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This would cut off overlong names and the handling for status bars with protruding elements was far too simplistic and worse, making assumptions based on game mode. It now uses a virtual function to query the status bar itself for returning this information so it can be overridden and uses V_BreakLines to split the text if it is wider than the display. |
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.. | ||
sbar.h | ||
sbar_mugshot.cpp | ||
sbarinfo.cpp | ||
sbarinfo.h | ||
sbarinfo_commands.cpp | ||
shared_sbar.cpp |