mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-01-31 04:20:34 +00:00
No description
358718de05
This was always used with 'consoleplayer' which really is the only thing making sense here. But this is a part of the global state which should be avoided in play code. In particular, this makes no real sense in case of secondary maps where it should always return false. # Conflicts: # src/fragglescript/t_func.cpp # src/g_inventory/a_keys.cpp # src/p_acs.cpp # src/p_mobj.cpp # src/p_user.cpp # src/r_data/r_interpolate.cpp # src/r_data/r_interpolate.h |
||
---|---|---|
asmjit | ||
bzip2 | ||
cmake | ||
docs | ||
dumb | ||
fm_banks | ||
game-music-emu | ||
gdtoa | ||
jpeg | ||
lzma | ||
soundfont | ||
specs | ||
src | ||
tools | ||
wadsrc | ||
wadsrc_bm | ||
wadsrc_extra | ||
wadsrc_lights | ||
zlib | ||
.appveyor.yml | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
CMakeLists.txt | ||
ico_lzdoom.png | ||
logo.png | ||
README.md |
Welcome to LZDoom!
LZDoom is a fork of GZDoom 3.3 compiling with MinGW and running on older non SSE2 cpus while keeping the DDRAW and D3D backends for compatibility.
Copyright (c) 1998-2019 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
Licensed under the GPL v3
https://www.gnu.org/licenses/quick-guide-gplv3.en.html
How to build GZDoom
To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.
GZDoom repo: https://github.com/coelckers/gzdoom
Other forks/branches
- legacy: Official GZDoom vintage build for GL 2 hardware. - gzdoom32: ZDoom32. - gzdoomle: ZDoom LE (Legacy Edition). For more info see old README.md: https://github.com/drfrag666/gzdoom/blob/gzdoom32/README.md