gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers 2cc48ec378 - implemented code generation for stack variables.
- fixed code generation for using local variables as array index. This must use a different register for the array element offset because the original register may not be overwritten.
2016-11-17 16:44:41 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - moved the 'brainexplode' state to the rocket, which is the actor which actually uses it. 2016-11-14 15:02:44 +01:00
heretic - fixed a lost '='. 2016-11-16 21:12:16 +01:00
hexen - scriptified Hexen's Wraith and parts of the Spike. 2016-11-17 00:44:43 +01:00
raven - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
shared - fixed: A_ZoomFactor and A_SetCrosshair need to be declared 'action'. 2016-11-15 16:05:42 +01:00
strife - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
actor.txt - implemented code generation for stack variables. 2016-11-17 16:44:41 +01:00
actor_checks.txt - fixed: The distance check in CheckIfCloser used the wrong variable. 2016-11-15 17:41:49 +01:00
base.txt - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
constants.txt - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00