mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-11 04:51:13 +00:00
a8de4fc2da
everything that was new for XP. - Swapped snes_spc out for the full Game Music Emu library. SVN r1631 (trunk)
410 lines
10 KiB
C++
410 lines
10 KiB
C++
// Game_Music_Emu 0.5.2. http://www.slack.net/~ant/
|
|
|
|
#include "Music_Emu.h"
|
|
|
|
#include "Multi_Buffer.h"
|
|
#include <string.h>
|
|
|
|
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
|
|
can redistribute it and/or modify it under the terms of the GNU Lesser
|
|
General Public License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version. This
|
|
module is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
|
|
details. You should have received a copy of the GNU Lesser General Public
|
|
License along with this module; if not, write to the Free Software Foundation,
|
|
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
|
|
|
|
#include "blargg_source.h"
|
|
|
|
int const stereo = 2; // number of channels for stereo
|
|
int const silence_max = 6; // seconds
|
|
int const silence_threshold = 0x10;
|
|
long const fade_block_size = 512;
|
|
int const fade_shift = 8; // fade ends with gain at 1.0 / (1 << fade_shift)
|
|
|
|
Music_Emu::equalizer_t const Music_Emu::tv_eq = { -8.0, 180 };
|
|
|
|
void Music_Emu::clear_track_vars()
|
|
{
|
|
current_track_ = -1;
|
|
out_time = 0;
|
|
emu_time = 0;
|
|
emu_track_ended_ = true;
|
|
track_ended_ = true;
|
|
fade_start = INT_MAX / 2 + 1;
|
|
fade_step = 1;
|
|
silence_time = 0;
|
|
silence_count = 0;
|
|
buf_remain = 0;
|
|
warning(); // clear warning
|
|
}
|
|
|
|
void Music_Emu::unload()
|
|
{
|
|
voice_count_ = 0;
|
|
clear_track_vars();
|
|
Gme_File::unload();
|
|
}
|
|
|
|
Music_Emu::Music_Emu()
|
|
{
|
|
effects_buffer = 0;
|
|
|
|
sample_rate_ = 0;
|
|
mute_mask_ = 0;
|
|
tempo_ = 1.0;
|
|
gain_ = 1.0;
|
|
|
|
// defaults
|
|
max_initial_silence = 2;
|
|
silence_lookahead = 3;
|
|
ignore_silence_ = false;
|
|
equalizer_.treble = -1.0;
|
|
equalizer_.bass = 60;
|
|
|
|
static const char* const names [] = {
|
|
"Voice 1", "Voice 2", "Voice 3", "Voice 4",
|
|
"Voice 5", "Voice 6", "Voice 7", "Voice 8"
|
|
};
|
|
set_voice_names( names );
|
|
Music_Emu::unload(); // non-virtual
|
|
}
|
|
|
|
Music_Emu::~Music_Emu() { delete effects_buffer; }
|
|
|
|
blargg_err_t Music_Emu::set_sample_rate( long rate )
|
|
{
|
|
require( !sample_rate() ); // sample rate can't be changed once set
|
|
RETURN_ERR( set_sample_rate_( rate ) );
|
|
RETURN_ERR( buf.resize( buf_size ) );
|
|
sample_rate_ = rate;
|
|
return 0;
|
|
}
|
|
|
|
void Music_Emu::pre_load()
|
|
{
|
|
require( sample_rate() ); // set_sample_rate() must be called before loading a file
|
|
Gme_File::pre_load();
|
|
}
|
|
|
|
void Music_Emu::set_equalizer( equalizer_t const& eq )
|
|
{
|
|
equalizer_ = eq;
|
|
set_equalizer_( eq );
|
|
}
|
|
|
|
void Music_Emu::mute_voice( int index, bool mute )
|
|
{
|
|
require( (unsigned) index < (unsigned) voice_count() );
|
|
int bit = 1 << index;
|
|
int mask = mute_mask_ | bit;
|
|
if ( !mute )
|
|
mask ^= bit;
|
|
mute_voices( mask );
|
|
}
|
|
|
|
void Music_Emu::mute_voices( int mask )
|
|
{
|
|
require( sample_rate() ); // sample rate must be set first
|
|
mute_mask_ = mask;
|
|
mute_voices_( mask );
|
|
}
|
|
|
|
void Music_Emu::set_tempo( double t )
|
|
{
|
|
require( sample_rate() ); // sample rate must be set first
|
|
double const min = 0.02;
|
|
double const max = 4.00;
|
|
if ( t < min ) t = min;
|
|
if ( t > max ) t = max;
|
|
tempo_ = t;
|
|
set_tempo_( t );
|
|
}
|
|
|
|
void Music_Emu::post_load_()
|
|
{
|
|
set_tempo( tempo_ );
|
|
remute_voices();
|
|
}
|
|
|
|
blargg_err_t Music_Emu::start_track( int track )
|
|
{
|
|
clear_track_vars();
|
|
|
|
int remapped = track;
|
|
RETURN_ERR( remap_track_( &remapped ) );
|
|
current_track_ = track;
|
|
RETURN_ERR( start_track_( remapped ) );
|
|
|
|
emu_track_ended_ = false;
|
|
track_ended_ = false;
|
|
|
|
if ( !ignore_silence_ )
|
|
{
|
|
// play until non-silence or end of track
|
|
for ( long end = max_initial_silence * stereo * sample_rate(); emu_time < end; )
|
|
{
|
|
fill_buf();
|
|
if ( buf_remain | (int) emu_track_ended_ )
|
|
break;
|
|
}
|
|
|
|
emu_time = buf_remain;
|
|
out_time = 0;
|
|
silence_time = 0;
|
|
silence_count = 0;
|
|
}
|
|
return track_ended() ? warning() : 0;
|
|
}
|
|
|
|
void Music_Emu::end_track_if_error( blargg_err_t err )
|
|
{
|
|
if ( err )
|
|
{
|
|
emu_track_ended_ = true;
|
|
set_warning( err );
|
|
}
|
|
}
|
|
|
|
// Tell/Seek
|
|
|
|
blargg_long Music_Emu::msec_to_samples( blargg_long msec ) const
|
|
{
|
|
blargg_long sec = msec / 1000;
|
|
msec -= sec * 1000;
|
|
return (sec * sample_rate() + msec * sample_rate() / 1000) * stereo;
|
|
}
|
|
|
|
long Music_Emu::tell() const
|
|
{
|
|
blargg_long rate = sample_rate() * stereo;
|
|
blargg_long sec = out_time / rate;
|
|
return sec * 1000 + (out_time - sec * rate) * 1000 / rate;
|
|
}
|
|
|
|
blargg_err_t Music_Emu::seek( long msec )
|
|
{
|
|
blargg_long time = msec_to_samples( msec );
|
|
if ( time < out_time )
|
|
RETURN_ERR( start_track( current_track_ ) );
|
|
return skip( time - out_time );
|
|
}
|
|
|
|
blargg_err_t Music_Emu::skip( long count )
|
|
{
|
|
require( current_track() >= 0 ); // start_track() must have been called already
|
|
out_time += count;
|
|
|
|
// remove from silence and buf first
|
|
{
|
|
long n = min( count, silence_count );
|
|
silence_count -= n;
|
|
count -= n;
|
|
|
|
n = min( count, buf_remain );
|
|
buf_remain -= n;
|
|
count -= n;
|
|
}
|
|
|
|
if ( count && !emu_track_ended_ )
|
|
{
|
|
emu_time += count;
|
|
end_track_if_error( skip_( count ) );
|
|
}
|
|
|
|
if ( !(silence_count | buf_remain) ) // caught up to emulator, so update track ended
|
|
track_ended_ |= emu_track_ended_;
|
|
|
|
return 0;
|
|
}
|
|
|
|
blargg_err_t Music_Emu::skip_( long count )
|
|
{
|
|
// for long skip, mute sound
|
|
const long threshold = 30000;
|
|
if ( count > threshold )
|
|
{
|
|
int saved_mute = mute_mask_;
|
|
mute_voices( ~0 );
|
|
|
|
while ( count > threshold / 2 && !emu_track_ended_ )
|
|
{
|
|
RETURN_ERR( play_( buf_size, buf.begin() ) );
|
|
count -= buf_size;
|
|
}
|
|
|
|
mute_voices( saved_mute );
|
|
}
|
|
|
|
while ( count && !emu_track_ended_ )
|
|
{
|
|
long n = buf_size;
|
|
if ( n > count )
|
|
n = count;
|
|
count -= n;
|
|
RETURN_ERR( play_( n, buf.begin() ) );
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
// Fading
|
|
|
|
void Music_Emu::set_fade( long start_msec, long length_msec )
|
|
{
|
|
fade_step = sample_rate() * length_msec / (fade_block_size * fade_shift * 1000 / stereo);
|
|
fade_start = msec_to_samples( start_msec );
|
|
}
|
|
|
|
// unit / pow( 2.0, (double) x / step )
|
|
static int int_log( blargg_long x, int step, int unit )
|
|
{
|
|
int shift = x / step;
|
|
int fraction = (x - shift * step) * unit / step;
|
|
return ((unit - fraction) + (fraction >> 1)) >> shift;
|
|
}
|
|
|
|
void Music_Emu::handle_fade( long out_count, sample_t* out )
|
|
{
|
|
for ( int i = 0; i < out_count; i += fade_block_size )
|
|
{
|
|
int const shift = 14;
|
|
int const unit = 1 << shift;
|
|
int gain = int_log( (out_time + i - fade_start) / fade_block_size,
|
|
fade_step, unit );
|
|
if ( gain < (unit >> fade_shift) )
|
|
track_ended_ = emu_track_ended_ = true;
|
|
|
|
sample_t* io = &out [i];
|
|
for ( int count = min( fade_block_size, out_count - i ); count; --count )
|
|
{
|
|
*io = sample_t ((*io * gain) >> shift);
|
|
++io;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Silence detection
|
|
|
|
void Music_Emu::emu_play( long count, sample_t* out )
|
|
{
|
|
check( current_track_ >= 0 );
|
|
emu_time += count;
|
|
if ( current_track_ >= 0 && !emu_track_ended_ )
|
|
end_track_if_error( play_( count, out ) );
|
|
else
|
|
memset( out, 0, count * sizeof *out );
|
|
}
|
|
|
|
// number of consecutive silent samples at end
|
|
static long count_silence( Music_Emu::sample_t* begin, long size )
|
|
{
|
|
Music_Emu::sample_t first = *begin;
|
|
*begin = silence_threshold; // sentinel
|
|
Music_Emu::sample_t* p = begin + size;
|
|
while ( (unsigned) (*--p + silence_threshold / 2) <= (unsigned) silence_threshold ) { }
|
|
*begin = first;
|
|
return size - long(p - begin);
|
|
}
|
|
|
|
// fill internal buffer and check it for silence
|
|
void Music_Emu::fill_buf()
|
|
{
|
|
assert( !buf_remain );
|
|
if ( !emu_track_ended_ )
|
|
{
|
|
emu_play( buf_size, buf.begin() );
|
|
long silence = count_silence( buf.begin(), buf_size );
|
|
if ( silence < buf_size )
|
|
{
|
|
silence_time = emu_time - silence;
|
|
buf_remain = buf_size;
|
|
return;
|
|
}
|
|
}
|
|
silence_count += buf_size;
|
|
}
|
|
|
|
blargg_err_t Music_Emu::play( long out_count, sample_t* out )
|
|
{
|
|
if ( track_ended_ )
|
|
{
|
|
memset( out, 0, out_count * sizeof *out );
|
|
}
|
|
else
|
|
{
|
|
require( current_track() >= 0 );
|
|
require( out_count % stereo == 0 );
|
|
|
|
assert( emu_time >= out_time );
|
|
|
|
// prints nifty graph of how far ahead we are when searching for silence
|
|
//dprintf( "%*s \n", int ((emu_time - out_time) * 7 / sample_rate()), "*" );
|
|
|
|
long pos = 0;
|
|
if ( silence_count )
|
|
{
|
|
// during a run of silence, run emulator at >=2x speed so it gets ahead
|
|
long ahead_time = silence_lookahead * (out_time + out_count - silence_time) + silence_time;
|
|
while ( emu_time < ahead_time && !(buf_remain || emu_track_ended_) )
|
|
fill_buf();
|
|
|
|
// fill with silence
|
|
pos = min( silence_count, out_count );
|
|
memset( out, 0, pos * sizeof *out );
|
|
silence_count -= pos;
|
|
|
|
if ( emu_time - silence_time > silence_max * stereo * sample_rate() )
|
|
{
|
|
track_ended_ = emu_track_ended_ = true;
|
|
silence_count = 0;
|
|
buf_remain = 0;
|
|
}
|
|
}
|
|
|
|
if ( buf_remain )
|
|
{
|
|
// empty silence buf
|
|
long n = min( buf_remain, out_count - pos );
|
|
memcpy( &out [pos], buf.begin() + (buf_size - buf_remain), n * sizeof *out );
|
|
buf_remain -= n;
|
|
pos += n;
|
|
}
|
|
|
|
// generate remaining samples normally
|
|
long remain = out_count - pos;
|
|
if ( remain )
|
|
{
|
|
emu_play( remain, out + pos );
|
|
track_ended_ |= emu_track_ended_;
|
|
|
|
if ( !ignore_silence_ || out_time > fade_start )
|
|
{
|
|
// check end for a new run of silence
|
|
long silence = count_silence( out + pos, remain );
|
|
if ( silence < remain )
|
|
silence_time = emu_time - silence;
|
|
|
|
if ( emu_time - silence_time >= buf_size )
|
|
fill_buf(); // cause silence detection on next play()
|
|
}
|
|
}
|
|
|
|
if ( out_time > fade_start )
|
|
handle_fade( out_count, out );
|
|
}
|
|
out_time += out_count;
|
|
return 0;
|
|
}
|
|
|
|
// Gme_Info_
|
|
|
|
blargg_err_t Gme_Info_::set_sample_rate_( long ) { return 0; }
|
|
void Gme_Info_::pre_load() { Gme_File::pre_load(); } // skip Music_Emu
|
|
void Gme_Info_::post_load_() { Gme_File::post_load_(); } // skip Music_Emu
|
|
void Gme_Info_::set_equalizer_( equalizer_t const& ){ check( false ); }
|
|
void Gme_Info_::mute_voices_( int ) { check( false ); }
|
|
void Gme_Info_::set_tempo_( double ) { }
|
|
blargg_err_t Gme_Info_::start_track_( int ) { return "Use full emulator for playback"; }
|
|
blargg_err_t Gme_Info_::play_( long, sample_t* ) { return "Use full emulator for playback"; }
|