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14 lines
207 B
C++
14 lines
207 B
C++
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#ifndef T_FS_H
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#define T_FS_H
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// global FS interface
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struct MapData;
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class AActor;
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void T_PreprocessScripts();
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void T_LoadScripts(MapData * map);
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void T_AddSpawnedThing(AActor * );
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#endif
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