gzdoom-gles/src/swrenderer/scene/r_portal.h
Magnus Norddahl 0c9014b984 - move r_utility globals into r_viewpoint and r_viewwindow
- change r_utility functions to only work on FRenderViewpoint and FViewWindow
2017-03-11 23:28:07 +01:00

65 lines
1.8 KiB
C++

//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
#include "swrenderer/segments/r_portalsegment.h"
namespace swrenderer
{
class RenderThread;
struct VisiblePlane;
class RenderPortal
{
public:
RenderPortal(RenderThread *thread);
void SetMainPortal();
void CopyStackedViewParameters();
void RenderPlanePortals();
void RenderLinePortals();
void AddLinePortal(line_t *linedef, int x1, int x2, const short *topclip, const short *bottomclip);
RenderThread *Thread = nullptr;
int WindowLeft = 0;
int WindowRight = 0;
uint16_t MirrorFlags = 0;
PortalDrawseg* CurrentPortal = nullptr;
int CurrentPortalUniq = 0;
bool CurrentPortalInSkybox = false;
// These are copies of the main parameters used when drawing stacked sectors.
// When you change the main parameters, you should copy them here too *unless*
// you are changing them to draw a stacked sector. Otherwise, stacked sectors
// won't draw in skyboxes properly.
int stacked_extralight = 0;
double stacked_visibility = 0.0;
DVector3 stacked_viewpos;
DRotator stacked_angle;
int numskyboxes = 0; // For ADD_STAT(skyboxes)
private:
void RenderLinePortal(PortalDrawseg* pds, int depth);
void RenderLinePortalHighlight(PortalDrawseg* pds);
TArray<DVector3> viewposStack;
TArray<VisiblePlane *> visplaneStack;
TArray<PortalDrawseg *> WallPortals;
};
}