|
|
PAIN G 6;
|
|
PAIN G 6 A_Pain;
|
|
Goto See;
|
|
Death:
|
|
PAIN H 8 BRIGHT;
|
|
PAIN I 8 BRIGHT A_Scream;
|
|
PAIN JK 8 BRIGHT;
|
|
PAIN L 8 BRIGHT A_PainDie;
|
|
PAIN M 8 BRIGHT;
|
|
Stop;
|
|
Raise:
|
|
PAIN MLKJIH 8;
|
|
Goto See;
|
|
}
|
|
}
|